Split the more complicated WML tags into separate Lua files
This commit is contained in:
parent
2d72d1512b
commit
a791909544
7 changed files with 802 additions and 790 deletions
257
data/lua/wml-flow.lua
Normal file
257
data/lua/wml-flow.lua
Normal file
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@ -0,0 +1,257 @@
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function wml_actions.command(cfg)
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utils.handle_event_commands(cfg, "plain")
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end
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-- we can't create functions with names that are Lua keywords (eg if, while)
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-- instead, we store the following anonymous functions directly into
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-- the table, using the [] operator, rather than by using the point syntax
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wml_actions["if"] = function(cfg)
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if not (helper.get_child(cfg, 'then') or helper.get_child(cfg, 'elseif') or helper.get_child(cfg, 'else')) then
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helper.wml_error("[if] didn't find any [then], [elseif], or [else] children.")
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end
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if wesnoth.eval_conditional(cfg) then -- evaluate [if] tag
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for then_child in helper.child_range(cfg, "then") do
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local action = utils.handle_event_commands(then_child, "conditional")
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if action ~= "none" then break end
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end
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return -- stop after executing [then] tags
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end
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for elseif_child in helper.child_range(cfg, "elseif") do
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if wesnoth.eval_conditional(elseif_child) then -- we'll evaluate the [elseif] tags one by one
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for then_tag in helper.child_range(elseif_child, "then") do
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local action = utils.handle_event_commands(then_tag, "conditional")
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if action ~= "none" then break end
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end
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return -- stop on first matched condition
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end
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end
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-- no matched condition, try the [else] tags
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for else_child in helper.child_range(cfg, "else") do
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local action = utils.handle_event_commands(else_child, "conditional")
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if action ~= "none" then break end
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end
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end
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wml_actions["while"] = function( cfg )
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if helper.child_count(cfg, "do") == 0 then
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helper.wml_error "[while] does not contain any [do] tags"
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end
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-- execute [do] up to 65536 times
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for i = 1, 65536 do
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if wesnoth.eval_conditional( cfg ) then
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for do_child in helper.child_range( cfg, "do" ) do
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local action = utils.handle_event_commands(do_child, "loop")
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if action == "break" then
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utils.set_exiting("none")
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return
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elseif action == "continue" then
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utils.set_exiting("none")
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break
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elseif action ~= "none" then
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return
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end
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end
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else return end
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end
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end
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wml_actions["break"] = function(cfg)
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utils.set_exiting("break")
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end
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wml_actions["return"] = function(cfg)
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utils.set_exiting("return")
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end
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function wml_actions.continue(cfg)
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utils.set_exiting("continue")
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end
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wesnoth.wml_actions["for"] = function(cfg)
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if helper.child_count(cfg, "do") == 0 then
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helper.wml_error "[for] does not contain any [do] tags"
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end
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local loop_lim = {}
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local first
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if cfg.array ~= nil then
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if cfg.reverse then
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first = wesnoth.get_variable(cfg.array .. ".length") - 1
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loop_lim.last = 0
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loop_lim.step = -1
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else
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first = 0
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loop_lim.last = '$($' .. cfg.array .. ".length - 1)"
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loop_lim.step = 1
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end
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else
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-- Get a literal config to fetch end and step;
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-- this done is to delay expansion of variables
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local cfg_lit = helper.literal(cfg)
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first = cfg.start or 0
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loop_lim.last = cfg_lit["end"] or first
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if cfg.step then loop_lim.step = cfg_lit.step end
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end
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loop_lim = wesnoth.tovconfig(loop_lim)
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if loop_lim.step == 0 then -- Sanity check
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helper.wml_error("[for] has a step of 0!")
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end
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if (first < loop_lim.last and loop_lim.step <= 0) or (first > loop_lim.last and loop_lim.step >= 0) then
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-- Sanity check: If they specify something like start,end,step=1,4,-1
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-- then we do nothing
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return
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end
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local i_var = cfg.variable or "i"
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local save_i = utils.start_var_scope(i_var)
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wesnoth.set_variable(i_var, first)
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local function loop_condition()
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local sentinel = loop_lim.last
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if loop_lim.step then
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sentinel = sentinel + loop_lim.step
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elseif loop_lim.last < first then
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sentinel = sentinel - 1
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else
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sentinel = sentinel + 1
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end
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if loop_lim.step > 0 then
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return wesnoth.get_variable(i_var) < sentinel
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else
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return wesnoth.get_variable(i_var) > sentinel
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end
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end
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while loop_condition() do
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for do_child in helper.child_range( cfg, "do" ) do
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local action = utils.handle_event_commands(do_child, "loop")
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if action == "break" then
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utils.set_exiting("none")
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goto exit
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elseif action == "continue" then
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utils.set_exiting("none")
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break
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elseif action ~= "none" then
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goto exit
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end
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end
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wesnoth.set_variable(i_var, wesnoth.get_variable(i_var) + loop_lim.step)
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end
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::exit::
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utils.end_var_scope(i_var, save_i)
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end
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wml_actions["repeat"] = function(cfg)
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if helper.child_count(cfg, "do") == 0 then
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helper.wml_error "[repeat] does not contain any [do] tags"
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end
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local times = cfg.times or 1
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for i = 1, times do
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for do_child in helper.child_range( cfg, "do" ) do
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local action = utils.handle_event_commands(do_child, "loop")
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if action == "break" then
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utils.set_exiting("none")
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return
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elseif action == "continue" then
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utils.set_exiting("none")
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break
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elseif action ~= "none" then
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return
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end
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end
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end
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end
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function wml_actions.foreach(cfg)
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if helper.child_count(cfg, "do") == 0 then
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helper.wml_error "[foreach] does not contain any [do] tags"
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end
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local array_name = cfg.variable or helper.wml_error "[foreach] missing required variable= attribute"
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local array = helper.get_variable_array(array_name)
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if #array == 0 then return end -- empty and scalars unwanted
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local item_name = cfg.item_var or "this_item"
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local this_item = utils.start_var_scope(item_name) -- if this_item is already set
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local i_name = cfg.index_var or "i"
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local i = utils.start_var_scope(i_name) -- if i is already set
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local array_length = wesnoth.get_variable(array_name .. ".length")
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for index, value in ipairs(array) do
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-- Some protection against external modification
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-- It's not perfect, though - it'd be nice if *any* change could be detected
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if array_length ~= wesnoth.get_variable(array_name .. ".length") then
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helper.wml_error("WML array length changed during [foreach] iteration")
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end
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wesnoth.set_variable(item_name, value)
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-- set index variable
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wesnoth.set_variable(i_name, index-1) -- here -1, because of WML array
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-- perform actions
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for do_child in helper.child_range(cfg, "do") do
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local action = utils.handle_event_commands(do_child, "loop")
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if action == "break" then
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utils.set_exiting("none")
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goto exit
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elseif action == "continue" then
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utils.set_exiting("none")
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break
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elseif action ~= "none" then
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goto exit
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end
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end
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-- set back the content, in case the author made some modifications
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if not cfg.readonly then
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array[index] = wesnoth.get_variable(item_name)
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end
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end
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::exit::
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-- house cleaning
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utils.end_var_scope(item_name, this_item)
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utils.end_var_scope(i_name, i)
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--[[
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This forces the readonly key to be taken literally.
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If readonly=yes, then this line guarantees that the array
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is unchanged after the [foreach] loop ends.
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If readonly=no, then this line updates the array with any
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changes the user has applied through the $this_item
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variable (or whatever variable was given in item_var).
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Note that altering the array via indexing (with the index_var)
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is not supported; any such changes will be reverted by this line.
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]]
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helper.set_variable_array(array_name, array)
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end
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function wml_actions.switch(cfg)
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local var_value = wesnoth.get_variable(cfg.variable)
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local found = false
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-- Execute all the [case]s where the value matches.
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for v in helper.child_range(cfg, "case") do
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for w in utils.split(v.value) do
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if w == tostring(var_value) then
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local action = utils.handle_event_commands(v, "switch")
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found = true
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if action ~= "none" then goto exit end
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break
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end
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end
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end
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::exit::
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-- Otherwise execute [else] statements.
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if not found then
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for v in helper.child_range(cfg, "else") do
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local action = utils.handle_event_commands(v, "switch")
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if action ~= "none" then break end
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end
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end
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end
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@ -11,10 +11,16 @@ function wesnoth.game_events.on_save()
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return {}
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end
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wesnoth.require "lua/wml-flow.lua"
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wesnoth.require "lua/wml/objectives.lua"
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wesnoth.require "lua/wml/items.lua"
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wesnoth.require "lua/wml/message.lua"
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wesnoth.require "lua/wml/object.lua"
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wesnoth.require "lua/wml/modify_unit.lua"
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wesnoth.require "lua/wml/harm_unit.lua"
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wesnoth.require "lua/wml/find_path.lua"
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wesnoth.require "lua/wml/endlevel.lua"
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wesnoth.require "lua/wml/random_placement.lua"
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local helper = wesnoth.require "lua/helper.lua"
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local location_set = wesnoth.require "lua/location_set.lua"
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@ -260,262 +266,6 @@ function wml_actions.music(cfg)
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wesnoth.set_music(cfg)
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end
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function wml_actions.command(cfg)
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utils.handle_event_commands(cfg, "plain")
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end
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-- we can't create functions with names that are Lua keywords (eg if, while)
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-- instead, we store the following anonymous functions directly into
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-- the table, using the [] operator, rather than by using the point syntax
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wml_actions["if"] = function(cfg)
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if not (helper.get_child(cfg, 'then') or helper.get_child(cfg, 'elseif') or helper.get_child(cfg, 'else')) then
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helper.wml_error("[if] didn't find any [then], [elseif], or [else] children.")
