improved 'desert road' terrain and moving it into the 'flat' subdir. step 1.
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@ -33,6 +33,7 @@ Version 1.9.0-svn:
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* added new "tropical water"
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* improved dry grass ÒsavannaÓ terrain
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* fix for dwarven castle to cave wall alignment issue by Alarantalara
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* improved Òdesert roadÓ based off the dirt terrain
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* User interface:
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* Removed the unused gui2 menu bar
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* Added a window register framework
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data/core/images/terrain/flat/desert-road.png
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data/core/images/terrain/flat/desert-road2.png
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data/core/images/terrain/flat/desert-road3.png
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data/core/images/terrain/flat/desert-road4.png
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data/core/images/terrain/flat/desert-road5.png
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data/core/images/terrain/flat/desert-road6.png
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data/core/images/terrain/flat/desert-road7.png
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@ -310,7 +310,7 @@
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{TERRAIN_BASE_P Ds 13 sand-rock3}
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{TERRAIN_BASE_RANDOM Ds sand}
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{TERRAIN_BASE Rd desert-road}
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{TERRAIN_BASE_RANDOM Rd flat/desert-road}
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{TERRAIN_BASE_F *^Dc overlay desert_crater}
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@ -556,8 +556,8 @@
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# nicely with desert and desert villages.
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{TRANSITION_BASE_L Dd (Dd^V*) -340 desert}
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{TRANSITION_BASE_L Rd (Dd^V*) -350 desert-road}
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{TRANSITION_BASE_L Rd (!,Rd,Dd) -351 desert-road}
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{TRANSITION_BASE_L Rd (Dd^V*) -350 flat/desert-road}
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{TRANSITION_BASE_L Rd (!,Rd,Dd) -351 flat/desert-road}
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{TRANSITION_BASE_L Dd (!,R*,Dd) -360 desert}
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{TRANSITION_BASE_L Dd R* -361 desert}
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@ -896,7 +896,7 @@
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#
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[terrain_type]
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symbol_image=desert-road
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symbol_image=flat/desert-road
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id=road
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name= _ "Road"
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string=Rd
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