Lua: don't trigger unit placed events by WML tags
If the last argument to the C++ function ( game_lua_kernel::intf_put_unit ) is false, event's won't be fired. closes #5158
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14706e52ed
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5 changed files with 7 additions and 8 deletions
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@ -58,7 +58,7 @@ local status_anim_update = function(is_undo)
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changed_something = true
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ec_unit.status.diversion = true
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ec_unit:extract()
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ec_unit:to_map()
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ec_unit:to_map(false)
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wesnoth.wml_actions.animate_unit {
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flag = "launching",
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with_bars = true,
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@ -79,7 +79,7 @@ local status_anim_update = function(is_undo)
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changed_something = true
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ec_unit.status.diversion = false
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ec_unit:extract()
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ec_unit:to_map()
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ec_unit:to_map(false)
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wesnoth.wml_actions.animate_unit {
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flag = "landing",
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with_bars = true,
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@ -26,7 +26,7 @@ wesnoth.game_events.add_repeating("die", function()
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effect.increase_total = effect.increase_total + 1
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u_killer_cfg.max_hitpoints = u_killer_cfg.max_hitpoints + 1
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u_killer_cfg.hitpoints = u_killer_cfg.hitpoints + 1
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wesnoth.units.to_map(u_killer_cfg)
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wesnoth.units.to_map(u_killer_cfg, false)
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wesnoth.interface.float_label(ec.x2, ec.y2, _ "+1 max HP", "0,255,0")
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return
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end
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@ -498,7 +498,7 @@ function wml_actions.petrify(cfg)
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unit.status.petrified = true
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-- Extract unit and put it back to update animation (not needed for recall units)
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unit:extract()
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unit:to_map()
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unit:to_map(false)
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end
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for index, unit in ipairs(wesnoth.units.find_on_recall{wml.tag["and"](cfg)}) do
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@ -511,7 +511,7 @@ function wml_actions.unpetrify(cfg)
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unit.status.petrified = false
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-- Extract unit and put it back to update animation (not needed for recall units)
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unit:extract()
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unit:to_map()
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unit:to_map(false)
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end
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for index, unit in ipairs(wesnoth.units.find_on_recall(cfg)) do
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@ -129,7 +129,7 @@ function wml_actions.harm_unit(cfg)
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-- Extract unit and put it back to update animation if status was changed
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unit_to_harm:extract()
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unit_to_harm:to_map()
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unit_to_harm:to_map(false)
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if add_tab then
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text = string.format("%s%s", "\t", text)
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@ -112,8 +112,7 @@ function wesnoth.wml_actions.move_unit(cfg)
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}
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local x2, y2 = current_unit.x, current_unit.y
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current_unit.x, current_unit.y = x, y
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current_unit:to_map()
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current_unit:to_map(false)
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if unshroud then
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wesnoth.wml_actions.redraw {clear_shroud=true}
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end
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