Update doxygen comment.
The filename after the @file comment is optional (spotted by alink).
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296 changed files with 296 additions and 296 deletions
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*/
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/**
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* @file about.cpp
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* @file
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* Show screen with scrolling credits.
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*/
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*/
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/**
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* @file src/actions.cpp
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* @file
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* Recruiting, Fighting.
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*/
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*/
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/**
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* @file src/actions.hpp
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* @file
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* Various functions which implement in-game events and commands.
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*/
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/**
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* Managing the AI-Game interaction - AI actions and their results
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* @file ai/actions.cpp
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* @file
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*/
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/**
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/**
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* Managing the AI-Game interaction - AI actions and their results
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* @file ai/actions.hpp
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* @file
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* */
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#ifndef AI_ACTIONS_HPP_INCLUDED
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/**
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* Composite AI with turn sequence which is a vector of stages
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* @file ai/composite/ai.cpp
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* @file
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*/
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#include "ai.hpp"
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*/
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/**
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* @file ai/composite/ai.hpp
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* @file
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* Composite AI with turn sequence which is a vector of stages
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*/
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*/
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/**
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* @file ai/composite/aspect.cpp
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* @file
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*/
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#include "aspect.hpp"
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*/
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/**
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* @file ai/composite/aspect.hpp
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* @file
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*/
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#ifndef AI_COMPOSITE_ASPECT_HPP_INCLUDED
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/**
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* Composite AI component
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* @file ai/composite/component.cpp
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* @file
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*/
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#include "component.hpp"
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*/
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/**
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* @file ai/composite/component.hpp
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* @file
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* A component of the AI framework
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*/
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/**
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* Helper functions for the object which operates in the context of AI for specific side
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* This is part of AI interface
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* @file ai/composite/contexts.cpp
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* @file
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*/
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#include "contexts.hpp"
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*/
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/**
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* @file ai/composite/contexts.hpp
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* @file
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* Composite AI contexts
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*/
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/**
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* AI Support engine - creating specific ai components from config
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* @file ai/composite/engine.cpp
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* @file
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*/
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#include "engine.hpp"
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/**
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* AI Support engine - creating specific ai components from config
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* @file ai/composite/engine.hpp
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* @file
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*/
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#ifndef AI_COMPOSITE_ENGINE_HPP_INCLUDED
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/**
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* CPP AI Support engine - creating specific ai components from config
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* @file ai/composite/engine_default.cpp
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* @file
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*/
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#include "ai.hpp"
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/**
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* CPP AI Support engine - creating specific ai components from config
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* @file ai/composite/engine_default.hpp
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* @file
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*/
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#ifndef AI_COMPOSITE_ENGINE_DEFAULT_HPP_INCLUDED
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/**
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* FAI AI Support engine - creating specific ai components from config
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* @file ai/composite/engine_fai.cpp
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* @file
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*/
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#include "ai.hpp"
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/**
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* FAI AI Support engine - creating specific ai components from config
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* @file ai/composite/engine_fai.hpp
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* @file
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*/
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#ifndef AI_COMPOSITE_ENGINE_FAI_HPP_INCLUDED
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/**
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* LUA AI Support engine - creating specific ai components from config
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* @file ai/composite/engine_lua.cpp
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* @file
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*/
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#include "ai.hpp"
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/**
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* LUA AI Support engine - creating specific ai components from config
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* @file ai/composite/engine_lua.hpp
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* @file
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*/
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#ifndef AI_COMPOSITE_ENGINE_LUA_HPP_INCLUDED
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*/
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/**
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* @file ai/composite/goal.cpp
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* @file
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*/
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#include "goal.hpp"
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*/
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/**
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* @file ai/composite/goal.hpp
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* @file
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*/
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#ifndef AI_COMPOSITE_GOAL_HPP_INCLUDED
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/**
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* Composite AI component
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* @file ai/composite/property_handler.hpp
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* @file
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*/
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/**
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* Candidate actions framework
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* @file ai/composite/rca.cpp
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* @file
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*/
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#include "ai.hpp"
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*/
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/**
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* @file ai/composite/rca.hpp
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* @file
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* candidate action framework
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*/
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/**
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* Stage of a composite AI
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* @file ai/composite/stage.cpp
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* @file
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*/
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#include "ai.hpp"
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*/
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/**
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* @file ai/composite/stage.hpp
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* @file
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* Composite AI stages
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*/
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*/
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/**
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* @file ai/composite/value_translator.hpp
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* @file
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*/
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/**
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* Managing the AI configuration
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* @file ai/configuration.cpp
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* @file
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*/
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#include "configuration.hpp"
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/**
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* Managing the AIs configuration - headers
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* @file ai/configuration.hpp
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* @file
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* */
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#ifndef AI_CONFIGURATION_HPP_INCLUDED
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/**
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* Helper functions for the object which operates in the context of AI for specific side
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* This is part of AI interface
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* @file ai/contexts.cpp
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* @file
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*/
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#include "actions.hpp"
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*/
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/**
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* @file ai/contexts.hpp
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* @file
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* Helper functions for the object which operates in the context of AI for specific side
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* this is part of AI interface
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*/
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*/
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/**
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* @file ai/default/ai.cpp
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* @file
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* Artificial intelligence - The computer commands the enemy.