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end
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if wesnoth.eval_conditional(cfg) then -- evaluate [if] tag
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for then_child in helper.child_range(cfg, "then") do
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local action = utils.handle_event_commands(then_child, "conditional")
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if action ~= "none" then break end
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end
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return -- stop after executing [then] tags
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end
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for elseif_child in helper.child_range(cfg, "elseif") do
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if wesnoth.eval_conditional(elseif_child) then -- we'll evaluate the [elseif] tags one by one
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for then_tag in helper.child_range(elseif_child, "then") do
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local action = utils.handle_event_commands(then_tag, "conditional")
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if action ~= "none" then break end
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end
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return -- stop on first matched condition
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end
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end
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-- no matched condition, try the [else] tags
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for else_child in helper.child_range(cfg, "else") do
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local action = utils.handle_event_commands(else_child, "conditional")
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if action ~= "none" then break end
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end
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end
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wml_actions["while"] = function( cfg )
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if helper.child_count(cfg, "do") == 0 then
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helper.wml_error "[while] does not contain any [do] tags"
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end
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-- execute [do] up to 65536 times
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for i = 1, 65536 do
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if wesnoth.eval_conditional( cfg ) then
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for do_child in helper.child_range( cfg, "do" ) do
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local action = utils.handle_event_commands(do_child, "loop")
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if action == "break" then
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utils.set_exiting("none")
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return
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elseif action == "continue" then
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utils.set_exiting("none")
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break
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elseif action ~= "none" then
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return
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end
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end
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else return end
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end
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end
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wml_actions["break"] = function(cfg)
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utils.set_exiting("break")
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end
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wml_actions["return"] = function(cfg)
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utils.set_exiting("return")
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end
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function wml_actions.continue(cfg)
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utils.set_exiting("continue")
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end
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wesnoth.wml_actions["for"] = function(cfg)
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if helper.child_count(cfg, "do") == 0 then
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helper.wml_error "[for] does not contain any [do] tags"
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end
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local loop_lim = {}
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local first
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if cfg.array ~= nil then
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if cfg.reverse then
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first = wesnoth.get_variable(cfg.array .. ".length") - 1
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loop_lim.last = 0
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loop_lim.step = -1
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else
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first = 0
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loop_lim.last = '$($' .. cfg.array .. ".length - 1)"
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loop_lim.step = 1
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end
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else
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-- Get a literal config to fetch end and step;
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-- this done is to delay expansion of variables
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local cfg_lit = helper.literal(cfg)
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first = cfg.start or 0
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loop_lim.last = cfg_lit["end"] or first
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if cfg.step then loop_lim.step = cfg_lit.step end
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end
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loop_lim = wesnoth.tovconfig(loop_lim)
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if loop_lim.step == 0 then -- Sanity check
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helper.wml_error("[for] has a step of 0!")
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end
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if (first < loop_lim.last and loop_lim.step <= 0) or (first > loop_lim.last and loop_lim.step >= 0) then
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-- Sanity check: If they specify something like start,end,step=1,4,-1
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-- then we do nothing
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return
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end
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local i_var = cfg.variable or "i"
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local save_i = utils.start_var_scope(i_var)
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wesnoth.set_variable(i_var, first)
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local function loop_condition()
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local sentinel = loop_lim.last
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if loop_lim.step then
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sentinel = sentinel + loop_lim.step
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elseif loop_lim.last < first then
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sentinel = sentinel - 1
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else
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sentinel = sentinel + 1
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end
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if loop_lim.step > 0 then
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return wesnoth.get_variable(i_var) < sentinel
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else
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return wesnoth.get_variable(i_var) > sentinel
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end
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end
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while loop_condition() do
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for do_child in helper.child_range( cfg, "do" ) do
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local action = utils.handle_event_commands(do_child, "loop")
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if action == "break" then
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utils.set_exiting("none")
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goto exit
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elseif action == "continue" then
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utils.set_exiting("none")
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break
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elseif action ~= "none" then
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goto exit
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end
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end
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wesnoth.set_variable(i_var, wesnoth.get_variable(i_var) + loop_lim.step)
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end
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::exit::
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utils.end_var_scope(i_var, save_i)
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end
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wml_actions["repeat"] = function(cfg)
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if helper.child_count(cfg, "do") == 0 then
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helper.wml_error "[repeat] does not contain any [do] tags"
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end
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local times = cfg.times or 1
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for i = 1, times do
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for do_child in helper.child_range( cfg, "do" ) do
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local action = utils.handle_event_commands(do_child, "loop")
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if action == "break" then
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utils.set_exiting("none")
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return
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elseif action == "continue" then
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utils.set_exiting("none")
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break
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elseif action ~= "none" then
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return
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end
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end
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end
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end
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function wml_actions.foreach(cfg)
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if helper.child_count(cfg, "do") == 0 then
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helper.wml_error "[foreach] does not contain any [do] tags"
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end
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local array_name = cfg.variable or helper.wml_error "[foreach] missing required variable= attribute"
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local array = helper.get_variable_array(array_name)
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if #array == 0 then return end -- empty and scalars unwanted
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local item_name = cfg.item_var or "this_item"
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local this_item = utils.start_var_scope(item_name) -- if this_item is already set
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local i_name = cfg.index_var or "i"
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local i = utils.start_var_scope(i_name) -- if i is already set
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local array_length = wesnoth.get_variable(array_name .. ".length")
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for index, value in ipairs(array) do
|
||||
-- Some protection against external modification
|
||||
-- It's not perfect, though - it'd be nice if *any* change could be detected
|
||||
if array_length ~= wesnoth.get_variable(array_name .. ".length") then
|
||||
helper.wml_error("WML array length changed during [foreach] iteration")
|
||||
end
|
||||
wesnoth.set_variable(item_name, value)
|
||||
-- set index variable
|
||||
wesnoth.set_variable(i_name, index-1) -- here -1, because of WML array
|
||||
-- perform actions
|
||||
for do_child in helper.child_range(cfg, "do") do
|
||||
local action = utils.handle_event_commands(do_child, "loop")
|
||||
if action == "break" then
|
||||
utils.set_exiting("none")
|
||||
goto exit
|
||||
elseif action == "continue" then
|
||||
utils.set_exiting("none")
|
||||
break
|
||||
elseif action ~= "none" then
|
||||
goto exit
|
||||
end
|
||||
end
|
||||
-- set back the content, in case the author made some modifications
|
||||
if not cfg.readonly then
|
||||
array[index] = wesnoth.get_variable(item_name)
|
||||
end
|
||||
end
|
||||
::exit::
|
||||
|
||||
-- house cleaning
|
||||
utils.end_var_scope(item_name, this_item)
|
||||
utils.end_var_scope(i_name, i)
|
||||
|
||||
--[[
|
||||
This forces the readonly key to be taken literally.
|
||||
|
||||
If readonly=yes, then this line guarantees that the array
|
||||
is unchanged after the [foreach] loop ends.
|
||||
|
||||
If readonly=no, then this line updates the array with any
|
||||
changes the user has applied through the $this_item
|
||||
variable (or whatever variable was given in item_var).
|
||||
|
||||
Note that altering the array via indexing (with the index_var)
|
||||
is not supported; any such changes will be reverted by this line.
|
||||
]]
|
||||
helper.set_variable_array(array_name, array)
|
||||
end
|
||||
|
||||
function wml_actions.switch(cfg)
|
||||
local var_value = wesnoth.get_variable(cfg.variable)
|
||||
local found = false
|
||||
|
||||
-- Execute all the [case]s where the value matches.
|
||||
for v in helper.child_range(cfg, "case") do
|
||||
for w in utils.split(v.value) do
|
||||
if w == tostring(var_value) then
|
||||
local action = utils.handle_event_commands(v, "switch")
|
||||
found = true
|
||||
if action ~= "none" then goto exit end
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
::exit::
|
||||
|
||||
-- Otherwise execute [else] statements.
