SotBE: remove [ai]recruitment_pattern= in all scenarios
The new recruitment candidate action should do a better job with this by itself.
This commit is contained in:
parent
89d7b35995
commit
a6d07f2a0c
10 changed files with 0 additions and 20 deletions
|
@ -79,10 +79,6 @@
|
|||
facing=sw
|
||||
team_name=Humans
|
||||
user_team_name=_ "Humans"
|
||||
[ai]
|
||||
recruitment_pattern=scout,fighter
|
||||
[/ai]
|
||||
|
||||
|
||||
{GOLD 140 180 260}
|
||||
|
||||
|
|
|
@ -88,9 +88,6 @@
|
|||
canrecruit=yes
|
||||
facing=se
|
||||
recruit=Dwarvish Fighter, Dwarvish Thunderer, Dwarvish Scout
|
||||
[ai]
|
||||
recruitment_pattern=fighter,fighter,mixed fighter
|
||||
[/ai]
|
||||
{GOLD 100 140 180}
|
||||
team_name=Dwarves
|
||||
user_team_name=_"Dwarves"
|
||||
|
|
|
@ -170,7 +170,6 @@
|
|||
aggression=1.0
|
||||
village_value=0.0
|
||||
leader_value=50.0
|
||||
recruitment_pattern=fighter,archer,fighter,archer,scout
|
||||
[/ai]
|
||||
#ifdef EASY
|
||||
recruit=Vampire Bat, Skeleton Archer, Skeleton, Dark Adept
|
||||
|
@ -197,7 +196,6 @@
|
|||
canrecruit=yes
|
||||
recruit=Vampire Bat, Skeleton Archer, Ghost, Skeleton
|
||||
[ai]
|
||||
recruitment_pattern=fighter,archer,fighter,archer,scout
|
||||
aggression=-1.0
|
||||
[/ai]
|
||||
{GOLD 100 150 190}
|
||||
|
|
|
@ -61,7 +61,6 @@
|
|||
canrecruit=yes
|
||||
recruit=Swordsman,Fencer,Mage,Heavy Infantryman,Bowman
|
||||
[ai]
|
||||
recruitment_pattern=fighter,fighter,archer,mixed fighter
|
||||
aggression=0
|
||||
village_value=10.0
|
||||
leader_value=50.0
|
||||
|
@ -96,7 +95,6 @@
|
|||
facing=sw
|
||||
recruit=Swordsman,Fencer,Mage,Heavy Infantryman,Bowman
|
||||
[ai]
|
||||
recruitment_pattern=fighter,fighter,archer,mixed fighter
|
||||
aggression=0
|
||||
village_value=10.0
|
||||
leader_value=50.0
|
||||
|
|
|
@ -73,7 +73,6 @@
|
|||
aggression=-1.0
|
||||
village_value=50.0
|
||||
leader_value=10.0
|
||||
recruitment_pattern=fighter,fighter
|
||||
[/ai]
|
||||
#ifdef EASY
|
||||
recruit=Thief,Thug
|
||||
|
|
|
@ -70,7 +70,6 @@
|
|||
canrecruit=yes
|
||||
facing=sw
|
||||
[ai]
|
||||
recruitment_pattern=scout, scout, fighter, fighter, mixed fighter, archer, fighter
|
||||
aggression=1.0
|
||||
[/ai]
|
||||
recruit=Ogre, Orcish Grunt, Orcish Warrior, Orcish Crossbowman, Orcish Assassin, Wolf Rider
|
||||
|
|
|
@ -97,7 +97,6 @@
|
|||
facing=sw
|
||||
[ai]
|
||||
aggression=1.0
|
||||
recruitment_pattern=scout, scout, fighter, fighter, fighter, healer, archer
|
||||
[goal]
|
||||
name=target
|
||||
[criteria]
|
||||
|
@ -122,7 +121,6 @@
|
|||
side=3
|
||||
canrecruit=yes
|
||||
[ai]
|
||||
recruitment_pattern=scout, fighter, fighter, fighter, mixed fighter
|
||||
aggression=1.0
|
||||
villages_per_scout=10
|
||||
[goal]
|
||||
|
|
|
@ -73,7 +73,6 @@
|
|||
facing=sw
|
||||
[ai]
|
||||
aggression=1.0
|
||||
recruitment_pattern=scout, scout, fighter, fighter, fighter, healer, archer
|
||||
grouping=no
|
||||
recruitment_ignore_bad_combat=yes
|
||||
recruitment_ignore_bad_movement=yes
|
||||
|
@ -96,7 +95,6 @@
|
|||
side=3
|
||||
canrecruit=yes
|
||||
[ai]
|
||||
recruitment_pattern=scout, scout, scout, fighter, fighter, mixed fighter, mixed fighter
|
||||
aggression=1.0
|
||||
caution=0.0
|
||||
villages_per_scout=0
|
||||
|
@ -126,7 +124,6 @@
|
|||
facing=sw
|
||||
[ai]
|
||||
aggression=1.0
|
||||
recruitment_pattern=fighter, archer, mixed fighter
|
||||
grouping=no
|
||||
recruitment_ignore_bad_combat=yes
|
||||
recruitment_ignore_bad_movement=yes
|
||||
|
|
|
@ -101,7 +101,6 @@
|
|||
user_team_name=_"Villains"
|
||||
{GOLD 800 900 1000}
|
||||
[ai]
|
||||
recruitment_pattern=scout,scout,fighter,archer,fighter,archer,mixed fighter,mixed fighter,healer
|
||||
leader_value=50.0
|
||||
villages_per_scout=10
|
||||
[goal]
|
||||
|
|
|
@ -90,7 +90,6 @@
|
|||
user_team_name=_"Villains"
|
||||
{GOLD 800 900 1000}
|
||||
[ai]
|
||||
recruitment_pattern=scout,scout,fighter,archer,fighter,archer,mixed fighter,mixed fighter,healer
|
||||
leader_value=50.0
|
||||
villages_per_scout=10
|
||||
[goal]
|
||||
|
|
Loading…
Add table
Reference in a new issue