fix [teleport] capturing villages with the wrong side (bug #11683)

This commit is contained in:
Benoît Timbert 2008-05-13 21:12:49 +00:00
parent c15369d9cc
commit aa708545cf
2 changed files with 2 additions and 1 deletions

View file

@ -32,6 +32,7 @@ Version 1.5.0+svn:
pass parameters (ex: "alias hp=unit hitpoints", then use "hp 100")
* WML engine:
* titlescreen is now randomly loaded
* fix [teleport] capturing villages with the wrong side (bug #11683)
* miscellaneous and bug fixes:
* fixed issues with campaign info in non-compressed saved games
(bug #11386)

View file

@ -526,7 +526,7 @@ void event_handler::handle_event_command(const queued_event& event_info,
units->add(up);
unit_mutations++;
if(game_map->is_village(vacant_dst)) {
get_village(vacant_dst, *screen,*teams,side,*units);
get_village(vacant_dst, *screen,*teams,side-1,*units);
}
if(utils::string_bool(cfg["clear_shroud"],true)) {