|
||||
if not found then
|
||||
for v in helper.child_range(cfg, "else") do
|
||||
local action = utils.handle_event_commands(v, "switch")
|
||||
if action ~= "none" then break end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- This is mainly for use in unit test macros, but maybe it can be useful elsewhere too
|
||||
function wml_actions.test_condition(cfg)
|
||||
local logger = cfg.logger or "warning"
|
||||
|
@ -748,77 +498,6 @@ function wml_actions.unhide_unit(cfg)
|
|||
wml_actions.redraw {}
|
||||
end
|
||||
|
||||
function wml_actions.modify_unit(cfg)
|
||||
local unit_variable = "LUA_modify_unit"
|
||||
|
||||
local function handle_attributes(cfg, unit_path, toplevel)
|
||||
for current_key, current_value in pairs(helper.shallow_parsed(cfg)) do
|
||||
if type(current_value) ~= "table" and (not toplevel or current_key ~= "type") then
|
||||
wesnoth.set_variable(string.format("%s.%s", unit_path, current_key), current_value)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function handle_child(cfg, unit_path)
|
||||
local children_handled = {}
|
||||
local cfg = helper.shallow_parsed(cfg)
|
||||
handle_attributes(cfg, unit_path)
|
||||
|
||||
for current_index, current_table in ipairs(cfg) do
|
||||
local current_tag = current_table[1]
|
||||
local tag_index = children_handled[current_tag] or 0
|
||||
handle_child(current_table[2], string.format("%s.%s[%u]",
|
||||
unit_path, current_tag, tag_index))
|
||||
children_handled[current_tag] = tag_index + 1
|
||||
end
|
||||
end
|
||||
|
||||
local filter = helper.get_child(cfg, "filter") or helper.wml_error "[modify_unit] missing required [filter] tag"
|
||||
local function handle_unit(unit_num)
|
||||
local children_handled = {}
|
||||
local unit_path = string.format("%s[%u]", unit_variable, unit_num)
|
||||
local this_unit = wesnoth.get_variable(unit_path)
|
||||
wesnoth.set_variable("this_unit", this_unit)
|
||||
handle_attributes(cfg, unit_path, true)
|
||||
|
||||
for current_index, current_table in ipairs(helper.shallow_parsed(cfg)) do
|
||||
local current_tag = current_table[1]
|
||||
if current_tag == "filter" then
|
||||
-- nothing
|
||||
elseif current_tag == "object" or current_tag == "trait" or current_tag == "advancement" then
|
||||
local unit = wesnoth.get_variable(unit_path)
|
||||
unit = wesnoth.create_unit(unit)
|
||||
wesnoth.add_modification(unit, current_tag, current_table[2])
|
||||
unit = unit.__cfg;
|
||||
wesnoth.set_variable(unit_path, unit)
|
||||
else
|
||||
local tag_index = children_handled[current_tag] or 0
|
||||
handle_child(current_table[2], string.format("%s.%s[%u]",
|
||||
unit_path, current_tag, tag_index))
|
||||
children_handled[current_tag] = tag_index + 1
|
||||
end
|
||||
end
|
||||
|
||||
if cfg.type then
|
||||
if cfg.type ~= "" then wesnoth.set_variable(unit_path .. ".advances_to", cfg.type) end
|
||||
wesnoth.set_variable(unit_path .. ".experience", wesnoth.get_variable(unit_path .. ".max_experience"))
|
||||
end
|
||||
wml_actions.kill({ id = this_unit.id, animate = false })
|
||||
wml_actions.unstore_unit { variable = unit_path }
|
||||
end
|
||||
|
||||
wml_actions.store_unit { {"filter", filter}, variable = unit_variable }
|
||||
local max_index = wesnoth.get_variable(unit_variable .. ".length") - 1
|
||||
|
||||
local this_unit = utils.start_var_scope("this_unit")
|
||||
for current_unit = 0, max_index do
|
||||
handle_unit(current_unit)
|
||||
end
|
||||
utils.end_var_scope("this_unit", this_unit)
|
||||
|
||||
wesnoth.set_variable(unit_variable)
|
||||
end
|
||||
|
||||
function wml_actions.move_unit(cfg)
|
||||
local coordinate_error = "invalid coordinate in [move_unit]"
|
||||
local to_x = tostring(cfg.to_x or helper.wml_error(coordinate_error))
|
||||
|
@ -949,207 +628,6 @@ function wml_actions.unpetrify(cfg)
|
|||
end
|
||||
end
|
||||
|
||||
function wml_actions.harm_unit(cfg)
|
||||
local filter = helper.get_child(cfg, "filter") or helper.wml_error("[harm_unit] missing required [filter] tag")
|
||||
-- we need to use shallow_literal field, to avoid raising an error if $this_unit (not yet assigned) is used
|
||||
if not helper.shallow_literal(cfg).amount then helper.wml_error("[harm_unit] has missing required amount= attribute") end
|
||||
local variable = cfg.variable -- kept out of the way to avoid problems
|
||||
local _ = wesnoth.textdomain "wesnoth"
|
||||
-- #textdomain wesnoth
|
||||
local harmer
|
||||
|
||||
local function toboolean( value ) -- helper for animate fields
|
||||
-- units will be animated upon leveling or killing, even
|
||||
-- with special attacker and defender values
|
||||
if value then return true
|
||||
else return false end
|
||||
end
|
||||
|
||||
local this_unit = utils.start_var_scope("this_unit")
|
||||
|
||||
for index, unit_to_harm in ipairs(wesnoth.get_units(filter)) do
|
||||
if unit_to_harm.valid then
|
||||
-- block to support $this_unit
|
||||
wesnoth.set_variable ( "this_unit" ) -- clearing this_unit
|
||||
wesnoth.set_variable("this_unit", unit_to_harm.__cfg) -- cfg field needed
|
||||
local amount = tonumber(cfg.amount)
|
||||
local animate = cfg.animate -- attacker and defender are special values
|
||||
local delay = cfg.delay or 500
|
||||
local kill = cfg.kill
|
||||
local fire_event = cfg.fire_event
|
||||
local primary_attack = helper.get_child(cfg, "primary_attack")
|
||||
local secondary_attack = helper.get_child(cfg, "secondary_attack")
|
||||
local harmer_filter = helper.get_child(cfg, "filter_second")
|
||||
local experience = cfg.experience
|
||||
local resistance_multiplier = tonumber(cfg.resistance_multiplier) or 1
|
||||
if harmer_filter then harmer = wesnoth.get_units(harmer_filter)[1] end
|
||||
-- end of block to support $this_unit
|
||||
|
||||
if animate then
|
||||
if animate ~= "defender" and harmer and harmer.valid then
|
||||
wesnoth.scroll_to_tile(harmer.x, harmer.y, true)
|
||||
wml_actions.animate_unit {
|
||||
flag = "attack",
|
||||
hits = true,
|
||||
with_bars = true,
|
||||
T.filter { id = harmer.id },
|
||||
T.primary_attack ( primary_attack ),
|
||||
T.secondary_attack ( secondary_attack ),
|
||||
T.facing { x = unit_to_harm.x, y = unit_to_harm.y },
|
||||
}
|
||||
end
|
||||
wesnoth.scroll_to_tile(unit_to_harm.x, unit_to_harm.y, true)
|
||||
end
|
||||
|
||||
-- the two functions below are taken straight from the C++ engine, utils.cpp and actions.cpp, with a few unuseful parts removed
|
||||
-- may be moved in helper.lua in 1.11
|
||||
local function round_damage( base_damage, bonus, divisor )
|
||||
local rounding
|
||||
if base_damage == 0 then return 0
|
||||
else
|
||||
if bonus < divisor or divisor == 1 then
|
||||
rounding = divisor / 2 - 0
|
||||
else
|
||||
rounding = divisor / 2 - 1
|
||||
end
|
||||
return math.max( 1, math.floor( ( base_damage * bonus + rounding ) / divisor ) )
|
||||
end
|
||||
end
|
||||
|
||||
local function calculate_damage( base_damage, alignment, tod_bonus, resistance, modifier )
|
||||
local damage_multiplier = 100
|
||||
if alignment == "lawful" then
|
||||
damage_multiplier = damage_multiplier + tod_bonus
|
||||
elseif alignment == "chaotic" then
|
||||
damage_multiplier = damage_multiplier - tod_bonus
|
||||
elseif alignment == "liminal" then
|
||||
damage_multiplier = damage_multiplier - math.abs( tod_bonus )
|
||||
else -- neutral, do nothing
|
||||
end
|
||||
local resistance_modified = resistance * modifier
|
||||
damage_multiplier = damage_multiplier * resistance_modified
|
||||
local damage = round_damage( base_damage, damage_multiplier, 10000 ) -- if harmer.status.slowed, this may be 20000 ?
