TSG: fixed 'lich found' message appearing twice in scenario 5

This commit is contained in:
Elvish_Hunter 2013-07-23 22:21:59 +02:00
parent 2c2560665e
commit a72d1faca5
3 changed files with 7 additions and 34 deletions

View file

@ -14,6 +14,9 @@ Version 1.11.5+dev:
* ca_score is now an optional parameter for almost all MAIs
* Bug fixes for Patrol, Messenger, Multipack Wolves and all Guardian MAIs
* [goal] tags in [ai] blocks with turns= or time_of_day= will now work.
* Campaigns:
* The South Guard:
* Fixed double "lich found" event in Choice in the Fog
* Language and i18n:
* Updated translations: Scottish Gaelic
* Lua API:

View file

@ -388,40 +388,6 @@
[/fire_event]
[/event]
[event]
name=moveto
[filter]
id="Mal M'Brin"
[filter_vision]
side=1
[/filter_vision]
[/filter]
[scroll_to]
x,y=$x1,$y1
[/scroll_to]
[delay]
time=500
[/delay]
[message]
speaker=Deoran
message= _ "We found the lich!"
[/message]
[fire_event]
name=sighted
[primary_unit]
id=Urza Afalas
[/primary_unit]
[secondary_unit]
id=Deoran
[/secondary_unit]
[/fire_event]
[/event]
# The adventurers locate the bandits: a choice must be made
[event]
name=moveto

View file

@ -7,6 +7,10 @@ Version 1.11.5+dev:
* The Description popup displays the selected add-on's dependencies now,
using color-keyed statuses.
* Campaigns:
* The South Guard:
* Fixed double "lich found" event in Choice in the Fog
* Language and i18n:
* Updated translations: Scottish Gaelic.