fix TOD lighting for sleeping Kaleh, and make sure Zhul is facing the right way in opening scene
This commit is contained in:
parent
fe6361a367
commit
aa772cbe5d
1 changed files with 3 additions and 1 deletions
|
@ -208,7 +208,7 @@
|
|||
|
||||
# add items to map
|
||||
|
||||
{PLACE_IMAGE items/kaleh-dead.png 10 13}
|
||||
{PLACE_IMAGE "items/kaleh-dead.png~NO_TOD_SHIFT()" 10 13}
|
||||
|
||||
# recall heroes
|
||||
[recall]
|
||||
|
@ -220,6 +220,7 @@
|
|||
id=Zhul
|
||||
x,y=11,17
|
||||
[/recall]
|
||||
|
||||
# wmllint: unwho ALL
|
||||
|
||||
# recall dwarf/troll
|
||||
|
@ -306,6 +307,7 @@
|
|||
# Zhul runs to Kaleh's side
|
||||
|
||||
{MOVE_UNIT id=Zhul 11 14}
|
||||
{MODIFY_UNIT (id=Zhul) facing nw}
|
||||
|
||||
[message]
|
||||
speaker=Zhul
|
||||
|
|
Loading…
Add table
Reference in a new issue