|
||||
return damage
|
||||
end
|
||||
|
||||
local damage = calculate_damage(
|
||||
amount,
|
||||
cfg.alignment or "neutral",
|
||||
wesnoth.get_time_of_day( { unit_to_harm.x, unit_to_harm.y, true } ).lawful_bonus,
|
||||
wesnoth.unit_resistance( unit_to_harm, cfg.damage_type or "dummy" ),
|
||||
resistance_multiplier
|
||||
)
|
||||
|
||||
if unit_to_harm.hitpoints <= damage then
|
||||
if kill == false then damage = unit_to_harm.hitpoints - 1
|
||||
else damage = unit_to_harm.hitpoints
|
||||
end
|
||||
end
|
||||
|
||||
unit_to_harm.hitpoints = unit_to_harm.hitpoints - damage
|
||||
local text = string.format("%d%s", damage, "\n")
|
||||
local add_tab = false
|
||||
local gender = unit_to_harm.__cfg.gender
|
||||
|
||||
local function set_status(name, male_string, female_string, sound)
|
||||
if not cfg[name] or unit_to_harm.status[name] then return end
|
||||
if gender == "female" then
|
||||
text = string.format("%s%s%s", text, tostring(female_string), "\n")
|
||||
else
|
||||
text = string.format("%s%s%s", text, tostring(male_string), "\n")
|
||||
end
|
||||
|
||||
unit_to_harm.status[name] = true
|
||||
add_tab = true
|
||||
|
||||
if animate and sound then -- for unhealable, that has no sound
|
||||
wesnoth.play_sound (sound)
|
||||
end
|
||||
end
|
||||
|
||||
if not unit_to_harm.status.unpoisonable then
|
||||
set_status("poisoned", _"poisoned", _"female^poisoned", "poison.ogg")
|
||||
end
|
||||
set_status("slowed", _"slowed", _"female^slowed", "slowed.wav")
|
||||
set_status("petrified", _"petrified", _"female^petrified", "petrified.ogg")
|
||||
set_status("unhealable", _"unhealable", _"female^unhealable")
|
||||
|
||||
-- Extract unit and put it back to update animation if status was changed
|
||||
wesnoth.extract_unit(unit_to_harm)
|
||||
wesnoth.put_unit(unit_to_harm)
|
||||
|
||||
if add_tab then
|
||||
text = string.format("%s%s", "\t", text)
|
||||
end
|
||||
|
||||
if animate and animate ~= "attacker" then
|
||||
if harmer and harmer.valid then
|
||||
wml_actions.animate_unit {
|
||||
flag = "defend",
|
||||
hits = true,
|
||||
with_bars = true,
|
||||
T.filter { id = unit_to_harm.id },
|
||||
T.primary_attack ( primary_attack ),
|
||||
T.secondary_attack ( secondary_attack ),
|
||||
T.facing { x = harmer.x, y = harmer.y },
|
||||
}
|
||||
else
|
||||
wml_actions.animate_unit {
|
||||
flag = "defend",
|
||||
hits = true,
|
||||
with_bars = true,
|
||||
T.filter { id = unit_to_harm.id },
|
||||
T.primary_attack ( primary_attack ),
|
||||
T.secondary_attack ( secondary_attack ),
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
wesnoth.float_label( unit_to_harm.x, unit_to_harm.y, string.format( "<span foreground='red'>%s</span>", text ) )
|
||||
|
||||
local function calc_xp( level ) -- to calculate the experience in case of kill
|
||||
if level == 0 then return 4
|
||||
else return level * 8 end
|
||||
end
|
||||
|
||||
if experience ~= false and harmer and harmer.valid and wesnoth.is_enemy( unit_to_harm.side, harmer.side ) then -- no XP earned for harming friendly units
|
||||
if kill ~= false and unit_to_harm.hitpoints <= 0 then
|
||||
harmer.experience = harmer.experience + calc_xp( unit_to_harm.__cfg.level )
|
||||
else
|
||||
unit_to_harm.experience = unit_to_harm.experience + harmer.__cfg.level
|
||||
harmer.experience = harmer.experience + unit_to_harm.__cfg.level
|
||||
end
|
||||
end
|
||||
|
||||
if kill ~= false and unit_to_harm.hitpoints <= 0 then
|
||||
wml_actions.kill { id = unit_to_harm.id, animate = toboolean( animate ), fire_event = fire_event }
|
||||
end
|
||||
|
||||
if animate then
|
||||
wesnoth.delay(delay)
|
||||
end
|
||||
|
||||
if variable then
|
||||
wesnoth.set_variable(string.format("%s[%d]", variable, index - 1), { harm_amount = damage })
|
||||
end
|
||||
|
||||
-- both units may no longer be alive at this point, so double check
|
||||
if experience ~= false and unit_to_harm and unit_to_harm.valid then
|
||||
unit_to_harm:advance(toboolean(animate), fire_event ~= false)
|
||||
end
|
||||
|
||||
if experience ~= false and harmer and harmer.valid then
|
||||
harmer:advance(toboolean(animate), fire_event ~= false)
|
||||
end
|
||||
end
|
||||
|
||||
wml_actions.redraw {}
|
||||
end
|
||||
|
||||
wesnoth.set_variable ( "this_unit" ) -- clearing this_unit
|
||||
utils.end_var_scope("this_unit", this_unit)
|
||||
end
|
||||
|
||||
function wml_actions.heal_unit(cfg)
|
||||
wesnoth.heal_unit(cfg)
|
||||
end
|
||||
|
@ -1255,103 +733,6 @@ function wml_actions.add_ai_behavior(cfg)
|
|||
}
|
||||
end
|
||||
|
||||
function wml_actions.find_path(cfg)
|
||||
local filter_unit = helper.get_child(cfg, "traveler") or helper.wml_error("[find_path] missing required [traveler] tag")
|
||||
-- only the first unit matching
|
||||
local unit = wesnoth.get_units(filter_unit)[1] or helper.wml_error("[find_path]'s filter didn't match any unit")
|
||||
local filter_location = helper.get_child(cfg, "destination") or helper.wml_error( "[find_path] missing required [destination] tag" )
|
||||
-- support for $this_unit
|
||||
local this_unit = utils.start_var_scope("this_unit")
|
||||
|
||||
wesnoth.set_variable ( "this_unit" ) -- clearing this_unit
|
||||
wesnoth.set_variable("this_unit", unit.__cfg) -- cfg field needed
|
||||
|
||||
local variable = cfg.variable or "path"
|
||||
local ignore_units = false
|
||||
local ignore_teleport = false
|
||||
|
||||
if cfg.check_zoc == false then --if we do not want to check the ZoCs, we must ignore units
|
||||
ignore_units = true
|
||||
end
|
||||
if cfg.check_teleport == false then --if we do not want to check teleport, we must ignore it
|
||||
ignore_teleport = true
|
||||
end
|
||||
|
||||
local allow_multiple_turns = cfg.allow_multiple_turns
|
||||
local viewing_side
|
||||
|
||||
if not cfg.check_visibility then viewing_side = 0 end -- if check_visiblity then shroud is taken in account
|
||||
|
||||
local locations = wesnoth.get_locations(filter_location) -- only the location with the lowest distance and lowest movement cost will match. If there will still be more than 1, only the 1st maching one.
|
||||
local max_cost = nil
|
||||
if not allow_multiple_turns then max_cost = unit.moves end --to avoid wrong calculation on already moved units
|
||||
local current_distance, current_cost = math.huge, math.huge
|
||||
local current_location = {}
|
||||
|
||||
local width,heigth,border = wesnoth.get_map_size() -- data for test below
|
||||
|
||||
for index, location in ipairs(locations) do
|
||||
-- we test if location passed to pathfinder is invalid (border); if is, do nothing, do not return and continue the cycle
|
||||
if location[1] == 0 or location[1] == ( width + 1 ) or location[2] == 0 or location[2] == ( heigth + 1 ) then
|
||||
else
|
||||
local distance = helper.distance_between ( unit.x, unit.y, location[1], location[2] )
|
||||
-- if we pass an unreachable locations an high value will be returned
|
||||
local path, cost = wesnoth.find_path( unit, location[1], location[2], { max_cost = max_cost, ignore_units = ignore_units, ignore_teleport = ignore_teleport, viewing_side = viewing_side } )
|
||||
|
||||
if ( distance < current_distance and cost <= current_cost ) or ( cost < current_cost and distance <= current_distance ) then -- to avoid changing the hex with one with less distance and more cost, or vice versa
|
||||
current_distance = distance
|
||||
current_cost = cost
|
||||
current_location = location
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if #current_location == 0 then wesnoth.message("WML warning","[find_path]'s filter didn't match any location")
|
||||
else
|
||||
