update modding instructions
if umc era authors follow this now, they can actually override the enemy array
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@ -25,7 +25,11 @@ variable that should contains the pool of 'armies' that the enemies are chosen f
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[set_variables]
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name = "wc2_enemy_army"
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[literal]
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# last digit has to be the total number of factions you want to [group]
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factions_available = "1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4"
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[group]
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# allies will be the factions who should be paired with this one
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allies_available="2,3,4"
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id = "enemyfaction_id"
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recruit= "Orcish Grunt,Orcish Archer,Wolf Rider,Orcish Assassin,Troll Whelp"
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[recall]
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