TSG: fixed 'lich found' message appearing twice in scenario 5
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3 changed files with 7 additions and 34 deletions
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@ -14,6 +14,9 @@ Version 1.11.5+dev:
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* ca_score is now an optional parameter for almost all MAIs
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* Bug fixes for Patrol, Messenger, Multipack Wolves and all Guardian MAIs
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* [goal] tags in [ai] blocks with turns= or time_of_day= will now work.
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* Campaigns:
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* The South Guard:
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* Fixed double "lich found" event in Choice in the Fog
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* Language and i18n:
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* Updated translations: Scottish Gaelic
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* Lua API:
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@ -388,40 +388,6 @@
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[/fire_event]
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[/event]
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[event]
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name=moveto
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[filter]
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id="Mal M'Brin"
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[filter_vision]
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side=1
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[/filter_vision]
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[/filter]
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[scroll_to]
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x,y=$x1,$y1
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[/scroll_to]
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[delay]
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time=500
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[/delay]
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[message]
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speaker=Deoran
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message= _ "We found the lich!"
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[/message]
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[fire_event]
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name=sighted
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[primary_unit]
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id=Urza Afalas
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[/primary_unit]
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[secondary_unit]
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id=Deoran
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[/secondary_unit]
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[/fire_event]
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[/event]
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# The adventurers locate the bandits: a choice must be made
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[event]
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name=moveto
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@ -7,6 +7,10 @@ Version 1.11.5+dev:
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* The Description popup displays the selected add-on's dependencies now,
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using color-keyed statuses.
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* Campaigns:
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* The South Guard:
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* Fixed double "lich found" event in Choice in the Fog
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* Language and i18n:
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* Updated translations: Scottish Gaelic.
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