Change the default alpha transparency of hp/xp bar from 0.7 to 0.8...

...(used when a unit is not under the mouse, 1.0 continue to be used
in this case) This helps a little to avoid confusion with a colored
background partially visible under the bar (like reported in bug
#11030) PS: bars a bit more visible but seems still ok (if you can
notice the change).  Using always 1.0 is possible and more KISS but
looked less nice IMO
This commit is contained in:
Ali El Gariani 2008-02-13 23:30:16 +00:00
parent 0464c67d1f
commit a69ada3bc6

View file

@ -1831,7 +1831,7 @@ void unit::redraw_unit(game_display& disp, const gamemap::location& loc)
#endif
const int hp_bar_height = static_cast<int>(max_hitpoints()*game_config::hp_bar_scaling);
const fixed_t bar_alpha = loc == disp.mouseover_hex() ? ftofxp(1.0): ftofxp(0.7);
const fixed_t bar_alpha = loc == disp.mouseover_hex() ? ftofxp(1.0): ftofxp(0.8);
disp.draw_bar(*energy_file, xsrc+bar_shift, ysrc_adjusted, hp_bar_height, unit_energy,hp_color(), bar_alpha);