TRoW S15: correct side numbers in AI setup
This is not technically necessary as this value is overridden when used inside a [side] tag, but it seems cleaner that way.
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1 changed files with 6 additions and 6 deletions
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@ -98,7 +98,7 @@
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{NO_SCOUTS}
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recruitment_pattern=fighter,mixed fighter,fighter,mixed fighter,scout
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{MODIFY_AI_ADD_CANDIDATE_ACTION 2 main_loop (
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{MODIFY_AI_ADD_CANDIDATE_ACTION 3 main_loop (
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[candidate_action]
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engine=lua
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name=retreat
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@ -107,7 +107,7 @@
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location="campaigns/The_Rise_Of_Wesnoth/ai/ca_retreat.lua"
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[/candidate_action]
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)}
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{MODIFY_AI_ADD_CANDIDATE_ACTION 2 main_loop (
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{MODIFY_AI_ADD_CANDIDATE_ACTION 3 main_loop (
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[candidate_action]
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engine=lua
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name=aggressive_attack_no_suicide
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@ -117,7 +117,7 @@
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[/candidate_action]
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)}
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{MODIFY_AI_DELETE_CANDIDATE_ACTION 3 main_loop high_xp_attack}
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{MODIFY_AI_DELETE_CANDIDATE_ACTION 2 main_loop combat}
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{MODIFY_AI_DELETE_CANDIDATE_ACTION 3 main_loop combat}
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[/ai]
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{FLAG_VARIANT knalgan}
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[/side]
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@ -141,7 +141,7 @@
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{NO_SCOUTS}
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recruitment_pattern=fighter,archer,mixed fighter,mixed fighter
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{MODIFY_AI_ADD_CANDIDATE_ACTION 2 main_loop (
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{MODIFY_AI_ADD_CANDIDATE_ACTION 4 main_loop (
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[candidate_action]
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engine=lua
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name=retreat
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@ -150,7 +150,7 @@
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location="campaigns/The_Rise_Of_Wesnoth/ai/ca_retreat.lua"
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[/candidate_action]
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)}
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{MODIFY_AI_ADD_CANDIDATE_ACTION 2 main_loop (
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{MODIFY_AI_ADD_CANDIDATE_ACTION 4 main_loop (
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[candidate_action]
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engine=lua
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name=aggressive_attack_no_suicide
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@ -160,7 +160,7 @@
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[/candidate_action]
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)}
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{MODIFY_AI_DELETE_CANDIDATE_ACTION 4 main_loop high_xp_attack}
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{MODIFY_AI_DELETE_CANDIDATE_ACTION 2 main_loop combat}
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{MODIFY_AI_DELETE_CANDIDATE_ACTION 4 main_loop combat}
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[/ai]
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{FLAG_VARIANT long}
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[/side]
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