fix TOD lighting for sleeping Kaleh, and make sure Zhul is facing the right way in opening scene

This commit is contained in:
doofus-01 2018-04-29 21:31:13 -07:00 committed by Charles Dang
parent fe6361a367
commit aa772cbe5d

View file

@ -208,7 +208,7 @@
# add items to map
{PLACE_IMAGE items/kaleh-dead.png 10 13}
{PLACE_IMAGE "items/kaleh-dead.png~NO_TOD_SHIFT()" 10 13}
# recall heroes
[recall]
@ -220,6 +220,7 @@
id=Zhul
x,y=11,17
[/recall]
# wmllint: unwho ALL
# recall dwarf/troll
@ -306,6 +307,7 @@
# Zhul runs to Kaleh's side
{MOVE_UNIT id=Zhul 11 14}
{MODIFY_UNIT (id=Zhul) facing nw}
[message]
speaker=Zhul