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2 changed files with 11 additions and 11 deletions
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@ -22,7 +22,7 @@ Note: You need to use the default map settings for the scenario to work right."
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no_leader=yes
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controller="ai"
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village_gold=1
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defeat_condition=never
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defeat_condition=never
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[/side]
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[side]
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@ -78,7 +78,7 @@ Note: You need to use the default map settings for the scenario to work right."
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share_view="yes"
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[/side]
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[lua]
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code = <<
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code = <<
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wesnoth.dofile("multiplayer/scenarios/2p_Dark_Forecast.lua")
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>>
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[/lua]
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@ -234,15 +234,15 @@ The weather will also change randomly, affecting the layout of the map.
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message= _ "The enemy cheers as a dark mist rises from the land, engulfing you. As ghostly wisps drain away your will, you realize that your time in this land is over."
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[/message]
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[/event]
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[options]
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[options]
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[slider]
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id = "enemey_gold_factor"
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default = 0
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min = -30
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max = 30
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step = 10
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name = "Difficulty"
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description = "Changes the gold worth of the enemy spawns by a certain perentage"
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default = 0
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min = -30
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max = 30
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step = 10
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name = "Difficulty"
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description = "Changes the gold worth of the enemy spawns by a certain perentage"
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[/slider]
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[/options]
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[/options]
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[/multiplayer]
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@ -11,4 +11,4 @@
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[/generator]
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{DEFAULT_SCHEDULE}
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[/multiplayer]
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#endif
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#endif
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