TSG S7b: gameplay update
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1 changed files with 115 additions and 37 deletions
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@ -5,10 +5,9 @@
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name= _ "Pebbles in the Flood"
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next_scenario=08b_The_Tides_of_War
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{SCENARIO_MUSIC elvish-theme.ogg}
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{SCENARIO_MUSIC heroes_rite.ogg}
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{EXTRA_SCENARIO_MUSIC the_king_is_dead.ogg}
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{EXTRA_SCENARIO_MUSIC nunc_dimittis.ogg}
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{EXTRA_SCENARIO_MUSIC heroes_rite.ogg}
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map_data="{campaigns/The_South_Guard/maps/07b_Pebbles_in_the_Flood.map}"
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@ -61,8 +60,8 @@
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user_team_name=_"Undead"
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controller=ai
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{GOLD 200 300 400}
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{INCOME 50 75 100}
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{GOLD 150 200 250}
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{INCOME 30 40 50}
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canrecruit=yes
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[ai]
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@ -77,7 +76,7 @@
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value=10.0
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[/goal]
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[/ai]
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recruit=Wraith, Shadow, Skeleton, Revenant, Draug, Bone Shooter, Blood Bat, Chocobone
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recruit=Deathblade, Revenant, Draug, Bone Shooter, Blood Bat, Chocobone
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{FLAG_VARIANT undead}
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[/side]
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@ -91,8 +90,8 @@
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user_team_name=_"Undead"
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controller=ai
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{GOLD 200 250 300}
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{INCOME 0 0 0}
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{GOLD 100 150 200}
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{INCOME 20 25 30}
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canrecruit=yes
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[ai]
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@ -100,13 +99,13 @@
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aggression=0.95
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[/ai]
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#ifdef EASY
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recruit=Walking Corpse
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recruit=Walking Corpse, Soulless, Ghoul, Vampire Bat
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#endif
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#ifdef NORMAL
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recruit=Walking Corpse, Soulless
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recruit=Walking Corpse, Soulless, Ghoul, Blood Bat
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#endif
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#ifdef HARD
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recruit=Walking Corpse, Soulless, Ghoul
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recruit=Walking Corpse, Soulless, Ghoul, Blood Bat, Necrophage
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#endif
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{FLAG_VARIANT undead}
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[/side]
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@ -123,40 +122,80 @@
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[modify_side]
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side=1
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{GOLD 250 200 150}
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{GOLD 125 100 75}
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[/modify_side]
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# Sgt. Finde's Section
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{NAMED_GENERIC_UNIT 1 Sergeant 5 11 (Finde) (_"Finde")} {GUARDIAN}
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{NAMED_GENERIC_UNIT 1 Spearman 4 10 (Maelvas) (_"Maelvas")} {GUARDIAN}
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{NAMED_GENERIC_UNIT 1 Spearman 5 10 (Orome) (_"Orome")} {GUARDIAN}
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{NAMED_GENERIC_UNIT 1 Peasant 6 10 (Mitche) (_"Mitche")} {GUARDIAN}
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{NAMED_LOYAL_UNIT 1 Sergeant 2 9 (Finde) (_"Finde")}
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{NAMED_LOYAL_UNIT 1 Peasant 3 9 (Maelvas) (_"Maelvas")}
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{NAMED_LOYAL_UNIT 1 Spearman 4 9 (Orome) (_"Orome")}
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{NAMED_LOYAL_UNIT 1 Peasant 2 8 (Mitche) (_"Mitche")}
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# Lt. Illan's Section
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{NAMED_GENERIC_UNIT 1 (Lieutenant) 13 12 (Illan) (_"Illan")} {GUARDIAN}
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{NAMED_GENERIC_UNIT 1 (Heavy Infantryman) 13 13 (Rheban) (_"Rheban")} {GUARDIAN}
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{NAMED_GENERIC_UNIT 1 (Horseman) 14 12 (Jul) (_"Jul")} {GUARDIAN}
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{NAMED_LOYAL_UNIT 1 (Lieutenant) 11 10 (Illan) (_"Illan")}
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{NAMED_LOYAL_UNIT 1 (Heavy Infantryman) 11 11 (Rheban) (_"Rheban")}
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{NAMED_LOYAL_UNIT 1 (Bowman) 10 10 (Jul) (_"Jul")}
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# Lt. Meris' Section
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{NAMED_GENERIC_UNIT 1 (Lieutenant) 35 11 (Meris) (_"Meris")} {GUARDIAN}
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{NAMED_GENERIC_UNIT 1 (Peasant) 34 10 (Findlas) (_"Findlas")} {GUARDIAN}
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{NAMED_GENERIC_UNIT 1 (Bowman) 33 10 (Chumet) (_"Chumet")} {GUARDIAN}
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{NAMED_GENERIC_UNIT 1 (Heavy Infantryman) 33 11 (Neras) (_"Neras")} {GUARDIAN}
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{NAMED_GENERIC_UNIT 1 (Bowman) 34 11 (Eera) (_"Eera")} {GUARDIAN}
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{NAMED_LOYAL_UNIT 1 (Lieutenant) 21 10 (Meris) (_"Meris")}
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{NAMED_LOYAL_UNIT 1 (Heavy Infantryman) 21 11 (Findlas) (_"Findlas")}
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{NAMED_LOYAL_UNIT 1 (Heavy Infantryman) 22 10 (Chumet) (_"Chumet")}
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# Sgt. Cadry's Section
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{NAMED_LOYAL_UNIT 1 Sergeant 29 10 (Cadry) (_"Cadry")}
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{NAMED_LOYAL_UNIT 1 (Peasant) 30 9 (Seran) (_"Seran")}
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{NAMED_LOYAL_UNIT 1 (Bowman) 29 9 (Eera) (_"Eera")}
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{NAMED_LOYAL_UNIT 1 Peasant 31 9 (Maelvas) (_"Maelvas")}
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# Ancient Lich's Guards
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{NAMED_GENERIC_UNIT 2 Draug 26 23 () (_"Death Guard")} {GUARDIAN}
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{NAMED_GENERIC_UNIT 2 Draug 29 22 () (_"Death Guard")} {GUARDIAN}
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{NAMED_LOYAL_UNIT 2 Draug 22 17 () (_"Death Guard")} {GUARDIAN}
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{NAMED_LOYAL_UNIT 2 Draug 25 17 () (_"Death Guard")} {GUARDIAN}
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{MODIFY_UNIT x,y=24-40,5-25 facing sw}
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# Advancing Undead
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#ifdef EASY
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{LOYAL_UNDEAD_UNIT 2 Chocobone 18 14}
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{LOYAL_UNDEAD_UNIT 2 Skeleton 4 12}
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{LOYAL_UNDEAD_UNIT 2 Skeleton 21 13}
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{LOYAL_UNDEAD_UNIT 2 Skeleton 29 16}
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{LOYAL_UNDEAD_UNIT 2 (Vampire Bat) 2 14}
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{LOYAL_UNDEAD_UNIT 2 (Vampire Bat) 9 13}
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{LOYAL_UNDEAD_UNIT 2 (Vampire Bat) 23 16}
