Port NR tracks to the AOI bigmap

[skip ci]
This commit is contained in:
aquileia 2015-01-25 03:01:27 +01:00
parent 30e2beb867
commit a694169330
22 changed files with 290 additions and 241 deletions

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@ -46,7 +46,7 @@ Version 1.13.0-dev:
* Eras, mods, and options are now available for sp campaigns.
* Fix sighted events firing too early in several scenarios. Fixes bug #22466
* Use the new bigmaps for A Tale of Two Brothers, Delfadors Memoirs, The
Hammer of Thursagan and the epilogue of Legend of Wesmere.
Hammer of Thursagan, Northern Rebirth and the epilogue of Legend of Wesmere.
* Descent into Darkness:
* Fixed various issues with player and enemy gold and income in
'Descent into Darkness'.

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@ -13,53 +13,78 @@
[story]
[part]
story= _ "Far to the north of Wesnoth, and hard by the dwarven caves of Knalga, there was once a thriving mixed community known as Dwarven Doors. Food, wood, and cloth from all over Wesnoth and many elvish lands as well were brought here to be sold to the dwarves, while ores, metals and worked dwarven manufactures were bought here to be traded throughout the surface nations. Dwarves and humans worked and lived side by side; even the elves who came to trade mingled more with the other kindred races than was common elsewhere. Dwarven Doors grew populous and wealthy."
{NR_BIGMAP}
{PROLOGUE_STAGE1}
[/part]
[part]
story= _ "The dwarves of Knalga, cannily reckoning the gains from trade, built strong fortifications around Dwarven Doors. The people who called it home, dwarven and human alike, knew that the wealth of their city might arouse envy from afar — hence they kept their weapons sharp, and reckoned themselves well able to fight off any bandit gang or petty warlord that could arise in the thinly-settled northlands."
{NR_BIGMAP}
{PROLOGUE_STAGE1_END}
[/part]
[part]
story= _ "For many years it was indeed so. Dwarven Doors was a peaceful and prosperous place. Until the orcs came..."
{NR_BIGMAP}
{PROLOGUE_STAGE1_END}
[/part]
[part]
story= _ "The raids were mere probes, at first, and the orcs mere rabble. But they grew more numerous, and threatening, and the raiding parties became war-bands and then companies. Then there arose a great warlord among the Bloody Sword tribe, the chieftain called Khazg Black-Tusk; and he raised an army, and besieged Dwarven Doors."
{NR_BIGMAP}
{PROLOGUE_STAGE1_END}
[/part]
[part]
# wmllint: local spelling unthreatened
story= _ "It was a time of doom and great deeds, of fire and blood and slaughter. The men and dwarves of the city fought valiantly. But there were always, it seemed, more orcs to replace the slain, while the defenders could find no succor. Pleas for help went unheeded in other lands, for they were far away and felt unthreatened by the orcs, and were wrapped up in their own affairs and struggles."
{NR_BIGMAP}
{PROLOGUE_STAGE1_END}
[/part]
[part]
story= _ "After a year and a day of grim battle the city fell. Its streets ran with gore. The dwarves were pushed back into the caverns of Knalga, while the humans of Dwarven Doors who survived the sack were enslaved by the orcs. Cut off from contact with the surface, the dwarves of Knalga fought on, but knew their utter subjugation could not be averted forever."
{NR_BIGMAP}
{PROLOGUE_STAGE1_END}
[/part]
[part]
story= _ "Dark years passed; human generations grew up in slavery, and came near to forgetting that their ancestors had been free — and might have completely forgotten were it not for a fateful day in 518YW. That day that changed the lives of the people of Dwarven Doors — forever."
{NR_BIGMAP}
{PROLOGUE_STAGE1_END}
[/part]
[part]
# wmllint: local spelling dispiritedly
story= _ "It was an early spring day like any other; the humans — joyless beneath the orcish whip — were dispiritedly planting the yearly crop. All at once, the war-drums of the orcs began pounding; harsh war-cries sounded as orcs mustered to gather their weapons and man their posts. Startled, the peasants looked around in alarm, and that was when they saw him."
{NR_BIGMAP}
{PROLOGUE_STAGE1_END}
[/part]
[part]
story= _ "He came charging out of the woods, his cape streaming in the breeze, his sword flashing quicker than thought, and all around him, the hated orcs fell. To his right fought an elderly mage whose deep voice boomed incantations over the clamor of the battle while the very earth shook with the power of his spells. To his left, glowing with faerie fire, was a great lord of the elves. They were followed closely and supported by a small but powerful elvish army."
{NR_BIGMAP}
{PROLOGUE_STAGE1_END}
[/part]
[part]
#po: tyrant -> Queen Asheviere from Heir to the Throne.
story= _ "Word quickly spread among the humans that this hero was none other than Prince Konrad of Wesnoth, faring to the ruins of Knalga to retrieve the Sceptre of Fire and use it to save his homeland from the rule of a tyrant, and they stood, rooted to their places in awe."
{NR_BIGMAP}
{PROLOGUE_STAGE1_END}
[/part]
[part]
story= _ "As quickly as it had begun, it was over. Konrad reached the entrance to the tunnels and ushered his men through. Then he turned one last time to face the peasants. Raising his sword in salute and farewell, he called out to them: <i>“Hold fast your hope, for one day you shall be free!”</i> Then he was gone."
{NR_BIGMAP}
{PROLOGUE_STAGE1_END}
[/part]
[part]
story= _ "After that day, nothing could be the same. Hope rose in their hearts like a flame long-smothered but rekindled. The brightest and boldest of them began to plan and to train in secret. And the orcish masters, grown stupid from their own arrogance, did not see."
{NR_BIGMAP}
{PROLOGUE_STAGE1_END}
[/part]
[part]
# wmllint: local spelling weaponsmith
story= _ "There was one among these peasants named Tallin. He had been a little child, barely out of his mothers arms, when Konrad broke the Orcish host. But he never forgot that day. His father was a weaponsmith, his family used less brutally than most because the orcish masters put more value on that craft. In secret, his mother even taught him letters. As the boy grew to young manhood, he could touch blades, and dream. And he did."
{NR_BIGMAP}
{PROLOGUE_STAGE1_END}
[/part]
[part]
story= _ "Then one day AlTar, the current master of Dwarven Doors, was attacked by a neighboring tribe of orcs. Tallin seized his moment. Using knowledge born of years of watching, listening and planning, he managed to steal a few weapons and a small amount of AlTars gold. He fled to an abandoned ruin in the forest to rally his fellow peasants."
[/part]
[part]
{NR_BIGMAP}
{REVOLT_STAGE1}
show_title=yes
{TO_BREAKING_THE_CHAINS}
[/part]
[/story]