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*/
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See the COPYING file for more details.
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*/
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/** @file ai/default/ai.hpp */
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/** @file */
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#ifndef AI_DEFAULT_AI_HPP_INCLUDED
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#define AI_DEFAULT_AI_HPP_INCLUDED
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*/
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/**
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* @file ai/default/attack.cpp
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* @file
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* Calculate & analyse attacks of the default ai
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*/
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/**
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* Helper functions for the object which operates in the context of AI for specific side
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* This is part of AI interface
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* @file ai/default/contexts.cpp
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* @file
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*/
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#include "contexts.hpp"
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*/
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/**
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* @file ai/default/contexts.hpp
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* @file
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* Default AI contexts
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*/
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*/
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/**
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* @file ai/formula/ai.cpp
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* @file
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* Defines formula ai candidate actions - headers
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*/
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*/
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/**
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* @file ai/formula/ai.hpp
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* @file
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* Defines formula ai
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* */
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*/
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/**
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* @file ai/formula/candidates.cpp
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* @file
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* Defines formula ai candidate actions
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* */
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*/
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/**
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* @file ai/formula/candidates.hpp
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* @file
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* Defines formula ai candidate actions - headers
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* */
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*/
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/**
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* @file ai/formula/stage_side_formulas.cpp
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* @file
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* Defines formula ai side formulas stage
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*/
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*/
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/**
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* @file ai/formula/stage_side_formulas.hpp
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* @file
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* Stage which executes side formulas
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* */
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*/
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/**
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* @file ai/formula/stage_unit_formulas.cpp
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* @file
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* Defines formula ai unit formulas stage
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* */
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*/
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/**
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* @file ai/formula/stage_unit_formulas.hpp
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* @file
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* Stage which executes unit formulas
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* */
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/**
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* Base class for the AI and AI-ai::manager contract.
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* @file ai/game_info.cpp
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* @file
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*/
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#include "game_info.hpp"
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*/
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/**
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* @file ai/game_info.hpp
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* @file
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* Game information for the AI
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*/
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/**
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* Base gamestate observer - useful to see if the gamestate has changed
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* between two points of time
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* @file ai/gamestate_observer.cpp
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* @file
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*/
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#include "manager.hpp"
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*/
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/**
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* @file ai/gamestate_observer.hpp
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* @file
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* A helper class to observe the game state
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*/
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/**
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* Base class for the AI and AI-ai_manager contract.
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* @file ai/interface.cpp
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* @file
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*/
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#include "interface.hpp"
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*/
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/**
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* @file ai/interface.hpp
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* @file
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* Interface to the AI.
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*/
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*/
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/**
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* @file ai/lua/core.cpp
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* @file
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* Provides core classes for the Lua AI.
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*
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*/
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/**
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* Managing the AI lifecycle and interface for the rest of Wesnoth
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* @file ai/manager.cpp
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* @file
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*/
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#include "composite/ai.hpp"
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*/
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/**
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* @file ai/manager.hpp
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* @file
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* Managing the AIs lifecycle - headers
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* @todo 1.9 Refactor history handling and internal commands.
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* @todo 1.9 AI Interface command to clear the history.
