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changelog.md
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changelog.md
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* Fixed some Lua errors in S05.
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* In 'Captured', fixed units incorrectly costing upkeep after leveling up.
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* Northern Rebirth:
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* S02_01 Infested Caves: keep side 8 AI leader from wandering off too far
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* S02.1 Infested Caves: keep side 8 AI leader from wandering off too far
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and ending up on a keep with only one hex for recruiting
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* S02.1 Infested Caves: minor map tweaks and improvements.
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* Secrets of the Ancients
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* Fixed several inconsistently spelled names.
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* The Hammer of Thursagan
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* Fixed MP lobby player list scrolling to top when it changes.
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* Fixed inactive weapon specials being displayed in the Unit Attack dialog
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unlike in 1.12 (issue #3033).
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* Fixed the first unit sometimes not being selected when opening the Recall
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dialog.
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### WML engine
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* Support formula= key in [variable] ConditionalWML
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* Support to_location in [move_unit], taking a location ID
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macros
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* Fixed [color_adjust] interacting poorly with time of day color shifts and
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values outside the [-255, 255] range (issue #3144).
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* Fixed a regression from 1.13.10 where modification option values couldn't
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be properly saved in arrays.
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* Added stricter validation to ensure units cannot have negative hitpoints,
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except during specific attack-related events.
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* Added deprecation notices for several macros that had them missing before.
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## Version 1.13.12
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### Security fixes
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