Display: removed old drawing code and external draw calls
This commit is contained in:
parent
9850e47720
commit
a86ac0675f
6 changed files with 13 additions and 96 deletions
|
@ -325,8 +325,8 @@ bool shroud_clearer::clear_unit(const map_location &view_loc, team &view_team,
|
|||
move_unit_spectator * spectator, bool instant)
|
||||
{
|
||||
// Give animations a chance to progress; see bug #20324.
|
||||
if ( !instant && display::get_singleton() )
|
||||
display::get_singleton()->draw(true);
|
||||
// TODO: ^ is this something we need to worry about now that external draw calls are removed?
|
||||
// vultraz, 7/5/2017
|
||||
|
||||
bool cleared_something = false;
|
||||
// Dummy variables to make some logic simpler.
|
||||
|
@ -340,15 +340,15 @@ bool shroud_clearer::clear_unit(const map_location &view_loc, team &view_team,
|
|||
if ( view_team_ != &view_team ) {
|
||||
calculate_jamming(&view_team);
|
||||
// Give animations a chance to progress; see bug #20324.
|
||||
if ( !instant && display::get_singleton() )
|
||||
display::get_singleton()->draw(true);
|
||||
// TODO: ^ is this something we need to worry about now that external draw calls are removed?
|
||||
// vultraz, 7/5/2017
|
||||
}
|
||||
|
||||
// Determine the hexes to clear.
|
||||
pathfind::vision_path sight(costs, slowed, sight_range, view_loc, jamming_);
|
||||
// Give animations a chance to progress; see bug #20324.
|
||||
if ( !instant && display::get_singleton() )
|
||||
display::get_singleton()->draw(true);
|
||||
// TODO: ^ is this something we need to worry about now that external draw calls are removed?
|
||||
// vultraz, 7/5/2017
|
||||
|
||||
// Clear the fog.
|
||||
for (const pathfind::paths::step &dest : sight.destinations) {
|
||||
|
|
|
@ -781,7 +781,7 @@ surface display::screenshot(bool map_screenshot)
|
|||
// we reroute render output to the screenshot surface and invalidate all
|
||||
map_screenshot_= true;
|
||||
DBG_DP << "draw() with map_screenshot\n";
|
||||
draw(true,true);
|
||||
//draw(true,true);
|
||||
|
||||
// restore normal rendering
|
||||
map_screenshot_= false;
|
||||
|
@ -1788,7 +1788,7 @@ bool display::set_zoom(unsigned int amount, const bool validate_value_and_set_in
|
|||
|
||||
// Forces a redraw after zooming.
|
||||
// This prevents some graphic glitches from occurring.
|
||||
draw();
|
||||
//draw();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -1840,7 +1840,7 @@ void display::scroll_to_xy(int screenxpos, int screenypos, SCROLL_TYPE scroll_ty
|
|||
|
||||
if(scroll_type == WARP || scroll_type == ONSCREEN_WARP || turbo_speed() > 2.0 || preferences::scroll_speed() > 99) {
|
||||
scroll(xmove,ymove,true);
|
||||
draw();
|
||||
//draw();
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1897,7 +1897,7 @@ void display::scroll_to_xy(int screenxpos, int screenypos, SCROLL_TYPE scroll_ty
|
|||
scroll(dx,dy,true);
|
||||
x_old += dx;
|
||||
y_old += dy;
|
||||
draw();
|
||||
//draw();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2507,75 +2507,6 @@ void display::read(const config& cfg)
|
|||
|
||||
// #define SLOW_THINGS_DOWN
|
||||
|
||||
void display::draw()
|
||||
{
|
||||
draw_new();
|
||||
//draw(true, false);
|
||||
}
|
||||
|
||||
void display::draw(bool update)
|
||||
{
|
||||
draw(update, false);
|
||||
}
|
||||
|
||||
void display::draw(bool update, bool force)
|
||||
{
|
||||
return;
|
||||
|
||||
// log_scope("display::draw");
|
||||
|
||||
if(video_.update_locked()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (dirty_) {
|
||||
flip_locker flip_lock(video_);
|
||||
dirty_ = false;
|
||||
redraw_everything();
|
||||
return;
|
||||
}
|
||||
|
||||
// Trigger cache rebuild when preference gets changed
|
||||
if (animate_water_ != preferences::animate_water()) {
|
||||
animate_water_ = preferences::animate_water();
|
||||
builder_->rebuild_cache_all();
|
||||
}
|
||||
|
||||
