updated changelog
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17
changelog
17
changelog
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@ -1,10 +1,14 @@
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CVS HEAD:
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* load game
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* more halo effects
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* improved and added new unit images, attack images, healing images, attack icons
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* language fixes and polishing (english)
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* scenario balancing for 'Heir to the Throne' campaign:
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* Isle of Anduin
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* Elves Besieged
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* Isle of Anduin
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* The Siege of Elensefar
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* Crossroads
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* Dwarven Doors
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* new units
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* Cavalier
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* Drakonian Burner
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@ -19,6 +23,8 @@ CVS HEAD:
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* Vampire Lady
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* removed 'Dark Apprentice' and 'Evil Necromancer' as they are no longer used (replaced by Initiate and Deathmaster)
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* Yeti's race changed to monster
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* Renamed 'Cavalry' to 'Cavalryman'
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* Renamed 'Golbin Direwolver' to 'Direwolf Rider'
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* unit balancing:
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* Ancient Wose: increased cost
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* Ancient Lich: reduced hitpoints, reduced ranged damage
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@ -34,7 +40,8 @@ CVS HEAD:
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* Elvish Avenger: reduced number of melee attacks
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* Elvish Champion: reduced melee damage
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* Elvish Lord: reduced melee damage
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* Goblin Direwolver: increased melee damage, reduced number of melee attacks
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* Elvish Marshal: reduced melee damage, reduced number of ranged attacks
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* Direwolf Rider: increased melee damage, reduced number of melee attacks
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* Great Mage: reduced melee damage, reduced ranged damage, removed teleport ability
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* Halbardier: reduced melee damages, gave 'first strike' ability
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* Heavy Infantry: reduced melee damage
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@ -46,10 +53,13 @@ CVS HEAD:
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* Orcish Warlord: reduced melee damage
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* Pikeman: reduced melee damage, gave 'first strike' ability
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* Princess: reduced melee damage
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* Rogue: increased melee damage
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* Royal Guard: reduced melee damage
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* Shock Trooper: reduced melee damage
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* Spearman: reduced ranged damage, gave 'first strike' ability
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* Wose: increased cost
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* translation updates:
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* dutch
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* multiplayer improvements:
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* balanced 'King of the Hill' map
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* improved village naming
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@ -75,9 +85,12 @@ CVS HEAD:
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* fixed a problem where the selected terrain and brush size was not remembered through operations that affected the whole map, such as flip and resize
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* fixed a problem where the palettes in the editor would not refresh correctly after the windows was resized
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* added WML feature to append an element to another using [+element] syntax
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* made userdata/data/utils loaded in early in game.cfg to allow scenario designers to define utility files
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* fixed multiline text box not wrapping lines at word boundaries
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* fixed loading/saving of multiplayer games that have a double-quote (") in the chat text
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* fixed spaces following non-ASCII characters disappearing in intro (#9163)
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* fixed clashing IDs in 'Blackwater Port'
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* fixed missing #endifs in 'Brother Against Brother' and 'Crelanus Book'
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* fixed crash in wesnothd
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* made intro.cpp use the unicode routines in language.cpp to split UTF-8 sequences in character
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* added support for different colour depths
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