wmllint double-quotes IDs containing single-quote.
This diff also fixes two comments where the lift code was a bit overzealous. No real harm done, fortunately.
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3 changed files with 7 additions and 5 deletions
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@ -418,7 +418,7 @@
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value=0
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[/set_variable]
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# create AI="guardian units. They can't move unless an enemy"
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# create AI=guardian units. They can't move unless an enemy
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# moves nearby. I create them at the beginning because when the
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# player sees them, events will fire.
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@ -2,7 +2,7 @@
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[unit_type]
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id=Skeletal Dragon
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name= _ "Skeletal Dragon"
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#not 'race="monster', because we need the not_living attribute"
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#not 'race=monster', because we need the not_living attribute
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race=undead
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image="units/monsters/skeletal-dragon.png"
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hitpoints=86
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@ -856,9 +856,11 @@ def hack_syntax(filename, lines):
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try:
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(key, prefix, value, comment) = parse_attribute(lines[i])
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if "'" in value and value[0].isalpha() and value[-1].isalpha():
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lines[i] = prefix + '"' + value + '"' + comment + "\n"
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if verbose:
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print '"%s", line %d: quote-enclosing attribute value.'%(filename, i+1)
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newtext = prefix + '"' + value + '"' + comment + "\n"
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if lines[i] != newtext:
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lines[i] = newtext
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if verbose:
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print '"%s", line %d: quote-enclosing attribute value.'%(filename, i+1)
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except TypeError:
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pass
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# More syntax transformations would go here.
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