local path, cost = wesnoth.find_path( unit, current_location[1], current_location[2], { max_cost = max_cost, ignore_units = ignore_units, ignore_teleport = ignore_teleport, viewing_side = viewing_side } )
|
||||
local turns
|
||||
|
||||
if cost == 0 then -- if location is the same, of course it doesn't cost any MP
|
||||
turns = 0
|
||||
else
|
||||
turns = math.ceil( ( ( cost - unit.moves ) / unit.max_moves ) + 1 )
|
||||
end
|
||||
|
||||
if cost >= 42424242 then -- it's the high value returned for unwalkable or busy terrains
|
||||
wesnoth.set_variable ( string.format("%s", variable), { hexes = 0 } ) -- set only length, nil all other values
|
||||
-- support for $this_unit
|
||||
wesnoth.set_variable ( "this_unit" ) -- clearing this_unit
|
||||
utils.end_var_scope("this_unit", this_unit)
|
||||
return end
|
||||
|
||||
if not allow_multiple_turns and turns > 1 then -- location cannot be reached in one turn
|
||||
wesnoth.set_variable ( string.format("%s", variable), { hexes = 0 } )
|
||||
-- support for $this_unit
|
||||
wesnoth.set_variable ( "this_unit" ) -- clearing this_unit
|
||||
utils.end_var_scope("this_unit", this_unit)
|
||||
return end -- skip the cycles below
|
||||
|
||||
wesnoth.set_variable ( string.format( "%s", variable ), { hexes = current_distance, from_x = unit.x, from_y = unit.y, to_x = current_location[1], to_y = current_location[2], movement_cost = cost, required_turns = turns } )
|
||||
|
||||
for index, path_loc in ipairs(path) do
|
||||
local sub_path, sub_cost = wesnoth.find_path( unit, path_loc[1], path_loc[2], { max_cost = max_cost, ignore_units = ignore_units, ignore_teleport = ignore_teleport, viewing_side = viewing_side } )
|
||||
local sub_turns
|
||||
|
||||
if sub_cost == 0 then
|
||||
sub_turns = 0
|
||||
else
|
||||
sub_turns = math.ceil( ( ( sub_cost - unit.moves ) / unit.max_moves ) + 1 )
|
||||
end
|
||||
|
||||
wesnoth.set_variable ( string.format( "%s.step[%d]", variable, index - 1 ), { x = path_loc[1], y = path_loc[2], terrain = wesnoth.get_terrain( path_loc[1], path_loc[2] ), movement_cost = sub_cost, required_turns = sub_turns } ) -- this structure takes less space in the inspection window
|
||||
end
|
||||
end
|
||||
|
||||
-- support for $this_unit
|
||||
wesnoth.set_variable ( "this_unit" ) -- clearing this_unit
|
||||
utils.end_var_scope("this_unit", this_unit)
|
||||
end
|
||||
|
||||
function wml_actions.store_starting_location(cfg)
|
||||
local writer = utils.vwriter.init(cfg, "location")
|
||||
for possibly_wrong_index, side in ipairs(wesnoth.get_sides(cfg)) do
|
||||
|
@ -1459,98 +840,6 @@ function wml_actions.end_turn(cfg)
|
|||
wesnoth.end_turn()
|
||||
end
|
||||
|
||||
function wml_actions.endlevel(cfg)
|
||||
local parsed = helper.parsed(cfg)
|
||||
if wesnoth.check_end_level_disabled() then
|
||||
wesnoth.message("Repeated [endlevel] execution, ignoring")
|
||||
return
|
||||
end
|
||||
|
||||
local next_scenario = cfg.next_scenario
|
||||
if next_scenario then
|
||||
wesnoth.set_next_scenario(next_scenario)
|
||||
end
|
||||
|
||||
local end_text = cfg.end_text
|
||||
local end_text_duration = cfg.end_text_duration
|
||||
if end_text or end_text_duration then
|
||||
wesnoth.set_end_campaign_text(end_text or "", end_text_duration)
|
||||
end
|
||||
|
||||
local end_credits = cfg.end_credits
|
||||
if end_credits ~= nil then
|
||||
wesnoth.set_end_campaign_credits(end_credits)
|
||||
end
|
||||
|
||||
local side_results = {}
|
||||
for result in helper.child_range(parsed, "result") do
|
||||
local side = result.side or helper.wml_error("[result] in [endlevel] missing required side= key")
|
||||
side_results[side] = result
|
||||
end
|
||||
local there_is_a_human_victory = false
|
||||
local there_is_a_human_defeat = false
|
||||
local there_is_a_local_human_victory = false
|
||||
local there_is_a_local_human_defeat = false
|
||||
local bool_int = function(b)
|
||||
if b == true then
|
||||
return 1
|
||||
elseif b == false then
|
||||
return 0
|
||||
else
|
||||
return b
|
||||
end
|
||||
end
|
||||
for k,v in ipairs(wesnoth.sides) do
|
||||
local side_result = side_results[v.side] or {}
|
||||
local victory_or_defeat = side_result.result or cfg.result or "victory"
|
||||
local victory = victory_or_defeat == "victory"
|
||||
if victory_or_defeat ~= "victory" and victory_or_defeat ~= "defeat" then
|
||||
return helper.wml_error("invalid result= key in [endlevel] '" .. victory_or_defeat .."'")
|
||||
end
|
||||
if v.controller == "human" or v.controller == "network" then
|
||||
if victory then
|
||||
there_is_a_human_victory = true
|
||||
else
|
||||
there_is_a_human_defeat = true
|
||||
end
|
||||
end
|
||||
if v.controller == "human" then
|
||||
if victory then
|
||||
there_is_a_local_human_victory = true
|
||||
else
|
||||
there_is_a_local_human_defeat = true
|
||||
end
|
||||
end
|
||||
if side_result.bonus ~= nil then
|
||||
v.carryover_bonus = bool_int(side_result.bonus)
|
||||
elseif cfg.bonus ~= nil then
|
||||
v.carryover_bonus = bool_int(cfg.bonus)
|
||||
end
|
||||
if side_result.carryover_add ~= nil then
|
||||
v.carryover_add = side_result.carryover_add
|
||||
elseif cfg.carryover_add ~= nil then
|
||||
v.carryover_add = cfg.carryover_add
|
||||
end
|
||||
if side_result.carryover_percentage ~= nil then
|
||||
v.carryover_percentage = side_result.carryover_percentage
|
||||
elseif cfg.carryover_percentage ~= nil then
|
||||
v.carryover_percentage = cfg.carryover_percentage
|
||||
end
|
||||
end
|
||||
local proceed_to_next_level = there_is_a_human_victory or (not there_is_a_human_defeat and cfg.result ~= "defeat")
|
||||
local victory = there_is_a_local_human_victory or (not there_is_a_local_human_defeat and proceed_to_next_level)
|
||||
wesnoth.end_level {
|
||||
music = cfg.music,
|
||||
carryover_report = cfg.carryover_report,
|
||||
save = cfg.save,
|
||||
replay_save = cfg.replay_save,
|
||||
linger_mode = cfg.linger_mode,
|
||||
reveal_map = cfg.reveal_map,
|
||||
proceed_to_next_level = proceed_to_next_level,
|
||||
result = victory and "victory" or "defeat",
|
||||
}
|
||||
end
|
||||
|
||||
function wml_actions.event(cfg)
|
||||
if cfg.remove then
|
||||
wml_actions.remove_event(cfg)
|
||||
|
@ -1661,79 +950,6 @@ function wml_actions.unsynced(cfg)
|
|||
end)
|
||||
end
|
||||
|
||||
wesnoth.wml_actions.random_placement = function(cfg)
|
||||
local dist_le = nil
|
||||
|
||||
local parsed = helper.shallow_parsed(cfg)
|
||||
-- TODO: In most cases this tag is used to place units, so maybe make include_borders=no the default for [filter_location]?
|
||||
local filter = helper.get_child(parsed, "filter_location") or {}
|
||||
local command = helper.get_child(parsed, "command") or helper.wml_error("[random_placement] missing required [command] subtag")
|
||||
local distance = cfg.min_distance or 0
|
||||
local num_items = cfg.num_items or helper.wml_error("[random_placement] missing required 'num_items' attribute")
|
||||
local variable = cfg.variable or helper.wml_error("[random_placement] missing required 'variable' attribute")
|
||||
local allow_less = cfg.allow_less == true
|
||||
local variable_previous = utils.start_var_scope(variable)
|
||||
|
||||
if distance < 0 then
|
||||
-- optimisation for distance = -1
|
||||
dist_le = function() return false end
|
||||
elseif distance == 0 then
|
||||
-- optimisation for distance = 0
|
||||
dist_le = function(x1,y1,x2,y2) return x1 == x2 and y1 == y2 end
|
||||
else
|
||||
-- optimisation: cloasure is faster than string lookups.
|
||||
local math_abs = math.abs
|
||||
-- same effect as helper.distance_between(x1,y1,x2,y2) <= distance but faster.
