Enforce some GUI consistency on the "game has been saved" notification
* Use gui2::show_transient_message(). * Add missing stop at the end of the message.
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@ -916,7 +916,7 @@ bool savegame::save_game(CVideo* video, const std::string& filename)
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LOG_SAVE << "Milliseconds to save " << filename_ << ": " << end - start << "\n";
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if (video != NULL && show_confirmation_)
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gui2::show_message(*video, _("Saved"), _("The game has been saved"));
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gui2::show_transient_message(*video, _("Saved"), _("The game has been saved."));
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return true;
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} catch(game::save_game_failed& e) {
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ERR_SAVE << error_message_ << e.message;
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