set_scontext_unsynced leave_synced_context;
|
||||
|
||||
draw_init();
|
||||
|
||||
pre_draw();
|
||||
|
||||
// invalidate all that needs to be invalidated
|
||||
invalidate_animations();
|
||||
// at this stage we have everything that needs to be invalidated for this redraw
|
||||
// save it as the previous invalidated, and merge with the previous invalidated_
|
||||
// we merge with the previous redraw because if a hex had a unit last redraw but
|
||||
// not this one, nobody will tell us to redraw (cleanup)
|
||||
|
||||
// these new invalidations cannot cause any propagation because
|
||||
// if a hex was invalidated last turn but not this turn, then
|
||||
// * case of no unit in neighbor hex=> no propagation
|
||||
// * case of unit in hex but was there last turn=>its hexes are invalidated too
|
||||
// * case of unit in hex not there last turn => it moved, so was invalidated previously
|
||||
if(!get_map().empty()) {
|
||||
#ifdef SLOW_THINGS_DOWN
|
||||
int simulate_delay = 0;
|
||||
#endif
|
||||
post_commit();
|
||||
draw_sidebar();
|
||||
|
||||
#ifdef SLOW_THINGS_DOWN
|
||||
SDL_Delay(2 * simulate_delay + rand() % 20);
|
||||
#endif
|
||||
}
|
||||
|
||||
draw_wrap(update, force);
|
||||
|
||||
post_draw();
|
||||
}
|
||||
|
||||
void display::redraw_everything()
|
||||
{
|
||||
if(video_.update_locked()) {
|
||||
|
@ -2621,7 +2552,7 @@ void display::redraw_everything()
|
|||
int ticks1 = SDL_GetTicks();
|
||||
//invalidate_all();
|
||||
int ticks2 = SDL_GetTicks();
|
||||
draw(true,true);
|
||||
//draw(true,true);
|
||||
int ticks3 = SDL_GetTicks();
|
||||
LOG_DP << "invalidate and draw: " << (ticks3 - ticks2) << " and " << (ticks2 - ticks1) << "\n";
|
||||
|
||||
|
@ -2862,7 +2793,7 @@ void display::draw_hex(const map_location& loc)
|
|||
#endif
|
||||
}
|
||||
|
||||
void display::draw_new()
|
||||
void display::draw()
|
||||
{
|
||||
// Execute any pre-draw actions from derived classes.
|
||||
pre_draw();
|
||||
|
|
|
@ -543,13 +543,7 @@ public:
|
|||
* Not virtual, since it gathers common actions. Calls various protected
|
||||
* virtuals (further below) to allow specialized behavior in derived classes.
|
||||
*/
|
||||
virtual void draw();
|
||||
|
||||
void draw(bool update);
|
||||
|
||||
void draw(bool update, bool force);
|
||||
|
||||
void draw_new();
|
||||
virtual void draw() override;
|
||||
|
||||
map_labels& labels();
|
||||
const map_labels& labels() const;
|
||||
|
|
|
@ -288,9 +288,6 @@ void custom_tod::update_tod_display()
|
|||
// redraw_everything() instead.
|
||||
|
||||
disp->update_tod(&get_selected_tod());
|
||||
|
||||
// redraw tiles
|
||||
disp->draw(false);
|
||||
}
|
||||
|
||||
void custom_tod::update_lawful_bonus(window& window)
|
||||
|
|
|
@ -3288,7 +3288,6 @@ int game_lua_kernel::intf_color_adjust(lua_State *L)
|
|||
vconfig cfg(luaW_checkvconfig(L, 1));
|
||||
|
||||
game_display_->adjust_color_overlay(cfg["red"], cfg["green"], cfg["blue"]);
|
||||
game_display_->draw(true,true);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -3347,8 +3346,6 @@ int game_lua_kernel::intf_redraw(lua_State *L)
|
|||
}
|
||||
screen.recalculate_minimap();
|
||||
}
|
||||
|
||||
screen.draw(true,true);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -3646,7 +3643,6 @@ int game_lua_kernel::intf_scroll(lua_State * L)
|
|||
|
||||
if (game_display_) {
|
||||
game_display_->scroll(x, y, true);
|
||||
game_display_->draw(true, true);
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
|
|
@ -692,7 +692,6 @@ void unit_recruited(const map_location& loc,const map_location& leader_loc)
|
|||
disp->scroll_to_tile(loc,game_display::ONSCREEN,true,false);
|
||||
}
|
||||
|
||||
disp->draw();
|
||||
u->set_hidden(false);
|
||||
animator.add_animation(&*u, "recruited", loc, leader_loc);
|
||||
animator.start_animations();
|
||||
|
|
Loading…
Add table
Reference in a new issue