updated changelog
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@ -6,6 +6,7 @@ CVS HEAD:
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* made game more responsive when AI or another player is playing.
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* translation updates:
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* french
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* spanish
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* AI improvements
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* added recruitment_ignore_bad_movement option
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* added recruitment_ignore_bad_combat option
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@ -22,7 +23,10 @@ CVS HEAD:
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* fixed game creator not getting ally messages
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* fixed font redrawing for the font used in the slovak and polish translations
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* fixed typos in 'Shan Taum the Smug' that caused scenario to have only two turns
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* fixed crashes when units with invalid sides appear, by rejecting such invalide sides in the unit's constructor
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* Fixed a bug with the validate_side(...) check in unit::unit(...). The symptom was failure of any scenario to load which has a 'move_unit_fake' command in it. The check is now bypassed for "dummy" units.
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* made input of search strings and messages use a textbox that overlays the map, which allows these operations to be performed asynchronously
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* added caching of data files to speed game loading
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* removed old castle images
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Version 0.7.6:
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