Test scenario: Use progressive syntax for fire animation

[ci skip]
This commit is contained in:
Wedge009 2022-07-13 13:11:00 +10:00
parent 2424d5705f
commit a6c57d014d

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@ -2740,12 +2740,12 @@ For game purposes, the races group into factions; for example, orcs often cooper
[item]
x,y=9,1
# This doesn't work, image doesn't do animation
#image="scenery/fire1.png~CS(0,0,50):150,scenery/fire2.png~CS(0,0,50):150,scenery/fire3.png~CS(0,0,50):150,scenery/fire4.png~CS(0,0,50):150,scenery/fire5.png~CS(0,0,50):150,scenery/fire6.png~CS(0,0,50):150,scenery/fire7.png~CS(0,0,50):150,scenery/fire8.png~CS(0,0,50):150"
#image="scenery/fire[1~8].png~CS(0,0,50):150"
image="scenery/fire1.png~CS(0,0,50)"
[/item]
[item]
x,y=11,1
halo="scenery/fire1.png~CS(0,0,50):150,scenery/fire2.png~CS(0,0,50):150,scenery/fire3.png~CS(0,0,50):150,scenery/fire4.png~CS(0,0,50):150,scenery/fire5.png~CS(0,0,50):150,scenery/fire6.png~CS(0,0,50):150,scenery/fire7.png~CS(0,0,50):150,scenery/fire8.png~CS(0,0,50):150"
halo="scenery/fire[1~8].png~CS(0,0,50):150"
[/item]
[item]
@ -2759,7 +2759,7 @@ For game purposes, the races group into factions; for example, orcs often cooper
[item]
x,y=10,10
halo="scenery/fire1.png:150,scenery/fire2.png:150,scenery/fire3.png:150,scenery/fire4.png:150,scenery/fire5.png:150,scenery/fire6.png:150,scenery/fire7.png:150,scenery/fire8.png:150"
halo="scenery/fire[1~8].png:150"
[/item]
[event]