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/**
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* All known c++ AI parts. Workaround to a linker feature of not including all symbols from files, and including only actually referenced stuff. this is not good for 'static registry' pattern. (other workarounds such as --whole-archive for ld are possible, but require messing with all buildsystems)
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* @file ai/registry.cpp
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* @file
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*/
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#include "composite/ai.hpp"
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*/
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/**
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* @file ai/registry.hpp
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* @file
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* All known AI parts
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*/
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/**
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* Gather statistics important for AI testing and output them
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* @file ai/testing.cpp
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* @file
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*/
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#include "manager.hpp"
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#include "testing.hpp"
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*/
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/**
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* @file ai/testing.hpp
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* @file
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* Gather statistics important for AI testing and output them
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*/
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/**
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* Stage: fallback to other AI
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* @file ai/testing/aspect_attacks.cpp
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* @file
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*/
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#include "aspect_attacks.hpp"
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/**
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* Aspect: attacks
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* @file ai/testing/aspect_attacks.hpp
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* @file
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*/
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#ifndef AI_TESTING_ASPECT_ATTACKS_HPP_INCLUDED
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/**
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* Default AI (Testing)
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* @file ai/testing/ca.cpp
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* @file
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*/
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#include "ca.hpp"
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/**
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* Default AI (Testing)
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* @file ai/testing/ca.hpp
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* @file
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*/
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|
||||
#ifndef AI_TESTING_CA_HPP_INCLUDED
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
*/
|
||||
|
||||
/**
|
||||
* @file ai/testing/ca_testing_move_to_targets.cpp
|
||||
* @file
|
||||
* Strategic movement routine, taken from default AI
|
||||
*/
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
*/
|
||||
|
||||
/**
|
||||
* @file ai/testing/ca_testing_move_to_targets.hpp
|
||||
* @file
|
||||
* Strategic movement routine, for experimentation
|
||||
*/
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
|
||||
/**
|
||||
* Stage: fallback to other AI
|
||||
* @file ai/testing/stage_fallback.cpp
|
||||
* @file
|
||||
*/
|
||||
|
||||
#include "stage_fallback.hpp"
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
|
||||
/**
|
||||
* Stage: fallback to other AI
|
||||
* @file ai/testing/stage_fallback.hpp
|
||||
* @file
|
||||
*/
|
||||
|
||||
#ifndef AI_TESTING_STAGE_FALLBACK_HPP_INCLUDED
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
|
||||
/**
|
||||
* Candidate actions evaluator
|
||||
* @file ai/testing/stage_rca.cpp
|
||||
* @file
|
||||
*/
|
||||
|
||||
#include "stage_rca.hpp"
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
*/
|
||||
|
||||
/**
|
||||
* @file ai/testing/stage_rca.hpp
|
||||
* @file
|
||||
* candidate action evaluator
|
||||
*/
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/* $Id$ */
|
||||
|
||||
/**
|
||||
* @file ana.hpp
|
||||
* @file
|
||||
* @brief Main include file for application developers that wish to use ana.
|
||||
*
|
||||
* ana: Asynchronous Network API.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/* $Id$ */
|
||||
|
||||
/**
|
||||
* @file binary_streams.hpp
|
||||
* @file
|
||||
* @brief Minimal serialization library.
|
||||
*
|
||||
* This file is part of the MiLi Minimalistic Library :
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/* $Id$ */
|
||||
|
||||
/**
|
||||
* @file buffers.hpp
|
||||
* @file
|
||||
* @brief Implementation details for the ana project dealing with buffers.
|
||||
*
|
||||
* ana: Asynchronous Network API.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/* $Id$ */
|
||||
|
||||
/**
|
||||
* @file common.hpp
|
||||
* @file
|
||||
* @brief Main definitions for project ana.
|
||||
*
|
||||
* ana: Asynchronous Network API.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/* $Id$ */
|
||||
|
||||
/**
|
||||
* @file predicates.hpp
|
||||
* @file
|
||||
* @brief Implementation details for the ana project dealing with client predicates.
|
||||
*
|
||||
* ana: Asynchronous Network API.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/* $Id$ */
|
||||
|
||||
/**
|
||||
* @file stats.hpp
|
||||
* @file
|
||||
* @brief Implementation details for the ana project dealing with network statistics.
|
||||
*
|
||||
* ana: Asynchronous Network API.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/* $Id$ */
|
||||
|
||||
/**
|
||||
* @file timers.hpp
|
||||
* @file
|
||||
* @brief Implementation details for the ana project dealing with timers.
|
||||
*
|
||||
* ana: Asynchronous Network API.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/* $Id$ */
|
||||
|
||||
/**
|
||||
* @file client.cpp
|
||||
* @file
|
||||
* @brief Client side chat application. Example for the ana project.
|
||||
*
|
||||
* ana: Asynchronous Network API.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/* $Id$ */
|
||||
|
||||
/**
|
||||
* @file server.hpp
|
||||
* @file
|
||||
* @brief Server side chat application. Example for the ana project.
|
||||
*
|
||||
* ana: Asynchronous Network API.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/* $Id$ */
|
||||
|
||||
/**
|
||||
* @file asio_client.cpp
|
||||
* @file
|
||||
* @brief Implementation of the client side of the ana project.
|
||||
*
|
||||
* ana: Asynchronous Network API.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/* $Id$ */
|
||||
|
||||
/**
|
||||
* @file asio_client.hpp
|
||||
* @file
|
||||
* @brief Header file of the client side of the ana project.
