Test Scenario: covert RGB-format color ranges and palettes to hex format
In this case, RGB doesn't really make sense, given the format. Support for this format was also removed in the color_t transition. It could theoretically be re-added in the future if we made it (r,g,b),(r,g,b), etc
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@ -2782,10 +2782,10 @@ For game purposes, the races group into factions; for example, orcs often cooper
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[color_range]
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id=blonde
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rgb=255,255,0,255,255,128,0,0,0
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rgb=FFFF00,FFFF80,000000
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[/color_range]
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[color_palette]
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thief=133,167,202,73,102,151,215,240,240,185,206,228,41,61,95,97,124,171
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thief=85A7CA,496697,D7f0F0,B9CEE4,293D5F,617CAB
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[/color_palette]
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[event]
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name=prerecruit
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@ -2876,7 +2876,7 @@ For game purposes, the races group into factions; for example, orcs often cooper
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add="RC(thief>blonde)"
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[color_palette]
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thief=133,167,202,73,102,151,215,240,240,185,206,228,41,61,95,97,124,171
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thief=85A7CA,496697,D7f0F0,B9CEE4,293D5F,617CAB
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[/color_palette]
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[/effect]
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[/object]
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