Ensure terrain scales with NN
Turns out this wasn't even respecting the old scaling algorithm settings. It was just using linear scaling :|
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@ -943,7 +943,7 @@ surface get_lighted_image(const image::locator& i_locator, const light_string& l
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case SCALED_TO_HEX:
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// we light before scaling to reuse the unscaled cache
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res = get_lighted_image(i_locator, ls, HEXED);
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res = scale_surface(res, zoom, zoom);
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res = scale_surface_nn(res, zoom, zoom);
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break;
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default:
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break;
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