|
||||
*
|
||||
* ana: Asynchronous Network API.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/* $Id$ */
|
||||
|
||||
/**
|
||||
* @file asio_listener.cpp
|
||||
* @file
|
||||
* @brief Implementation of a listener for the ana project.
|
||||
*
|
||||
* ana: Asynchronous Network API.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/* $Id$ */
|
||||
|
||||
/**
|
||||
* @file asio_listener.hpp
|
||||
* @file
|
||||
* @brief Header file of a listener for the ana project.
|
||||
*
|
||||
* ana: Asynchronous Network API.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/* $Id$ */
|
||||
|
||||
/**
|
||||
* @file asio_proxy_connection.cpp
|
||||
* @file
|
||||
* @brief Implementation of the client side proxy connection for the ana project.
|
||||
*
|
||||
* ana: Asynchronous Network API.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/* $Id$ */
|
||||
|
||||
/**
|
||||
* @file asio_proxy_connection.hpp
|
||||
* @file
|
||||
* @brief Header file of the client side proxy connection for the ana project.
|
||||
*
|
||||
* ana: Asynchronous Network API.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/* $Id$ */
|
||||
|
||||
/**
|
||||
* @file asio_sender.hpp
|
||||
* @file
|
||||
* @brief Implementation file providing send capability to ana.
|
||||
*
|
||||
* ana: Asynchronous Network API.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/* $Id$ */
|
||||
|
||||
/**
|
||||
* @file asio_sender.hpp
|
||||
* @file
|
||||
* @brief Header file providing send capability to ana.
|
||||
*
|
||||
* ana: Asynchronous Network API.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/* $Id$ */
|
||||
|
||||
/**
|
||||
* @file asio_server.cpp
|
||||
* @file
|
||||
* @brief Implementation of the server side for the ana project.
|
||||
*
|
||||
* ana: Asynchronous Network API.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/* $Id$ */
|
||||
|
||||
/**
|
||||
* @file asio_server.hpp
|
||||
* @file
|
||||
* @brief Header file of the server side for the ana project.
|
||||
*
|
||||
* ana: Asynchronous Network API.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/* $Id$*/
|
||||
|
||||
/**
|
||||
* @file asio_timers.cpp
|
||||
* @file
|
||||
* @brief Implementation details for the ana project dealing with timers.
|
||||
*
|
||||
* ana: Asynchronous Network API.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/* $Id$ */
|
||||
|
||||
/**
|
||||
* @file client.cpp
|
||||
* @file
|
||||
* @brief Client side chat application. Example for the ana project.
|
||||
*
|
||||
* ana: Asynchronous Network API.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/* $Id$ */
|
||||
|
||||
/**
|
||||
* @file sdl_server.cpp
|
||||
* @file
|
||||
* @brief Server application using SDL_net to test compatibility with ana.
|
||||
*
|
||||
* Language : C
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
*/
|
||||
|
||||
/**
|
||||
* @file animated.hpp
|
||||
* @file
|
||||
* Animate units.
|
||||
*/
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
*/
|
||||
|
||||
/**
|
||||
* @file animated_game.cpp
|
||||
* @file
|
||||
* Template instantiations for wesnoth-game.
|
||||
*/
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
*/
|
||||
|
||||
/**
|
||||
* @file array.hpp
|
||||
* @file
|
||||
* Template for arrays.
|
||||
*/
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
*/
|
||||
|
||||
/**
|
||||
* @file arrow.cpp
|
||||
* @file
|
||||
* Method bodies for the arrow class.
|
||||
*/
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
*/
|
||||
|
||||
/**
|
||||
* @file arrow.hpp
|
||||
* @file
|
||||
* Arrows destined to be drawn on the map. Created for the whiteboard project.
|
||||
*/
|
||||
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
*/
|
||||
|
||||
/**
|
||||
* @file attack_prediction.cpp
|
||||
* @file
|
||||
* Simulate combat to calculate attacks. Standalone program, benchmark.
|
||||
*/
|
||||
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
See the COPYING file for more details.
|
||||
*/
|
||||
|
||||
/** @file attack_prediction.hpp */
|
||||
/** @file */
|
||||
|
||||
#ifndef ATTACK_PREDICTION_H_INCLUDED
|
||||
#define ATTACK_PREDICTION_H_INCLUDED
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
*/
|
||||
|
||||
/**
|
||||
* @file boilerplate-header.cpp
|
||||
* @file
|
||||
* Template for new cpp-files.
|
||||
*/
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
*/
|
||||
|
||||
/**
|
||||
* @file builder.cpp
|
||||
* @file
|
||||
* Terrain builder.
|
||||
*/
|
||||
|
||||
|
|
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Add table
Reference in a new issue