|
||||
dist_le = function(x1,y1,x2,y2)
|
||||
local d_x = math_abs(x1-x2)
|
||||
if d_x > distance then
|
||||
return false
|
||||
end
|
||||
if d_x % 2 ~= 0 then
|
||||
if x1 % 2 == 0 then
|
||||
y2 = y2 - 0.5
|
||||
else
|
||||
y2 = y2 + 0.5
|
||||
end
|
||||
end
|
||||
local d_y = math_abs(y1-y2)
|
||||
return d_x + 2*d_y <= 2*distance
|
||||
end
|
||||
end
|
||||
|
||||
local locs = wesnoth.get_locations(filter)
|
||||
if type(num_items) == "string" then
|
||||
num_items = math.floor(loadstring("local size = " .. #locs .. "; return " .. num_items)())
|
||||
print("num_items=" .. num_items .. ", #locs=" .. #locs)
|
||||
end
|
||||
local size = #locs
|
||||
for i = 1, num_items do
|
||||
if size == 0 then
|
||||
if allow_less then
|
||||
print("placed only " .. i .. " items")
|
||||
return
|
||||
else
|
||||
helper.wml_error("[random_placement] failed to place items. only " .. i .. " items were placed")
|
||||
end
|
||||
end
|
||||
local index = wesnoth.random(size)
|
||||
local point = locs[index]
|
||||
wesnoth.set_variable(variable .. ".x", point[1])
|
||||
wesnoth.set_variable(variable .. ".y", point[2])
|
||||
wesnoth.set_variable(variable .. ".n", i)
|
||||
for j = size, 1, -1 do
|
||||
if dist_le(locs[j][1], locs[j][2], point[1], point[2]) then
|
||||
-- optimisation: swapping elements and storing size in an extra variable is faster than table.remove(locs, j)
|
||||
locs[j] = locs[size]
|
||||
size = size - 1
|
||||
end
|
||||
end
|
||||
wesnoth.wml_actions.command (command)
|
||||
end
|
||||
utils.end_var_scope(variable, variable_previous)
|
||||
|
||||
end
|
||||
|
||||
local function on_board(x, y)
|
||||
if type(x) ~= "number" or type(y) ~= "number" then
|
||||
return false
|
||||
|
|
93
data/lua/wml/endlevel.lua
Normal file
93
data/lua/wml/endlevel.lua
Normal file
|
@ -0,0 +1,93 @@
|
|||
|
||||
|
||||
function wml_actions.endlevel(cfg)
|
||||
local parsed = helper.parsed(cfg)
|
||||
if wesnoth.check_end_level_disabled() then
|
||||
wesnoth.message("Repeated [endlevel] execution, ignoring")
|
||||
return
|
||||
end
|
||||
|
||||
local next_scenario = cfg.next_scenario
|
||||
if next_scenario then
|
||||
wesnoth.set_next_scenario(next_scenario)
|
||||
end
|
||||
|
||||
local end_text = cfg.end_text
|
||||
local end_text_duration = cfg.end_text_duration
|
||||
if end_text or end_text_duration then
|
||||
wesnoth.set_end_campaign_text(end_text or "", end_text_duration)
|
||||
end
|
||||
|
||||
local end_credits = cfg.end_credits
|
||||
if end_credits ~= nil then
|
||||
wesnoth.set_end_campaign_credits(end_credits)
|
||||
end
|
||||
|
||||
local side_results = {}
|
||||
for result in helper.child_range(parsed, "result") do
|
||||
local side = result.side or helper.wml_error("[result] in [endlevel] missing required side= key")
|
||||
side_results[side] = result
|
||||
end
|
||||
local there_is_a_human_victory = false
|
||||
local there_is_a_human_defeat = false
|
||||
local there_is_a_local_human_victory = false
|
||||
local there_is_a_local_human_defeat = false
|
||||
local bool_int = function(b)
|
||||
if b == true then
|
||||
return 1
|
||||
elseif b == false then
|
||||
return 0
|
||||
else
|
||||
return b
|
||||
end
|
||||
end
|
||||
for k,v in ipairs(wesnoth.sides) do
|
||||
local side_result = side_results[v.side] or {}
|
||||
local victory_or_defeat = side_result.result or cfg.result or "victory"
|
||||
local victory = victory_or_defeat == "victory"
|
||||
if victory_or_defeat ~= "victory" and victory_or_defeat ~= "defeat" then
|
||||
return helper.wml_error("invalid result= key in [endlevel] '" .. victory_or_defeat .."'")
|
||||
end
|
||||
if v.controller == "human" or v.controller == "network" then
|
||||
if victory then
|
||||
there_is_a_human_victory = true
|
||||
else
|
||||
there_is_a_human_defeat = true
|
||||
end
|
||||
end
|
||||
if v.controller == "human" then
|
||||
if victory then
|
||||
there_is_a_local_human_victory = true
|
||||
else
|
||||
there_is_a_local_human_defeat = true
|
||||
end
|
||||
end
|
||||
if side_result.bonus ~= nil then
|
||||
v.carryover_bonus = bool_int(side_result.bonus)
|
||||
elseif cfg.bonus ~= nil then
|
||||
v.carryover_bonus = bool_int(cfg.bonus)
|
||||
end
|
||||
if side_result.carryover_add ~= nil then
|
||||
v.carryover_add = side_result.carryover_add
|
||||
elseif cfg.carryover_add ~= nil then
|
||||
v.carryover_add = cfg.carryover_add
|
||||
end
|
||||
if side_result.carryover_percentage ~= nil then
|
||||
v.carryover_percentage = side_result.carryover_percentage
|
||||
elseif cfg.carryover_percentage ~= nil then
|
||||
v.carryover_percentage = cfg.carryover_percentage
|
||||
end
|
||||
end
|
||||
local proceed_to_next_level = there_is_a_human_victory or (not there_is_a_human_defeat and cfg.result ~= "defeat")
|
||||
local victory = there_is_a_local_human_victory or (not there_is_a_local_human_defeat and proceed_to_next_level)
|
||||
wesnoth.end_level {
|
||||
music = cfg.music,
|
||||
carryover_report = cfg.carryover_report,
|
||||
save = cfg.save,
|
||||
replay_save = cfg.replay_save,
|
||||
linger_mode = cfg.linger_mode,
|
||||
reveal_map = cfg.reveal_map,
|
||||
proceed_to_next_level = proceed_to_next_level,
|
||||
result = victory and "victory" or "defeat",
|
||||
}
|
||||
end
|
98
data/lua/wml/find_path.lua
Normal file
98
data/lua/wml/find_path.lua
Normal file
|
@ -0,0 +1,98 @@
|
|||
|
||||
|
||||
function wml_actions.find_path(cfg)
|
||||
local filter_unit = helper.get_child(cfg, "traveler") or helper.wml_error("[find_path] missing required [traveler] tag")
|
||||
-- only the first unit matching
|
||||
local unit = wesnoth.get_units(filter_unit)[1] or helper.wml_error("[find_path]'s filter didn't match any unit")
|
||||
local filter_location = helper.get_child(cfg, "destination") or helper.wml_error( "[find_path] missing required [destination] tag" )
|
||||
-- support for $this_unit
|
||||
local this_unit = utils.start_var_scope("this_unit")
|
||||
|
||||
wesnoth.set_variable ( "this_unit" ) -- clearing this_unit
|
||||
wesnoth.set_variable("this_unit", unit.__cfg) -- cfg field needed
|
||||
|
||||
local variable = cfg.variable or "path"
|
||||
local ignore_units = false
|
||||
local ignore_teleport = false
|
||||
|
||||
if cfg.check_zoc == false then --if we do not want to check the ZoCs, we must ignore units
|
||||
ignore_units = true
|
||||
end
|
||||
if cfg.check_teleport == false then --if we do not want to check teleport, we must ignore it
|
||||
ignore_teleport = true
|
||||
end
|
||||
|
||||
local allow_multiple_turns = cfg.allow_multiple_turns
|
||||
local viewing_side
|
||||
|
||||
if not cfg.check_visibility then viewing_side = 0 end -- if check_visiblity then shroud is taken in account
|
||||
|
||||
local locations = wesnoth.get_locations(filter_location) -- only the location with the lowest distance and lowest movement cost will match. If there will still be more than 1, only the 1st maching one.
|
||||
local max_cost = nil
|
||||
if not allow_multiple_turns then max_cost = unit.moves end --to avoid wrong calculation on already moved units
|
||||
local current_distance, current_cost = math.huge, math.huge
|
||||
local current_location = {}
|
||||
|
||||
local width,heigth,border = wesnoth.get_map_size() -- data for test below
|
||||
|
||||
for index, location in ipairs(locations) do
|
||||
-- we test if location passed to pathfinder is invalid (border); if is, do nothing, do not return and continue the cycle
|
||||
if location[1] == 0 or location[1] == ( width + 1 ) or location[2] == 0 or location[2] == ( heigth + 1 ) then
|
||||
else
|
||||
local distance = helper.distance_between ( unit.x, unit.y, location[1], location[2] )
|
||||
-- if we pass an unreachable locations an high value will be returned
|
||||
local path, cost = wesnoth.find_path( unit, location[1], location[2], { max_cost = max_cost, ignore_units = ignore_units, ignore_teleport = ignore_teleport, viewing_side = viewing_side } )
|
||||
|
||||
if ( distance < current_distance and cost <= current_cost ) or ( cost < current_cost and distance <= current_distance ) then -- to avoid changing the hex with one with less distance and more cost, or vice versa
|
||||
current_distance = distance
|
||||
current_cost = cost
|
||||
current_location = location
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if #current_location == 0 then wesnoth.message("WML warning","[find_path]'s filter didn't match any location")
|
||||