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{LOYAL_UNDEAD_UNIT 2 (Vampire Bat) 32 10}
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#endif
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#ifdef NORMAL
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{LOYAL_UNDEAD_UNIT 2 Chocobone 18 14}
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{LOYAL_UNDEAD_UNIT 2 Skeleton 4 12}
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{LOYAL_UNDEAD_UNIT 2 Skeleton 21 13}
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{LOYAL_UNDEAD_UNIT 2 Revenant 29 16}
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{LOYAL_UNDEAD_UNIT 2 (Vampire Bat) 2 14}
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{LOYAL_UNDEAD_UNIT 2 (Blood Bat) 9 13}
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{LOYAL_UNDEAD_UNIT 2 (Vampire Bat) 23 16}
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{LOYAL_UNDEAD_UNIT 2 (Blood Bat) 32 10}
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#endif
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#ifdef HARD
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{LOYAL_UNDEAD_UNIT 2 Chocobone 18 14}
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{LOYAL_UNDEAD_UNIT 2 Skeleton 4 12}
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{LOYAL_UNDEAD_UNIT 2 Deathblade 21 13}
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{LOYAL_UNDEAD_UNIT 2 Revenant 29 16}
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{LOYAL_UNDEAD_UNIT 2 (Blood Bat) 2 14}
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{LOYAL_UNDEAD_UNIT 2 (Blood Bat) 9 13}
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{LOYAL_UNDEAD_UNIT 2 (Blood Bat) 23 16}
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{LOYAL_UNDEAD_UNIT 2 (Blood Bat) 32 10}
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#endif
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{MODIFY_UNIT x,y=16-33,1-25 facing sw}
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{CLEAR_VARIABLE stored_side_1}
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# Make it impossible for the player to kill him, no matter how lucky.
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# Make it impossible for the player to kill the enemy leaders, no matter how lucky.
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[modify_unit]
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[filter]
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id="Mal M'Brin"
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invulnerable=yes
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[/status]
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[/modify_unit]
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[modify_unit]
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[filter]
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id="Mal Tera"
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[/filter]
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[status]
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invulnerable=yes
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[/status]
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[/modify_unit]
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[/event]
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#start
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name=start
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[recall]
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id=Sir Gerrick
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x,y=19,10
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x,y=16,8
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[/recall]
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[recall]
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id=Urza Afalas
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x,y=18,9
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x,y=15,8
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[/recall]
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[message]
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message= _ "You know what the outcome of our battle here will be. I trust you to protect our home from the undead and only ask you to remember those who fell defending our land. Farewell, Sir Deoran!"
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[/message]
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{MOVE_UNIT id=Deoran 18 5}
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{MOVE_UNIT id=Deoran 16 5}
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[message]
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speaker=Deoran
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message= _ "We will never forget your sacrifice here. Thank you, my friend."
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[/message]
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{MOVE_UNIT id=Deoran 17 1}
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{MOVE_UNIT id=Deoran 15 1}
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[store_unit]
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[filter]
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first_time_only=no
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[filter]
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side=2
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side=1
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[/filter]
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[gold]
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side=2
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side=2,3
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#ifdef EASY
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amount=50
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amount=10
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#endif
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#ifdef NORMAL
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amount=65
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amount=15
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#endif
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#ifdef HARD
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amount=80
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amount=20
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#endif
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[/gold]
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[/event]
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[event]
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name=die
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first_time_only=no
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[filter]
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side=2,3
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[/filter]
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[gold]
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side=2,3
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#ifdef EASY
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amount=4
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#endif
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#ifdef NORMAL
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amount=6
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#endif
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#ifdef HARD
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amount=8
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#endif
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[/gold]
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[/event]
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[event]
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name=last breath
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[kill]
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side=1
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{EVERYWHERE}
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[not]
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x,y=recall,recall
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[/not]
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fire_event=no
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animate=no
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[/kill]
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invulnerable=no
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[/status]
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[/modify_unit]
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[modify_unit]
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[filter]
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id="Mal Tera"
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[/filter]
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[status]
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invulnerable=no
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[/status]
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[/modify_unit]
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[/event]
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[/scenario]
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