updated changelog

This commit is contained in:
Pauli Manninen 2004-05-08 12:30:08 +00:00
parent afd5c4ad07
commit a9d8063810

View file

@ -6,6 +6,7 @@ CVS HEAD:
* made game more responsive when AI or another player is playing.
* translation updates:
* french
* spanish
* AI improvements
* added recruitment_ignore_bad_movement option
* added recruitment_ignore_bad_combat option
@ -22,7 +23,10 @@ CVS HEAD:
* fixed game creator not getting ally messages
* fixed font redrawing for the font used in the slovak and polish translations
* fixed typos in 'Shan Taum the Smug' that caused scenario to have only two turns
* fixed crashes when units with invalid sides appear, by rejecting such invalide sides in the unit's constructor
* Fixed a bug with the validate_side(...) check in unit::unit(...). The symptom was failure of any scenario to load which has a 'move_unit_fake' command in it. The check is now bypassed for "dummy" units.
* made input of search strings and messages use a textbox that overlays the map, which allows these operations to be performed asynchronously
* added caching of data files to speed game loading
* removed old castle images
Version 0.7.6: