Updated changelog

[ci skip]

(cherry-picked from commit 998cf67e1a)
This commit is contained in:
Charles Dang 2018-05-22 00:51:36 +11:00
parent a553d5baac
commit a842f67796

View file

@ -9,8 +9,9 @@
* Fixed some Lua errors in S05.
* In 'Captured', fixed units incorrectly costing upkeep after leveling up.
* Northern Rebirth:
* S02_01 Infested Caves: keep side 8 AI leader from wandering off too far
* S02.1 Infested Caves: keep side 8 AI leader from wandering off too far
and ending up on a keep with only one hex for recruiting
* S02.1 Infested Caves: minor map tweaks and improvements.
* Secrets of the Ancients
* Fixed several inconsistently spelled names.
* The Hammer of Thursagan
@ -95,6 +96,8 @@
* Fixed MP lobby player list scrolling to top when it changes.
* Fixed inactive weapon specials being displayed in the Unit Attack dialog
unlike in 1.12 (issue #3033).
* Fixed the first unit sometimes not being selected when opening the Recall
dialog.
### WML engine
* Support formula= key in [variable] ConditionalWML
* Support to_location in [move_unit], taking a location ID
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macros
* Fixed [color_adjust] interacting poorly with time of day color shifts and
values outside the [-255, 255] range (issue #3144).
* Fixed a regression from 1.13.10 where modification option values couldn't
be properly saved in arrays.
* Added stricter validation to ensure units cannot have negative hitpoints,
except during specific attack-related events.
* Added deprecation notices for several macros that had them missing before.
## Version 1.13.12
### Security fixes