fix bug #4295, Undead used as both trait and race name
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3 changed files with 4 additions and 3 deletions
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@ -34,6 +34,7 @@ SVN trunk:
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Italian, Polish, Portuguese (Brazil), Russian, Slovak, Slovenian, Spanish,
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Swedish, Turkish
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* tutorial now has its own textdomain
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* fixed Undead used as both trait and race name (#4295)
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* music and sound:
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* new main menu music
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* units and balancing changes:
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@ -112,12 +113,12 @@ SVN trunk:
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loading levels (#4454).
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* fixed incorrect savefile name after continue_no_save (#4439)
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* fixed Delfador talking to himself in Valley of Statues (#4440)
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* various bug fixes and code cleanups
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* added a --with-preferences-dir configure option to allow using a dir
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different than .wesnoth. Should allow to use svn and 1.0 on the
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same machine without triggering spurious cache rebuilds ans such things.
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* Fix bug where duplicate key values were being concatenated rather than
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being replaced by the last value.
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* various bug fixes and code cleanups
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Version 1.0rc1:
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* language and i18n:
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@ -293,7 +293,7 @@ During campaigns, certain units may opt to join the player's forces of their own
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[topic]
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id=traits_undead
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title= _"Undead"
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title= _"trait^Undead"
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text= _"Undead units are immune to poison." + _"
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Undead units generally have 'Undead' as their only trait. Since Undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
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@ -126,7 +126,7 @@ This attack turns the target to stone. Units that have been turned to stone may
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elves= _ "Elves"
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humans= _ "Humans"
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orcs= _ "Orcs"
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undead= _ "Undead"
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undead= _ "race^Undead"
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#naming of terrain features
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bridge_name= _ "$name's Bridge,$name's Crossing"
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