Make LoW use the same sparse map as aOI.

This commit is contained in:
Eric S. Raymond 2008-10-18 16:19:01 +00:00
parent cb25c76910
commit a732663888
3 changed files with 27 additions and 25 deletions

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@ -539,89 +539,89 @@
# Plot of this campaign is linear,
#define TO_THE_UPROOTING
background=maps/wesnoth.png
background=low-map.png
{FLIGHT_STAGE_1}
#enddef
#define TO_HOSTILE_MOUNTAINS
background=maps/wesnoth.png
background=low-map.png
{FLIGHT_STAGE_2}
#enddef
#define TO_KALIAN
background=maps/wesnoth.png
background=low-map.png
{FLIGHT_STAGE_3}
#enddef
#define TO_ELVISH_TREASURY
background=maps/wesnoth.png
background=low-map.png
{FLIGHT_COMPLETE}
{TREASURY_STAGE_1}
#enddef
#define TO_ELVISH_TREASURY_BATTLE
background=maps/wesnoth.png
background=low-map.png
# FIXME: we really want just the final battle marker here
{FLIGHT_COMPLETE}
{TREASURY_STAGE_1}
#enddef
#define TO_SAURIAN_TREASURY
background=maps/wesnoth.png
background=low-map.png
# FIXME: we really want just the final battle marker here
{FLIGHT_COMPLETE}
{TREASURY_STAGE_2}
#enddef
#define TO_SAURIAN_TREASURY_BATTLE
background=maps/wesnoth.png
background=low-map.png
# FIXME: we really want just the final battle marker here
{FLIGHT_COMPLETE}
{TREASURY_STAGE_2}
#enddef
#define TO_ACQUAINTANCE_IN_NEED
background=maps/wesnoth.png
background=low-map.png
# FIXME: we really want just the final battle marker here
{FLIGHT_COMPLETE}
{TREASURY_STAGE_3}
#enddef
#define TO_ACQUAINTANCE_IN_NEED_BATTLE
background=maps/wesnoth.png
background=low-map.png
{FLIGHT_COMPLETE}
{TREASURY_STAGE_3}
#enddef
#define TO_ELVES_LAST_STAND
background=maps/wesnoth.png
background=low-map.png
{FLIGHT_COMPLETE}
{TREASURY_STAGE_4}
#enddef
#define TO_BOUNTY_HUNTERS
background=maps/wesnoth.png
background=low-map.png
{FLIGHT_COMPLETE}
{TREASURY_COMPLETE}
{BOOK_STAGE_1}
#enddef
#define TO_CLIFFS_OF_THORIA
background=maps/wesnoth.png
background=low-map.png
{FLIGHT_COMPLETE}
{TREASURY_COMPLETE}
{BOOK_STAGE_2}
#enddef
#define TO_BATTLE_OF_THE_BOOK
background=maps/wesnoth.png
background=low-map.png
{FLIGHT_COMPLETE}
{TREASURY_COMPLETE}
{BOOK_STAGE_3}
#enddef
#define TO_BATTLE_OF_THE_BOOK_BATTLE
background=maps/wesnoth.png
background=low-map.png
# FIXME: we really want just the final battle marker here
{FLIGHT_COMPLETE}
{TREASURY_COMPLETE}
@ -629,7 +629,7 @@
#enddef
#define TO_ANCIENT_ALLIANCE
background=maps/wesnoth.png
background=low-map.png
# FIXME: we really want just the final battle marker here
#{FLIGHT_COMPLETE}
{TREASURY_COMPLETE}
@ -638,7 +638,7 @@
#enddef
#define TO_ANCIENT_ALLIANCE_BATTLE
background=maps/wesnoth.png
background=low-map.png
#{FLIGHT_COMPLETE}
{TREASURY_COMPLETE}
{BOOK_COMPLETE}
@ -646,7 +646,7 @@
#enddef
#define TO_THE_CHIEF_MUST_DIE
background=maps/wesnoth.png
background=low-map.png
#{FLIGHT_COMPLETE}
{TREASURY_COMPLETE}
{BOOK_COMPLETE}
@ -654,7 +654,7 @@
#enddef
#define TO_BREAKING_THE_SIEGE
background=maps/wesnoth.png
background=low-map.png
#{FLIGHT_COMPLETE}
{TREASURY_COMPLETE}
{BOOK_COMPLETE}
@ -662,7 +662,7 @@
#enddef
#define TO_COSTLY_REVENGE
background=maps/wesnoth.png
background=low-map.png
#{FLIGHT_COMPLETE}
{TREASURY_COMPLETE}
{BOOK_COMPLETE}
@ -672,7 +672,7 @@
#define TO_COSTLY_REVENGE_BATTLE
# FIXME: we really want just the final battle marker here
background=maps/wesnoth.png
background=low-map.png
#{FLIGHT_COMPLETE}
#{TREASURY_COMPLETE}
#{BOOK_COMPLETE}
@ -681,7 +681,7 @@
#enddef
#define TO_COUNCIL_RULING
background=maps/wesnoth.png
background=low-map.png
#{FLIGHT_COMPLETE}
#{TREASURY_COMPLETE}
#{BOOK_COMPLETE}
@ -690,23 +690,23 @@
#enddef
#define TO_ELVISH_ASSASSINS
background=maps/wesnoth.png
background=low-map.png
{CIVILWAR_STAGE_1}
#enddef
#define TO_ELVISH_ASSASSINS_BATTLE
# FIXME: we really want just the final battle marker here
background=maps/wesnoth.png
background=low-map.png
{CIVILWAR_STAGE_1}
#enddef
#define TO_NORTHERN_BATTLE
background=maps/wesnoth.png
background=low-map.png
{CIVILWAR_STAGE_2}
#enddef
#define TO_END_OF_WAR
background=maps/wesnoth.png
background=low-map.png
{CIVILWAR_STAGE_3}
#enddef

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@ -29,6 +29,8 @@ Version 1.5.5+svn:
place in the Horse Plains, not the Estmark Hills.
* Legend of Wesmere
* Newly added to mainline: Intermediate level, 24 scenarios.
* A Tale of Two Brothers
* Now has a journey track. Geographical continuity has been improved.
Version 1.5.5:
* Campaigns