Test scenario: Use progressive syntax for fire animation
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1 changed files with 3 additions and 3 deletions
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@ -2740,12 +2740,12 @@ For game purposes, the races group into factions; for example, orcs often cooper
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[item]
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x,y=9,1
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# This doesn't work, image doesn't do animation
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#image="scenery/fire1.png~CS(0,0,50):150,scenery/fire2.png~CS(0,0,50):150,scenery/fire3.png~CS(0,0,50):150,scenery/fire4.png~CS(0,0,50):150,scenery/fire5.png~CS(0,0,50):150,scenery/fire6.png~CS(0,0,50):150,scenery/fire7.png~CS(0,0,50):150,scenery/fire8.png~CS(0,0,50):150"
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#image="scenery/fire[1~8].png~CS(0,0,50):150"
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image="scenery/fire1.png~CS(0,0,50)"
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[/item]
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[item]
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x,y=11,1
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halo="scenery/fire1.png~CS(0,0,50):150,scenery/fire2.png~CS(0,0,50):150,scenery/fire3.png~CS(0,0,50):150,scenery/fire4.png~CS(0,0,50):150,scenery/fire5.png~CS(0,0,50):150,scenery/fire6.png~CS(0,0,50):150,scenery/fire7.png~CS(0,0,50):150,scenery/fire8.png~CS(0,0,50):150"
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halo="scenery/fire[1~8].png~CS(0,0,50):150"
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[/item]
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[item]
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@ -2759,7 +2759,7 @@ For game purposes, the races group into factions; for example, orcs often cooper
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[item]
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x,y=10,10
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halo="scenery/fire1.png:150,scenery/fire2.png:150,scenery/fire3.png:150,scenery/fire4.png:150,scenery/fire5.png:150,scenery/fire6.png:150,scenery/fire7.png:150,scenery/fire8.png:150"
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halo="scenery/fire[1~8].png:150"
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[/item]
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[event]
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