[[Balancing changes]]

* increased the ranged attack of the Bowman from 6-3 to 7-3
* decreased the melee attack of the Bowman from 6-2 to 4-2
* decreased the cost of the Bowman from 15 to 14
* increased the cold resistance of the Fencer from 0% to 10%
* several tweaks to the changelog
This commit is contained in:
Gunter Labes 2008-07-13 16:39:36 +00:00
parent 25448fdb9d
commit a6d36736c6
4 changed files with 64 additions and 49 deletions

View file

@ -33,22 +33,24 @@ Version 1.5.2:
code.
* unit alignment can be displayed in its gender-specific form in languages
which require/support it (bug #11956)
* WML engine:
* When examining stored units, now the attacks, max_hitpoints, max_moves,
and max_experience are the "real" values and can also be modified.
* new attribute count= for [have_unit] and [have_location] conditionals
* new mode "insert" for [set_variables]
* max_attacks in [unit] now also works for values bigger than 1
* the "zoc" key works for [unit_type] too, and for [unit] accepts other
boolean values than 1 and 0 (bug #11889).
* new effect apply_to=type to transform the unit to a different type
* remove redundant unit.value (use unit.cost instead)
* preserve unit.role in next scenario (bugs #3697, #4124, and #11329)
* fix various problems with [set_variables] (bugs #11980 and #11981)
* Add a new key "image" in [multiplayer_side], used as icon in faction
selection. The old hack consisting to add the image's url in the faction's
name is still supported but doesn't have the new team coloring.
* User interface:
* multiplayer:
* Added support for multiple sides per client in MP start.
* Added support for reserving slots when reloading game.
* Fixed timer end warning not to play in opponents turn. (bug: #11517)
* Teams are now translated locally for all clients. (bug: #3676)
* Fix an old pathfinding bug causing an inconsistency between the path used
and the one showed to others players. It was only a visual error, but
sometimes caused to see a enemy pass through your invisible units (or in
their ZoC). Now all players see the same real path. Also valid for replay.
* When joining a game, display your assigned starting position and the new
team coloring also shows your assigned color.
* units:
* balancing changes:
* increased the ranged attack of the Bowman from 6-3 to 7-3
* decreased the melee attack of the Bowman from 6-2 to 4-2
* decreased the cost of the Bowman from 15 to 14
* increased the cold resistance of the Fencer from 0% to 10%
* user interface:
* Rewrote the textbox history saving of the new widget library. This rewrite
is incompatible with the old version, but since the library is still in
development, no compatibility layer has been added.
@ -69,39 +71,11 @@ Version 1.5.2:
* new debug command feature, ":next_level Some_Id" to directly go to
scenario having id=Some_Id.
* 'Create Unit' dialog pre-select the last created unit type
* multiplayer:
* Added support for multiple sides per client in MP start
* Added support for reserving slots when reloading game
* Fixed timer end warning not to play in opponents turn (bug: #11517)
* Teams are now translated localy for all clients (bug: #3676)
* Fix an old pathfinding bug causing a inconsistency between the path used
and the one showed to others players. It was only a visual error, but
sometimes caused to see a enemy pass through your invisible units (or in
their ZoC). Now all players see the same real path. Also valid for replay.
* When joining a game, display your assigned starting position and the new
team coloring also shows your assigned color.
* miscellaneous and bug fixes:
* Fixed droiding not to make wesnoth think player is observer (bug: #9675)
* Fixed statitics not add turn data from previus scenarios (bug: #11719)
* Fixed manager to initialize before gamestate in playcontroller (bug: 11935)
* Removed persistance from team configuration (bug: #10916)
* Fixed text parser again strip cr from configs. Added CR and 254 to be
escaped in campaign upload. All UMC has to be reuploaded to server
* Made automaticaly generated macro reference easier to naviagate and link to
(patch: #1076)
* Allow [unit_type] num_traits=0 to override race's num_traits.
* Small optimization of scrolling and things out of their hexes.
* Added a command-line parameters "--smallgui" to allow lower resolutions.
* Missing images are now replaced by a "men-at-work" sign (in debug-mode)
* Better pathfinding: now always prefer straight path and is also more
stable between little mouse's moves.
* Added the pango cairo dependency
* Various code cleanups
* Fix incorrect downloaded add-on when using filter
* Fix missing last publish/delete add-on option
* Fix few broken hyperlinks in help (and some were working in english only)
* Fix a regression about not working 'unit description' with hide_help=yes
* Python AI
* Python AI:
* get_variable now allows a default value to be passed to the call. If the
key is not found, the default value is returned. This is fully backward
compatible.
@ -132,7 +106,39 @@ Version 1.5.2:
treat the return value as a boolean.
* Initial wail directory checkin. It's only a teaser at this point. ;)
* bruteforce_wail.py has been added - showing how easy it is to move a
well writen bot from the wesnoth module to the wail module.
well written bot from the wesnoth module to the wail module.
* WML engine:
* When examining stored units, now the attacks, max_hitpoints, max_moves,
and max_experience are the "real" values and can also be modified.
* new attribute count= for [have_unit] and [have_location] conditionals
* new mode "insert" for [set_variables]
* max_attacks in [unit] now also works for values bigger than 1
* the "zoc" key works for [unit_type] too, and for [unit] accepts other
boolean values than 1 and 0 (bug #11889).
* new effect apply_to=type to transform the unit to a different type
* remove redundant unit.value (use unit.cost instead)
* preserve unit.role in next scenario (bugs #3697, #4124, and #11329)
* fix various problems with [set_variables] (bugs #11980 and #11981)
* Add a new key "image" in [faction], used as icon in faction selection.
The old hack consisting to add the image's url in the faction's name is
still supported but doesn't have the new team coloring.
* miscellaneous and bug fixes:
* Fixed droiding not to make wesnoth think player is observer (bug: #9675)
* Fixed statitics not add turn data from previus scenarios (bug: #11719)
* Fixed manager to initialize before gamestate in playcontroller (bug: 11935)
* Removed persistance from team configuration (bug: #10916)
* Fixed text parser again strip cr from configs. Added CR and 254 to be
escaped in campaign upload. All UMC has to be reuploaded to server
* Made automaticaly generated macro reference easier to naviagate and link to
(patch: #1076)
* Allow [unit_type] num_traits=0 to override race's num_traits.
* Small optimization of scrolling and things out of their hexes.
* Added a command-line parameters "--smallgui" to allow lower resolutions.
* Missing images are now replaced by a "men-at-work" sign (in debug-mode)
* Better pathfinding: now always prefer straight path and is also more
stable between little mouse's moves.
* Added the pango cairo dependency
* Various code cleanups
Version 1.5.1:
* campaigns:

