ImagePathWML: added ~NEG() (negative) function
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4 changed files with 57 additions and 0 deletions
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@ -205,6 +205,11 @@ surface sepia_modification::operator()(const surface &src) const
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return sepia_image(src);
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}
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surface negative_modification::operator()(const surface &src) const
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{
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return negative_image(src);
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}
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surface plot_alpha_modification::operator()(const surface& src) const
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{
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return alpha_to_greyscale(src);
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@ -755,6 +760,12 @@ REGISTER_MOD_PARSER(SEPIA, )
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return new sepia_modification;
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}
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// Negative
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REGISTER_MOD_PARSER(NEG, )
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{
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return new negative_modification;
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}
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// Plot Alpha
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REGISTER_MOD_PARSER(PLOT_ALPHA, )
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{
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@ -229,6 +229,14 @@ struct sepia_modification : modification
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virtual surface operator()(const surface &src) const;
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};
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/**
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* Make an image negative (NEG)
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*/
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struct negative_modification : modification
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{
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virtual surface operator()(const surface &src) const;
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};
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/**
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* Plot Alpha (Alpha) modification
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*/
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@ -1031,6 +1031,43 @@ surface sepia_image(const surface &surf, bool optimize)
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return optimize ? create_optimized_surface(nsurf) : nsurf;
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}
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surface negative_image(const surface &surf, bool optimize)
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{
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if(surf == NULL)
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return NULL;
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surface nsurf(make_neutral_surface(surf));
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if(nsurf == NULL) {
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std::cerr << "failed to make neutral surface\n";
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return NULL;
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}
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{
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surface_lock lock(nsurf);
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Uint32* beg = lock.pixels();
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Uint32* end = beg + nsurf->w*surf->h;
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while(beg != end) {
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Uint8 alpha = (*beg) >> 24;
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if(alpha) {
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Uint8 r, g, b;
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r = (*beg) >> 16;
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g = (*beg) >> 8;
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b = (*beg);
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// basically, to get a channel's negative it's enough
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// to subtract its value from 255
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*beg = (alpha << 24) | ((255 - r) << 16) | ((255 - g) << 8) | (255 - b);
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}
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++beg;
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}
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}
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return optimize ? create_optimized_surface(nsurf) : nsurf;
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}
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surface alpha_to_greyscale(const surface &surf, bool optimize)
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{
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if(surf == NULL)
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@ -247,6 +247,7 @@ surface tile_surface(const surface &surf, int w, int h, bool optimize=true);
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surface adjust_surface_color(const surface &surf, int r, int g, int b, bool optimize=true);
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surface greyscale_image(const surface &surf, bool optimize=true);
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surface sepia_image(const surface &surf, bool optimize=true);
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surface negative_image(const surface &surf, bool optimize=true);
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surface alpha_to_greyscale(const surface & surf, bool optimize=true);
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surface wipe_alpha(const surface & surf, bool optimize=true);
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/** create an heavy shadow of the image, by blurring, increasing alpha and darkening */
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