removed obsolete assertion
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@ -571,7 +571,6 @@ LEVEL_RESULT play_game(display& disp, game_state& gamestate, const config& game_
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if (gamestate.classification().campaign_type != "multiplayer"){
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gamestate.starting_pos = *scenario;
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assert (!gamestate.snapshot.empty());
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write_players(gamestate, gamestate.starting_pos, true, true);
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}
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}
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