View file

@ -16,7 +16,7 @@
alignment=lawful
advanceto=Longbowman
undead_variation=archer
cost=15
cost=14
usage=archer
description= _ "The use of archery in shooting something other than game was seen from its inception, and archers have been indispensable in warfare since time immemorial. Usually of humble origins, hailing from the peasantry or woodsmen, bowmen are competent with both a bow and a short sword, and are very common on the battlefield."
die_sound={SOUND_LIST:HUMAN_DIE}
@ -26,7 +26,7 @@
icon=attacks/sword-human-short.png
type=blade
range=melee
damage=6
damage=4
number=2
[/attack]
[attack]
@ -34,7 +34,7 @@
description=_"bow"
type=pierce
range=ranged
damage=6
damage=7
number=3
[/attack]
{DEFENSE_ANIM_RANGE "units/human-loyalists/bowman-melee-defend-2.png" "units/human-loyalists/bowman-melee-defend-1.png" {SOUND_LIST:HUMAN_HIT} melee}

View file

@ -19,6 +19,9 @@
Outfitted with only a dagger and sabre, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They take relish in dancing circles around troops like heavy infantry, mocking the weight of their full armor."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}
die_sound={SOUND_LIST:HUMAN_DIE}
[resistance]
cold=90
[/resistance]
[abilities]
{ABILITY_SKIRMISHER}
[/abilities]

View file

@ -18,6 +18,12 @@ Version 1.5.2:
* updated translations: Arabic, Chinese (Traditional), Czech, Finnish,
French, German, Greek, Italian, Lithuanian, Russian, Serbian, Slovak.
* Unit changes and balancing
* Increased the ranged attack of the Bowman from 6-3 to 7-3.
* Decreased the melee attack of the Bowman from 6-2 to 4-2.
* Decreased the cost of the Bowman from 15 to 14.
* Increased the cold resistance of the Fencer from 0% to 10%.
* User interface
* In multiplayer lobby, all unit's images are now team colored.
* Add a column for traits in the recall dialog.