updated changelog

This commit is contained in:
Pauli Manninen 2004-06-06 07:30:25 +00:00
parent 5eb02aadfe
commit a79f3181c6

View file

@ -1,10 +1,14 @@
CVS HEAD:
* load game
* more halo effects
* improved and added new unit images, attack images, healing images, attack icons
* language fixes and polishing (english)
* scenario balancing for 'Heir to the Throne' campaign:
* Isle of Anduin
* Elves Besieged
* Isle of Anduin
* The Siege of Elensefar
* Crossroads
* Dwarven Doors
* new units
* Cavalier
* Drakonian Burner
@ -19,6 +23,8 @@ CVS HEAD:
* Vampire Lady
* removed 'Dark Apprentice' and 'Evil Necromancer' as they are no longer used (replaced by Initiate and Deathmaster)
* Yeti's race changed to monster
* Renamed 'Cavalry' to 'Cavalryman'
* Renamed 'Golbin Direwolver' to 'Direwolf Rider'
* unit balancing:
* Ancient Wose: increased cost
* Ancient Lich: reduced hitpoints, reduced ranged damage
@ -34,7 +40,8 @@ CVS HEAD:
* Elvish Avenger: reduced number of melee attacks
* Elvish Champion: reduced melee damage
* Elvish Lord: reduced melee damage
* Goblin Direwolver: increased melee damage, reduced number of melee attacks
* Elvish Marshal: reduced melee damage, reduced number of ranged attacks
* Direwolf Rider: increased melee damage, reduced number of melee attacks
* Great Mage: reduced melee damage, reduced ranged damage, removed teleport ability
* Halbardier: reduced melee damages, gave 'first strike' ability
* Heavy Infantry: reduced melee damage
@ -46,10 +53,13 @@ CVS HEAD:
* Orcish Warlord: reduced melee damage
* Pikeman: reduced melee damage, gave 'first strike' ability
* Princess: reduced melee damage
* Rogue: increased melee damage
* Royal Guard: reduced melee damage
* Shock Trooper: reduced melee damage
* Spearman: reduced ranged damage, gave 'first strike' ability
* Wose: increased cost
* translation updates:
* dutch
* multiplayer improvements:
* balanced 'King of the Hill' map
* improved village naming
@ -75,9 +85,12 @@ CVS HEAD:
* fixed a problem where the selected terrain and brush size was not remembered through operations that affected the whole map, such as flip and resize
* fixed a problem where the palettes in the editor would not refresh correctly after the windows was resized
* added WML feature to append an element to another using [+element] syntax
* made userdata/data/utils loaded in early in game.cfg to allow scenario designers to define utility files
* fixed multiline text box not wrapping lines at word boundaries
* fixed loading/saving of multiplayer games that have a double-quote (") in the chat text
* fixed spaces following non-ASCII characters disappearing in intro (#9163)
* fixed clashing IDs in 'Blackwater Port'
* fixed missing #endifs in 'Brother Against Brother' and 'Crelanus Book'
* fixed crash in wesnothd
* made intro.cpp use the unicode routines in language.cpp to split UTF-8 sequences in character
* added support for different colour depths