fix bug #4295, Undead used as both trait and race name

This commit is contained in:
András Salamon 2005-10-31 12:47:03 +00:00
parent c77833d580
commit a9a5082539
3 changed files with 4 additions and 3 deletions

View file

@ -34,6 +34,7 @@ SVN trunk:
Italian, Polish, Portuguese (Brazil), Russian, Slovak, Slovenian, Spanish,
Swedish, Turkish
* tutorial now has its own textdomain
* fixed Undead used as both trait and race name (#4295)
* music and sound:
* new main menu music
* units and balancing changes:
@ -112,12 +113,12 @@ SVN trunk:
loading levels (#4454).
* fixed incorrect savefile name after continue_no_save (#4439)
* fixed Delfador talking to himself in Valley of Statues (#4440)
* various bug fixes and code cleanups
* added a --with-preferences-dir configure option to allow using a dir
different than .wesnoth. Should allow to use svn and 1.0 on the
same machine without triggering spurious cache rebuilds ans such things.
* Fix bug where duplicate key values were being concatenated rather than
being replaced by the last value.
* various bug fixes and code cleanups
Version 1.0rc1:
* language and i18n:

View file

@ -293,7 +293,7 @@ During campaigns, certain units may opt to join the player's forces of their own
[topic]
id=traits_undead
title= _"Undead"
title= _"trait^Undead"
text= _"Undead units are immune to poison." + _"
Undead units generally have 'Undead' as their only trait. Since Undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."

View file

@ -126,7 +126,7 @@ This attack turns the target to stone. Units that have been turned to stone may
elves= _ "Elves"
humans= _ "Humans"
orcs= _ "Orcs"
undead= _ "Undead"
undead= _ "race^Undead"
#naming of terrain features
bridge_name= _ "$name's Bridge,$name's Crossing"