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@ -32,6 +32,7 @@
story= _ "Faced with certain destruction at the hands of the orcs, or a fate unknown in the caves of Knalga, Tallin chose the latter. The people quickly gathered together and collected whatever food and weapons they could and plunged into the darkness of the caves."
[/part]
[/story]
{NR_TRACK {REVOLT_STAGE2}}
map_data="{campaigns/Northern_Rebirth/maps/02_Infested_Caves.map}"
{TURNS 55 50 45}

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@ -96,11 +96,8 @@
background=portraits/Hamel.png
scale_background=no
[/part]
[part]
show_title=yes
{TO_TO_THE_MINES}
[/part]
[/story]
{NR_TRACK {REVOLT_STAGE3}}
map_data="{campaigns/Northern_Rebirth/maps/03_To_the_Mines.map}"
{TURNS 36 30 24}

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@ -126,6 +126,7 @@
story= _ "It was decided that Tallins men should sally forth to meet the orcs, while Hamels held open their retreat into the caves."
[/part]
[/story]
{NR_TRACK {REVOLT_STAGE4}}
# Players side, capture some villages before the start
[side]

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@ -184,10 +184,13 @@
story= _ "So it shall be. Now how exactly do we get to this mountain pass?"
background=portraits/Tallin.png
[/part]
[/story]
[story]
[part]
story= _ "And so Tallin and his party set out to secure the help of the mages."
{NR_BIGMAP}
{REVOLT_STAGE5}
show_title=yes
{TO_SETTLING_DISPUTES}
[/part]
[/story]

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@ -19,6 +19,8 @@
[story]
[part]
story= _ "After securing the help of the two lich-mages, the party returned to Knalga."
{NR_BIGMAP}
{REVOLT_STAGE6}
[/part]
{STORY_PART_HAMEL (_ "Och, that was a piece o good work, lad, getting both the lich-mages and Stalrag on our side. Now lets plan our way to bringing Rakshas down...")}
@ -118,11 +120,8 @@
story= _ "Then to arms, men! For Knalga and the princess!"
background=portraits/Tallin.png
[/part]
[part]
show_title=yes
{TO_ELVISH_PRINCESS}
[/part]
[/story]
{NR_TRACK {RECOVERY_STAGE1}}
# Prestart event, set objectives
[event]

