A Tale of Two Brothers now has a time, a place, and a journey track.
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5 changed files with 87 additions and 7 deletions
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@ -73,5 +73,6 @@
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[binary_path]
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path=data/campaigns/Two_Brothers
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[/binary_path]
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{campaigns/Two_Brothers/utils}
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{campaigns/Two_Brothers/scenarios}
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#endif
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@ -6,10 +6,37 @@
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turns=18
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next_scenario=2_The_Chase
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# This campaign, as originally written, had no definite time or
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# place. There was a vague reference to "the eastern reaches of
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# the kingdom of Wesnoth". In a later revision the epilog hints
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# that Arne may have traveled with the elf-lord Kalenz, but this is
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# not much of a constraint as Kalenz was around in 1YW and at
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# least until the beginning of HttT in 517 YW.
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#
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# Maghre has to be within reach of the orcs, but in a time and
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# place where there haven't been orc raids for generations. I (ESR)
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# think this limits us to *western* Wesnoth, orc raids having been a
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# chronic problem in the northeast even during the Kingdom's strongest
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# periods. The logical time would be shortly after the death of
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# Haldric IV in 350, the beginning of the First Dark Age. I'm arbitrarily
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# setting it at 353; Kalenz began his wanderings ten years later, so the
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# timing for Arne to meet him later in life isn't bad.
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# Placing the campaign is a little trickier. Our main textual
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# clue is that there is a dense wood, said by legend to be
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# haunted, a few days' ride north. Later, the boss's keep is said to
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# be still further north. Neither of these directions has plot importance,
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# but they do suggest a locale for Maghre - near the Gray Woods. The
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# battle maps exclude it from being in a featureless plain, though;
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# there are hills to the south and west.
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#
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# So let it be written, so let it be done. See the tracking map
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# for the result.
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[story]
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[part]
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music=legends_of_the_north.ogg
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story=_ "The remote freehold of Maghre in the eastern reaches of the kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumor of wars touched them not, until the day a dark mage settled in the region and begain seeking sacrificices for his evil summonings."
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story=_ "The remote freehold of Maghre in the western reaches of the kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumor of wars touched them not, until the day a dark mage settled in the region and begain seeking sacrificices for his evil summonings."
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background=story/Two_Brothers_M1P1.png
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[/part]
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[part]
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@ -26,7 +53,9 @@
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[/part]
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[part]
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story=_ "Heeding the call of his amulet, Arne gathered such men as he could and hurried to Maghre to help Bjarn."
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background=story/Two_Brothers_M1P2.png
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background=maps/wesnoth.png
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show_title=yes
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{JOURNEY_STAGE_1}
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[/part]
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[/story]
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@ -15,11 +15,13 @@
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[story]
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[part]
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music=frantic.ogg
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story=_ "The pursuit had already run for several days when the kidnappers came to the bounds of a huge forest. Ancient tales warned of lost souls haunting the wood, hunting and killing anyone brave enough to enter it."
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background=story/Two_Brothers_M2P1.png
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story=_ "The pursuit had already run for several days when the kidnappers came to the bounds of the huge forest known as the Gray Woods. Ancient tales warned of lost souls haunting the wood, hunting and killing anyone brave enough to enter it."
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background=maps/wesnoth.png
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show_title=yes
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{JOURNEY_STAGE_2}
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[/part]
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[part]
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story=_ "Unaware of those rumors, Arne followed them. His only worry was that his horsemen would be at disadvantage if attacked in the forest."
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story=_ "Heedless of those rumors, Arne followed them. His only worry was that his horsemen would be at disadvantage if attacked in the forest."
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background=story/Two_Brothers_M2P1.png
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[/part]
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[/story]
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@ -535,12 +537,12 @@
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[/message]
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[message]
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speaker=Arne
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message= _ "Hurry, we have to track them down. Maybe we can still get them. They have to be in the north!"
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message= _ "Follow their back trail!"
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[/message]
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[objectives]
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side=1
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[objective]
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description= _ "Hurry to the north and stop the kidnappers"
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description= _ "Catch the kidnappers"
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condition=win
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[/objective]
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[objective]
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@ -47,6 +47,14 @@
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{MORNING}
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{AFTERNOON}
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[story]
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[part]
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background=maps/wesnoth.png
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show_title=yes
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{JOURNEY_STAGE_3}
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[/part]
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[/story]
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[side]
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#ifdef EASY
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gold=170
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40
data/campaigns/Two_Brothers/utils/journey.cfg
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data/campaigns/Two_Brothers/utils/journey.cfg
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# trackplacer: tracks begin
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#
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# Hand-hack this section strictly at your own risk.
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#
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#
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# wmllint: no translatables
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# trackplacer: map=data/core/images/maps/wesnoth.png
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#
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#define JOURNEY_STAGE_1
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{NEW_BATTLE 304 475}
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#enddef
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#define JOURNEY_STAGE_2
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{OLD_BATTLE 304 475}
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{NEW_JOURNEY 306 457}
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{NEW_BATTLE 311 442}
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#enddef
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#define JOURNEY_STAGE_3
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{OLD_BATTLE 304 475}
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{OLD_JOURNEY 306 457}
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{OLD_BATTLE 311 442}
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{NEW_JOURNEY 328 430}
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{NEW_JOURNEY 343 425}
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{NEW_JOURNEY 358 419}
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{NEW_BATTLE 371 411}
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#enddef
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#define JOURNEY_COMPLETE
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{OLD_BATTLE 304 475}
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{OLD_JOURNEY 306 457}
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{OLD_BATTLE 311 442}
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{OLD_JOURNEY 328 430}
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{OLD_JOURNEY 343 425}
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{OLD_JOURNEY 358 419}
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{OLD_BATTLE 371 411}
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#enddef
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# trackplacer: tracks end
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