else
|
||||
local path, cost = wesnoth.find_path( unit, current_location[1], current_location[2], { max_cost = max_cost, ignore_units = ignore_units, ignore_teleport = ignore_teleport, viewing_side = viewing_side } )
|
||||
local turns
|
||||
|
||||
if cost == 0 then -- if location is the same, of course it doesn't cost any MP
|
||||
turns = 0
|
||||
else
|
||||
turns = math.ceil( ( ( cost - unit.moves ) / unit.max_moves ) + 1 )
|
||||
end
|
||||
|
||||
if cost >= 42424242 then -- it's the high value returned for unwalkable or busy terrains
|
||||
wesnoth.set_variable ( string.format("%s", variable), { hexes = 0 } ) -- set only length, nil all other values
|
||||
-- support for $this_unit
|
||||
wesnoth.set_variable ( "this_unit" ) -- clearing this_unit
|
||||
utils.end_var_scope("this_unit", this_unit)
|
||||
return end
|
||||
|
||||
if not allow_multiple_turns and turns > 1 then -- location cannot be reached in one turn
|
||||
wesnoth.set_variable ( string.format("%s", variable), { hexes = 0 } )
|
||||
-- support for $this_unit
|
||||
wesnoth.set_variable ( "this_unit" ) -- clearing this_unit
|
||||
utils.end_var_scope("this_unit", this_unit)
|
||||
return end -- skip the cycles below
|
||||
|
||||
wesnoth.set_variable ( string.format( "%s", variable ), { hexes = current_distance, from_x = unit.x, from_y = unit.y, to_x = current_location[1], to_y = current_location[2], movement_cost = cost, required_turns = turns } )
|
||||
|
||||
for index, path_loc in ipairs(path) do
|
||||
local sub_path, sub_cost = wesnoth.find_path( unit, path_loc[1], path_loc[2], { max_cost = max_cost, ignore_units = ignore_units, ignore_teleport = ignore_teleport, viewing_side = viewing_side } )
|
||||
local sub_turns
|
||||
|
||||
if sub_cost == 0 then
|
||||
sub_turns = 0
|
||||
else
|
||||
sub_turns = math.ceil( ( ( sub_cost - unit.moves ) / unit.max_moves ) + 1 )
|
||||
end
|
||||
|
||||
wesnoth.set_variable ( string.format( "%s.step[%d]", variable, index - 1 ), { x = path_loc[1], y = path_loc[2], terrain = wesnoth.get_terrain( path_loc[1], path_loc[2] ), movement_cost = sub_cost, required_turns = sub_turns } ) -- this structure takes less space in the inspection window
|
||||
end
|
||||
end
|
||||
|
||||
-- support for $this_unit
|
||||
wesnoth.set_variable ( "this_unit" ) -- clearing this_unit
|
||||
utils.end_var_scope("this_unit", this_unit)
|
||||
end
|
202
data/lua/wml/harm_unit.lua
Normal file
202
data/lua/wml/harm_unit.lua
Normal file
|
@ -0,0 +1,202 @@
|
|||
|
||||
|
||||
function wml_actions.harm_unit(cfg)
|
||||
local filter = helper.get_child(cfg, "filter") or helper.wml_error("[harm_unit] missing required [filter] tag")
|
||||
-- we need to use shallow_literal field, to avoid raising an error if $this_unit (not yet assigned) is used
|
||||
if not helper.shallow_literal(cfg).amount then helper.wml_error("[harm_unit] has missing required amount= attribute") end
|
||||
local variable = cfg.variable -- kept out of the way to avoid problems
|
||||
local _ = wesnoth.textdomain "wesnoth"
|
||||
-- #textdomain wesnoth
|
||||
local harmer
|
||||
|
||||
local function toboolean( value ) -- helper for animate fields
|
||||
-- units will be animated upon leveling or killing, even
|
||||
-- with special attacker and defender values
|
||||
if value then return true
|
||||
else return false end
|
||||
end
|
||||
|
||||
local this_unit = utils.start_var_scope("this_unit")
|
||||
|
||||
for index, unit_to_harm in ipairs(wesnoth.get_units(filter)) do
|
||||
if unit_to_harm.valid then
|
||||
-- block to support $this_unit
|
||||
wesnoth.set_variable ( "this_unit" ) -- clearing this_unit
|
||||
wesnoth.set_variable("this_unit", unit_to_harm.__cfg) -- cfg field needed
|
||||
local amount = tonumber(cfg.amount)
|
||||
local animate = cfg.animate -- attacker and defender are special values
|
||||
local delay = cfg.delay or 500
|
||||
local kill = cfg.kill
|
||||
local fire_event = cfg.fire_event
|
||||
local primary_attack = helper.get_child(cfg, "primary_attack")
|
||||
local secondary_attack = helper.get_child(cfg, "secondary_attack")
|
||||
local harmer_filter = helper.get_child(cfg, "filter_second")
|
||||
local experience = cfg.experience
|
||||
local resistance_multiplier = tonumber(cfg.resistance_multiplier) or 1
|
||||
if harmer_filter then harmer = wesnoth.get_units(harmer_filter)[1] end
|
||||
-- end of block to support $this_unit
|
||||
|
||||
if animate then
|
||||
if animate ~= "defender" and harmer and harmer.valid then
|
||||
wesnoth.scroll_to_tile(harmer.x, harmer.y, true)
|
||||
wml_actions.animate_unit {
|
||||
flag = "attack",
|
||||
hits = true,
|
||||
with_bars = true,
|
||||
T.filter { id = harmer.id },
|
||||
T.primary_attack ( primary_attack ),
|
||||
T.secondary_attack ( secondary_attack ),
|
||||
T.facing { x = unit_to_harm.x, y = unit_to_harm.y },
|
||||
}
|
||||
end
|
||||
wesnoth.scroll_to_tile(unit_to_harm.x, unit_to_harm.y, true)
|
||||
end
|
||||
|
||||
-- the two functions below are taken straight from the C++ engine, utils.cpp and actions.cpp, with a few unuseful parts removed
|
||||
-- may be moved in helper.lua in 1.11
|
||||
local function round_damage( base_damage, bonus, divisor )
|
||||
local rounding
|
||||
if base_damage == 0 then return 0
|
||||
else
|
||||
if bonus < divisor or divisor == 1 then
|
||||
rounding = divisor / 2 - 0
|
||||
else
|
||||
rounding = divisor / 2 - 1
|
||||
end
|
||||
return math.max( 1, math.floor( ( base_damage * bonus + rounding ) / divisor ) )
|
||||
end
|
||||
end
|
||||
|
||||
local function calculate_damage( base_damage, alignment, tod_bonus, resistance, modifier )
|
||||
local damage_multiplier = 100
|
||||
if alignment == "lawful" then
|
||||
damage_multiplier = damage_multiplier + tod_bonus
|
||||
elseif alignment == "chaotic" then
|
||||
damage_multiplier = damage_multiplier - tod_bonus
|
||||
elseif alignment == "liminal" then
|
||||
damage_multiplier = damage_multiplier - math.abs( tod_bonus )
|
||||
else -- neutral, do nothing
|
||||
end
|
||||
local resistance_modified = resistance * modifier
|
||||
damage_multiplier = damage_multiplier * resistance_modified
|
||||
local damage = round_damage( base_damage, damage_multiplier, 10000 ) -- if harmer.status.slowed, this may be 20000 ?
|
||||
return damage
|
||||
end
|
||||
|
||||
local damage = calculate_damage(
|
||||
amount,
|
||||
cfg.alignment or "neutral",
|
||||
wesnoth.get_time_of_day( { unit_to_harm.x, unit_to_harm.y, true } ).lawful_bonus,
|
||||
wesnoth.unit_resistance( unit_to_harm, cfg.damage_type or "dummy" ),
|
||||
resistance_multiplier
|
||||
)
|
||||
|
||||
if unit_to_harm.hitpoints <= damage then
|
||||
if kill == false then damage = unit_to_harm.hitpoints - 1
|
||||
else damage = unit_to_harm.hitpoints
|
||||
end
|
||||
end
|
||||
|
||||
unit_to_harm.hitpoints = unit_to_harm.hitpoints - damage
|
||||
local text = string.format("%d%s", damage, "\n")
|
||||
local add_tab = false
|
||||
local gender = unit_to_harm.__cfg.gender
|
||||
|
||||
local function set_status(name, male_string, female_string, sound)
|
||||
if not cfg[name] or unit_to_harm.status[name] then return end
|
||||
if gender == "female" then
|
||||
text = string.format("%s%s%s", text, tostring(female_string), "\n")
|
||||
else
|
||||
text = string.format("%s%s%s", text, tostring(male_string), "\n")
|
||||
end
|
||||
|
||||
unit_to_harm.status[name] = true
|
||||
add_tab = true
|
||||
|
||||
if animate and sound then -- for unhealable, that has no sound
|
||||
wesnoth.play_sound (sound)
|
||||
end
|
||||
end
|
||||
|
||||
if not unit_to_harm.status.unpoisonable then
|
||||
set_status("poisoned", _"poisoned", _"female^poisoned", "poison.ogg")
|
||||
end
|
||||
set_status("slowed", _"slowed", _"female^slowed", "slowed.wav")
|
||||
set_status("petrified", _"petrified", _"female^petrified", "petrified.ogg")
|
||||
set_status("unhealable", _"unhealable", _"female^unhealable")
|
||||
|
||||
-- Extract unit and put it back to update animation if status was changed
|
||||
wesnoth.extract_unit(unit_to_harm)
|
||||
wesnoth.put_unit(unit_to_harm)
|
||||
|
||||
if add_tab then
|
||||
text = string.format("%s%s", "\t", text)
|
||||
end
|
||||
|
||||
if animate and animate ~= "attacker" then
|
||||
if harmer and harmer.valid then
|
||||
wml_actions.animate_unit {
|
||||
flag = "defend",
|
||||
hits = true,
|
||||
with_bars = true,
|
||||
T.filter { id = unit_to_harm.id },
|
||||