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@ -13,6 +13,8 @@
{EXTRA_SCENARIO_MUSIC "the_dangerous_symphony.ogg"}
{EXTRA_SCENARIO_MUSIC "underground.ogg"}
{NR_TRACK {RECOVERY_STAGE2}}
# Players side
[side]
type=Lieutenant

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@ -21,6 +21,8 @@
[story]
[part]
story= _ "Puzzled by the presence of trolls so close to the dwarvish defenses, the party quickly made their way back to Knalga."
{NR_BIGMAP}
{RECOVERY_STAGE3}
music=sad.ogg
[/part]
[part]
@ -296,11 +298,8 @@
[/if]
[/else]
[/if]
[part]
show_title=yes
{TO_STOLEN_GOLD}
[/part]
[/story]
{NR_TRACK {RECOVERY_STAGE4}}
# Players side
[side]

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@ -20,10 +20,10 @@
[/part]
[part]
story= _ "Following the bank of a river, they soon entered a valley. At the mouth of the valley there loomed the massive orcish fortress of Angthurim."
show_title=yes
{TO_EASTERN_FLANK}
[/part]
[/story]
{NR_TRACK {RECOVERY_STAGE5}}
# Players side
[side]
type=Lieutenant

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@ -113,10 +113,9 @@
[/part]
[part]
story= _ "It seemed to the gryphon that the elves were sore beset. The party quickly turned south and plunged into the forest."
show_title=yes
{TO_GET_THE_GOLD}
[/part]
[/story]
{NR_TRACK ({RECOVERY_COMPLETE} {ELVES_STAGE1}) }
# Players side - Tallin
[side]
@ -297,6 +296,11 @@
[event]
name=start
# remember we went this way
[set_variable]
name=path_get_the_gold
value=yes
[/set_variable]
# Recall heroes
#TODO what does this?
[role]

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@ -30,11 +30,9 @@
[part]
story= _ "The idea was to completely surround Rakshas on all sides, cutting off any chance of escape or reinforcements."
[/part]
[part]
show_title=yes
{TO_SHOWDOWN}
[/part]
[/story]
{NR_TRACK {SHOWDOWN_STAGE1}}
# Players side - Tallin
[side]
type=Lieutenant

