allow multiple backgrounds
Game_title_background can be a comma separted list of backgrounds. if multiple backgrounds are present, one of them will be chosen at random when the UI reloaded.
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1 changed files with 13 additions and 1 deletions
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@ -23,6 +23,7 @@
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#include "serialization/string_utils.hpp"
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#include <cmath>
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#include <random>
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static lg::log_domain log_engine("engine");
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#define LOG_NG LOG_STREAM(info, log_engine)
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@ -313,8 +314,19 @@ void load_config(const config &v)
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if(auto i = v.optional_child("images")){
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using namespace game_config::images;
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if (!i["game_title_background"].blank()) {
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// Select a background at random
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const auto backgrounds = utils::split(i["game_title_background"].str());
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if (backgrounds.size() > 1) {
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int r = rand() % (backgrounds.size());
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game_title_background = backgrounds.at(r);
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} else if (backgrounds.size() == 1) {
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game_title_background = backgrounds.at(0);
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}
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}
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// Allow game_title to be empty
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game_title = i["game_title"].str();
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game_title_background = i["game_title_background"].str();
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game_logo = i["game_logo"].str();
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game_logo_background = i["game_logo_background"].str();
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