Fixed remaining time of day areas...
...that should affect map borders in mainline campaigns and MP scenarios (bug #16508)
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5 changed files with 12 additions and 7 deletions
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@ -100,6 +100,8 @@ Version 1.9.9+svn:
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* Fixed a problem where version comparisons (including, but not limited to
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#ifver/#ifnver directives) could cease to work until Wesnoth was restarted
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(bug #18766)
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* Fixed remaining time of day areas that should affect map borders in mainline
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campaigns and MP scenarios (bug #16508)
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Version 1.9.9:
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* AI:
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@ -27,7 +27,7 @@
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[time_area]
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x=12-24,12-21,12-20,14-18,16-18
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y=19-20,18,17,16,15
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y=19-21,18,17,16,15
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{DEFAULT_SCHEDULE}
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[/time_area]
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@ -140,8 +140,8 @@
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#endif
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[time_area]
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x=13-22
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y=1-5
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x=13-22,23 ,24 ,25-26
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y=0-5 ,0-3,0-1,0-2
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{UNDERGROUND}
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[/time_area]
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@ -13,8 +13,8 @@
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{UNDERGROUND}
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[time_area]
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x=1-4, 1-3, 1-2,1-4,1-3, 1-2
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y=1-5,6-10,11-14, 15, 16,17-24
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x=0-4, 0-3, 0-2,0-4,0-3, 0-2
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y=0-5,6-10,11-14, 15, 16,17-24
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{DEFAULT_SCHEDULE}
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[/time_area]
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@ -83,7 +83,10 @@
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variable=ToD_change_to_litcave
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x=28-31
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[or]
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x,y=25-27,1
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x,y=25-27,0-1
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[/or]
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[or]
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x,y=24,0
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[/or]
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[or]
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x,y=27,2
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@ -96,7 +99,7 @@
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terrain=R*,Gg^Emf,Rp^Uf,Rp^Dr,Rd^Uf
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[/or]
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[or]
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x=1-3
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x=0-3
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terrain=Rr,Xos
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[/or]
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[or]
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