T.primary_attack ( primary_attack ),
|
||||
T.secondary_attack ( secondary_attack ),
|
||||
T.facing { x = harmer.x, y = harmer.y },
|
||||
}
|
||||
else
|
||||
wml_actions.animate_unit {
|
||||
flag = "defend",
|
||||
hits = true,
|
||||
with_bars = true,
|
||||
T.filter { id = unit_to_harm.id },
|
||||
T.primary_attack ( primary_attack ),
|
||||
T.secondary_attack ( secondary_attack ),
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
wesnoth.float_label( unit_to_harm.x, unit_to_harm.y, string.format( "<span foreground='red'>%s</span>", text ) )
|
||||
|
||||
local function calc_xp( level ) -- to calculate the experience in case of kill
|
||||
if level == 0 then return 4
|
||||
else return level * 8 end
|
||||
end
|
||||
|
||||
if experience ~= false and harmer and harmer.valid and wesnoth.is_enemy( unit_to_harm.side, harmer.side ) then -- no XP earned for harming friendly units
|
||||
if kill ~= false and unit_to_harm.hitpoints <= 0 then
|
||||
harmer.experience = harmer.experience + calc_xp( unit_to_harm.__cfg.level )
|
||||
else
|
||||
unit_to_harm.experience = unit_to_harm.experience + harmer.__cfg.level
|
||||
harmer.experience = harmer.experience + unit_to_harm.__cfg.level
|
||||
end
|
||||
end
|
||||
|
||||
if kill ~= false and unit_to_harm.hitpoints <= 0 then
|
||||
wml_actions.kill { id = unit_to_harm.id, animate = toboolean( animate ), fire_event = fire_event }
|
||||
end
|
||||
|
||||
if animate then
|
||||
wesnoth.delay(delay)
|
||||
end
|
||||
|
||||
if variable then
|
||||
wesnoth.set_variable(string.format("%s[%d]", variable, index - 1), { harm_amount = damage })
|
||||
end
|
||||
|
||||
-- both units may no longer be alive at this point, so double check
|
||||
if experience ~= false and unit_to_harm and unit_to_harm.valid then
|
||||
unit_to_harm:advance(toboolean(animate), fire_event ~= false)
|
||||
end
|
||||
|
||||
if experience ~= false and harmer and harmer.valid then
|
||||
harmer:advance(toboolean(animate), fire_event ~= false)
|
||||
end
|
||||
end
|
||||
|
||||
wml_actions.redraw {}
|
||||
end
|
||||
|
||||
wesnoth.set_variable ( "this_unit" ) -- clearing this_unit
|
||||
utils.end_var_scope("this_unit", this_unit)
|
||||
end
|
72
data/lua/wml/modify_unit.lua
Normal file
72
data/lua/wml/modify_unit.lua
Normal file
|
@ -0,0 +1,72 @@
|
|||
|
||||
|
||||
function wml_actions.modify_unit(cfg)
|
||||
local unit_variable = "LUA_modify_unit"
|
||||
|
||||
local function handle_attributes(cfg, unit_path, toplevel)
|
||||
for current_key, current_value in pairs(helper.shallow_parsed(cfg)) do
|
||||
if type(current_value) ~= "table" and (not toplevel or current_key ~= "type") then
|
||||
wesnoth.set_variable(string.format("%s.%s", unit_path, current_key), current_value)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function handle_child(cfg, unit_path)
|
||||
local children_handled = {}
|
||||
local cfg = helper.shallow_parsed(cfg)
|
||||
handle_attributes(cfg, unit_path)
|
||||
|
||||
for current_index, current_table in ipairs(cfg) do
|
||||
local current_tag = current_table[1]
|
||||
local tag_index = children_handled[current_tag] or 0
|
||||
handle_child(current_table[2], string.format("%s.%s[%u]",
|
||||
unit_path, current_tag, tag_index))
|
||||
children_handled[current_tag] = tag_index + 1
|
||||
end
|
||||
end
|
||||
|
||||
local filter = helper.get_child(cfg, "filter") or helper.wml_error "[modify_unit] missing required [filter] tag"
|
||||
local function handle_unit(unit_num)
|
||||
local children_handled = {}
|
||||
local unit_path = string.format("%s[%u]", unit_variable, unit_num)
|
||||
local this_unit = wesnoth.get_variable(unit_path)
|
||||
wesnoth.set_variable("this_unit", this_unit)
|
||||
handle_attributes(cfg, unit_path, true)
|
||||
|
||||
for current_index, current_table in ipairs(helper.shallow_parsed(cfg)) do
|
||||
local current_tag = current_table[1]
|
||||
if current_tag == "filter" then
|
||||
-- nothing
|
||||
elseif current_tag == "object" or current_tag == "trait" or current_tag == "advancement" then
|
||||
local unit = wesnoth.get_variable(unit_path)
|
||||
unit = wesnoth.create_unit(unit)
|
||||
wesnoth.add_modification(unit, current_tag, current_table[2])
|
||||
unit = unit.__cfg;
|
||||
wesnoth.set_variable(unit_path, unit)
|
||||
else
|
||||
local tag_index = children_handled[current_tag] or 0
|
||||
handle_child(current_table[2], string.format("%s.%s[%u]",
|
||||
unit_path, current_tag, tag_index))
|
||||
children_handled[current_tag] = tag_index + 1
|
||||
end
|
||||
end
|
||||
|
||||
if cfg.type then
|
||||
if cfg.type ~= "" then wesnoth.set_variable(unit_path .. ".advances_to", cfg.type) end
|
||||
wesnoth.set_variable(unit_path .. ".experience", wesnoth.get_variable(unit_path .. ".max_experience"))
|
||||
end
|
||||
wml_actions.kill({ id = this_unit.id, animate = false })
|
||||
wml_actions.unstore_unit { variable = unit_path }
|
||||
end
|
||||
|
||||
wml_actions.store_unit { {"filter", filter}, variable = unit_variable }
|
||||
local max_index = wesnoth.get_variable(unit_variable .. ".length") - 1
|
||||
|
||||
local this_unit = utils.start_var_scope("this_unit")
|
||||
for current_unit = 0, max_index do
|
||||
handle_unit(current_unit)
|
||||
end
|
||||
utils.end_var_scope("this_unit", this_unit)
|
||||
|
||||
wesnoth.set_variable(unit_variable)
|
||||
end
|
74
data/lua/wml/random_placement.lua
Normal file
74
data/lua/wml/random_placement.lua
Normal file
|
@ -0,0 +1,74 @@
|
|||
|
||||
|
||||
wesnoth.wml_actions.random_placement = function(cfg)
|
||||
local dist_le = nil
|
||||
|
||||
local parsed = helper.shallow_parsed(cfg)
|
||||
-- TODO: In most cases this tag is used to place units, so maybe make include_borders=no the default for [filter_location]?
|
||||
local filter = helper.get_child(parsed, "filter_location") or {}
|
||||
local command = helper.get_child(parsed, "command") or helper.wml_error("[random_placement] missing required [command] subtag")
|
||||
local distance = cfg.min_distance or 0
|
||||
local num_items = cfg.num_items or helper.wml_error("[random_placement] missing required 'num_items' attribute")
|
||||
local variable = cfg.variable or helper.wml_error("[random_placement] missing required 'variable' attribute")
|
||||
local allow_less = cfg.allow_less == true
|
||||
local variable_previous = utils.start_var_scope(variable)
|
||||
|
||||
if distance < 0 then
|
||||
-- optimisation for distance = -1
|
||||
dist_le = function() return false end
|
||||
elseif distance == 0 then
|
||||
-- optimisation for distance = 0
|
||||
dist_le = function(x1,y1,x2,y2) return x1 == x2 and y1 == y2 end
|
||||
else
|
||||
-- optimisation: cloasure is faster than string lookups.
|
||||
local math_abs = math.abs
|
||||
-- same effect as helper.distance_between(x1,y1,x2,y2) <= distance but faster.
|
||||
dist_le = function(x1,y1,x2,y2)
|
||||
local d_x = math_abs(x1-x2)
|
||||
if d_x > distance then
|
||||
return false
|
||||
end
|
||||
if d_x % 2 ~= 0 then
|
||||
if x1 % 2 == 0 then
|
||||
y2 = y2 - 0.5
|
||||
else
|
||||
y2 = y2 + 0.5
|
||||
end
|
||||
end
|
||||
local d_y = math_abs(y1-y2)
|
||||
return d_x + 2*d_y <= 2*distance
|
||||
end
|
||||
end
|
||||
|
||||
local locs = wesnoth.get_locations(filter)
|
||||
if type(num_items) == "string" then
|
||||
num_items = math.floor(loadstring("local size = " .. #locs .. "; return " .. num_items)())
|
||||
print("num_items=" .. num_items .. ", #locs=" .. #locs)
|
||||
end
|
||||
local size = #locs
|
||||
for i = 1, num_items do
|
||||
if size == 0 then
|
||||
if allow_less then
|
||||
print("placed only " .. i .. " items")
|
||||
return
|
||||
else
|
||||
helper.wml_error("[random_placement] failed to place items. only " .. i .. " items were placed")
|
||||
end
|
||||
end
|
||||
local index = wesnoth.random(size)
|
||||
local point = locs[index]
|
||||
wesnoth.set_variable(variable .. ".x", point[1])
|
||||
wesnoth.set_variable(variable .. ".y", point[2])
|
||||
wesnoth.set_variable(variable .. ".n", i)
|
||||
for j = size, 1, -1 do
|
||||
if dist_le(locs[j][1], locs[j][2], point[1], point[2]) then
|
||||
-- optimisation: swapping elements and storing size in an extra variable is faster than table.remove(locs, j)
|
||||
locs[j] = locs[size]
|
||||
size = size - 1
|
||||
end
|
||||
end
|
||||
wesnoth.wml_actions.command (command)
|
||||
end
|
||||
utils.end_var_scope(variable, variable_previous)
|
||||
|
||||
end
|
Loading…
Add table
Reference in a new issue