DW: Replace FOREACH
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deb56e0fe6
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4 changed files with 76 additions and 59 deletions
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@ -484,21 +484,24 @@
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# Loop through the zombified villages to see if that
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# location has already been stored:
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{FOREACH zombified_villages loop}
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[if]
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[variable]
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name=village_location
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equals=$zombified_villages[$loop].location
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[/variable]
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[foreach]
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array=zombified_villages
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[do]
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[if]
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[variable]
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name=village_location
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equals=$this_item.location
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[/variable]
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[then]
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[set_variable]
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name=already_zombified
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value=yes
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[/set_variable]
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[/then]
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[/if]
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{NEXT loop}
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[then]
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[set_variable]
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name=already_zombified
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value=yes
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[/set_variable]
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[/then]
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[/if]
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[/do]
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[/foreach]
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# If the village's location was not found in the
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# array, it hasn't been taken over yet, so zombify
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@ -334,12 +334,15 @@
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[/filter]
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variable=undead
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[/store_unit]
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{FOREACH undead loop}
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[set_variable]
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name=number_of_undead
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add=1
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[/set_variable]
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{NEXT loop}
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[foreach]
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array=undead
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[do]
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[set_variable]
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name=number_of_undead
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add=1
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[/set_variable]
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[/do]
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[/foreach]
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[clear_variable]
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name=undead
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[/clear_variable]
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@ -602,15 +605,18 @@
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kill=yes
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variable=orcs
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[/store_unit]
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{FOREACH orcs orc}
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[set_variable]
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name=orcs[$orc].moves
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value=0
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[/set_variable]
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[unstore_unit]
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variable=orcs[$orc]
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[/unstore_unit]
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{NEXT orc}
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[foreach]
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array=orcs
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[do]
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[set_variable]
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name=this_item.moves
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value=0
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[/set_variable]
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[unstore_unit]
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variable=this_item
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[/unstore_unit]
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[/do]
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[/foreach]
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[clear_variable]
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name=orcs
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[/clear_variable]
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@ -178,19 +178,21 @@
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[/store_locations]
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# Put a bat into each chasm hex.
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{FOREACH chasm_hexes hex}
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{RANDOM ({BAT_TYPES_VALUE})}
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[unit]
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type=$random
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x=$chasm_hexes[$hex].x
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y=$chasm_hexes[$hex].y
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side=2
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animate=yes # The animation fades in, which looks good. If the animation is ever changed to something else, this might have to be changed.
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[/unit]
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{NEXT hex}
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[foreach]
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array=chasm_hexes
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[do]
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{RANDOM ({BAT_TYPES_VALUE})}
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[unit]
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type=$random
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x=$this_item.x
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y=$this_item.y
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side=2
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animate=yes # The animation fades in, which looks good. If the animation is ever changed to something else, this might have to be changed.
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[/unit]
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[/do]
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[/foreach]
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{CLEAR_VARIABLE chasm_hexes}
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{CLEAR_VARIABLE hex}
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#enddef
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#define BATS_ENTER_CAVE
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@ -227,19 +229,22 @@
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variable=bats
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[/store_unit]
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{FOREACH bats bat}
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{NEAREST_HEX $bats[$bat].x $bats[$bat].y 99 (terrain=Qx*) chasm_hex}
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[kill]
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id=$bats[$bat].id
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animate=no
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[/kill]
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[move_unit_fake]
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type=$bats[$bat].type
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x=$bats[$bat].x, $chasm_hex.x
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y=$bats[$bat].y, $chasm_hex.y
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side=2
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[/move_unit_fake]
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{NEXT bat}
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[foreach]
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array=bats
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[do]
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{NEAREST_HEX $this_item.x $this_item.y 99 (terrain=Qx*) chasm_hex}
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[kill]
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id=$this_item.id
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animate=no
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[/kill]
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[move_unit_fake]
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type=$this_item.type
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x=$this_item.x, $chasm_hex.x
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y=$this_item.y, $chasm_hex.y
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side=2
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[/move_unit_fake]
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[/do]
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[/foreach]
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{CLEAR_VARIABLE bats}
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{CLEAR_VARIABLE chasm_hex}
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@ -210,13 +210,16 @@
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variable=stunned
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[/store_unit]
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{FOREACH stunned i}
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{CLEAR_VARIABLE stunned[$i].status.stunned}
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[foreach]
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array=stunned
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[do]
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{CLEAR_VARIABLE this_item.status.stunned}
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[unstore_unit]
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variable=stunned[$i]
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[/unstore_unit]
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{NEXT i}
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[unstore_unit]
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variable=this_item
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[/unstore_unit]
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[/do]
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[/foreach]
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{CLEAR_VARIABLE stunned}
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[/event]
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