Enforce some GUI consistency on the "game has been saved" notification

* Use gui2::show_transient_message().
 * Add missing stop at the end of the message.
This commit is contained in:
Ignacio R. Morelle 2014-01-16 01:18:17 -03:00
parent 51514b635d
commit a74175577f

View file

@ -916,7 +916,7 @@ bool savegame::save_game(CVideo* video, const std::string& filename)
LOG_SAVE << "Milliseconds to save " << filename_ << ": " << end - start << "\n";
if (video != NULL && show_confirmation_)
gui2::show_message(*video, _("Saved"), _("The game has been saved"));
gui2::show_transient_message(*video, _("Saved"), _("The game has been saved."));
return true;
} catch(game::save_game_failed& e) {
ERR_SAVE << error_message_ << e.message;