improved 'desert road' terrain and moving it into the 'flat' subdir. step 1.

This commit is contained in:
J.W. Bjerk 2010-05-02 05:17:57 +00:00
parent 191b4f1846
commit a7fb70b87e
28 changed files with 5 additions and 4 deletions

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@ -33,6 +33,7 @@ Version 1.9.0-svn:
* added new "tropical water"
* improved dry grass ÒsavannaÓ terrain
* fix for dwarven castle to cave wall alignment issue by Alarantalara
* improved Òdesert roadÓ based off the dirt terrain
* User interface:
* Removed the unused gui2 menu bar
* Added a window register framework

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@ -310,7 +310,7 @@
{TERRAIN_BASE_P Ds 13 sand-rock3}
{TERRAIN_BASE_RANDOM Ds sand}
{TERRAIN_BASE Rd desert-road}
{TERRAIN_BASE_RANDOM Rd flat/desert-road}
{TERRAIN_BASE_F *^Dc overlay desert_crater}
@ -556,8 +556,8 @@
# nicely with desert and desert villages.
{TRANSITION_BASE_L Dd (Dd^V*) -340 desert}
{TRANSITION_BASE_L Rd (Dd^V*) -350 desert-road}
{TRANSITION_BASE_L Rd (!,Rd,Dd) -351 desert-road}
{TRANSITION_BASE_L Rd (Dd^V*) -350 flat/desert-road}
{TRANSITION_BASE_L Rd (!,Rd,Dd) -351 flat/desert-road}
{TRANSITION_BASE_L Dd (!,R*,Dd) -360 desert}
{TRANSITION_BASE_L Dd R* -361 desert}

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@ -896,7 +896,7 @@
#
[terrain_type]
symbol_image=desert-road
symbol_image=flat/desert-road
id=road
name= _ "Road"
string=Rd