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@ -0,0 +1,230 @@
#textdomain wesnoth-nr
# wmllint: no translatables
#define NR_BIGMAP
[background_layer]
image=maps/background.jpg
scale_vertically=yes
scale_horizontally=no
keep_aspect_ratio=yes
[/background_layer]
[background_layer]
image=maps/nr.png
scale_vertically=yes
scale_horizontally=no
keep_aspect_ratio=yes
base_layer=yes
[/background_layer]
#enddef
#define NR_TRACK STAGE
[story]
[part]
show_title=yes
{NR_BIGMAP}
{STAGE}
[/part]
[/story]
#enddef
#define SHOWDOWN_STAGE1
[if]
[variable]
name=path_get_the_gold
equals=yes
[/variable]
[then]
{RECOVERY_COMPLETE}
{ELVES_STAGE2}
[/then]
[else]
{RECOVERY_COMPLETE}
{ALONE_STAGE1}
[/else]
[/if]
#enddef
# trackplacer: tracks begin
#
# Hand-hack this section strictly at your own risk.
#
# trackplacer: map=data/campaigns/Northern_Rebirth/images/maps/nr.png
#
#define PROLOGUE_STAGE1
{NEW_REST 1001 619}
#enddef
#define PROLOGUE_STAGE1_END
{OLD_REST 1001 619}
#enddef
#define REVOLT_STAGE1
{NEW_BATTLE 997 623}
#enddef
#define REVOLT_STAGE2
{OLD_BATTLE 997 623}
{NEW_BATTLE 1005 603}
#enddef
#define REVOLT_STAGE3
{OLD_BATTLE 997 623}
{OLD_BATTLE 1005 603}
{NEW_JOURNEY 1006 584}
{NEW_BATTLE 1007 567}
#enddef
#define REVOLT_STAGE4
{OLD_BATTLE 997 623}
{OLD_BATTLE 1005 603}
{OLD_JOURNEY 1006 584}
{OLD_BATTLE 1007 567}
{NEW_JOURNEY 1006 584}
{NEW_JOURNEY 1005 603}
{NEW_BATTLE 997 623}
#enddef
#define REVOLT_STAGE5
{OLD_BATTLE 997 623}
{OLD_BATTLE 1005 603}
{OLD_JOURNEY 1006 584}
{OLD_BATTLE 1007 567}
{NEW_JOURNEY 1005 603}
{NEW_JOURNEY 1021 589}
{NEW_JOURNEY 1044 583}
{NEW_JOURNEY 1065 574}
{NEW_JOURNEY 1077 560}
{NEW_BATTLE 1099 555}
#enddef
#define REVOLT_STAGE6
{OLD_BATTLE 997 623}
{OLD_BATTLE 1005 603}
{OLD_JOURNEY 1006 584}
{OLD_BATTLE 1007 567}
{OLD_JOURNEY 1021 589}
{OLD_JOURNEY 1044 583}
{OLD_JOURNEY 1065 574}
{OLD_JOURNEY 1077 560}
{OLD_BATTLE 1099 555}
{NEW_JOURNEY 1077 560}
{NEW_JOURNEY 1065 574}
{NEW_JOURNEY 1044 583}
{NEW_JOURNEY 1021 589}
{NEW_REST 1012 600}
#enddef
#define RECOVERY_STAGE1
{OLD_REST 1012 600}
{NEW_JOURNEY 986 596}
{NEW_JOURNEY 968 589}
{NEW_JOURNEY 947 593}
{NEW_JOURNEY 925 588}
{NEW_BATTLE 915 570}
#enddef
#define RECOVERY_STAGE2
{OLD_REST 1012 600}
{OLD_JOURNEY 986 596}
{OLD_JOURNEY 968 589}
{OLD_JOURNEY 947 593}
{OLD_JOURNEY 925 588}
{OLD_BATTLE 915 570}
{NEW_JOURNEY 925 588}
{NEW_JOURNEY 947 593}
{NEW_BATTLE 968 589}
#enddef
#define RECOVERY_STAGE3
{OLD_REST 1012 600}
{OLD_JOURNEY 986 596}
{OLD_JOURNEY 968 589}
{OLD_JOURNEY 947 593}
{OLD_JOURNEY 925 588}
{OLD_BATTLE 915 570}
{OLD_BATTLE 968 589}
{NEW_JOURNEY 986 596}
{NEW_REST 1012 600}
#enddef
#define RECOVERY_STAGE4
{OLD_REST 1012 600}
{OLD_JOURNEY 986 596}
{OLD_JOURNEY 968 589}
{OLD_JOURNEY 947 593}
{OLD_JOURNEY 925 588}
{OLD_BATTLE 915 570}
{OLD_BATTLE 968 589}
{NEW_JOURNEY 1022 618}
{NEW_JOURNEY 1033 633}
{NEW_JOURNEY 1028 651}
{NEW_BATTLE 1015 672}
#enddef
#define RECOVERY_STAGE5
{OLD_REST 1012 600}
{OLD_JOURNEY 986 596}
{OLD_JOURNEY 968 589}
{OLD_JOURNEY 947 593}
{OLD_JOURNEY 925 588}
{OLD_BATTLE 915 570}
{OLD_BATTLE 968 589}
{OLD_JOURNEY 1022 618}
{OLD_JOURNEY 1033 633}
{OLD_JOURNEY 1028 651}
{OLD_BATTLE 1015 672}
{NEW_JOURNEY 988 672}
{NEW_JOURNEY 964 664}
{NEW_JOURNEY 930 661}
{NEW_JOURNEY 908 649}
{NEW_BATTLE 897 628}
#enddef
#define RECOVERY_COMPLETE
{OLD_REST 1012 600}
{OLD_JOURNEY 986 596}
{OLD_JOURNEY 968 589}
{OLD_JOURNEY 947 593}
{OLD_JOURNEY 925 588}
{OLD_BATTLE 915 570}
{OLD_BATTLE 968 589}
{OLD_JOURNEY 1022 618}
{OLD_JOURNEY 1033 633}
{OLD_JOURNEY 1028 651}
{OLD_BATTLE 1015 672}
{OLD_JOURNEY 988 672}
{OLD_JOURNEY 964 664}
{OLD_JOURNEY 930 661}
{OLD_JOURNEY 908 649}
{OLD_BATTLE 897 628}
#enddef
#define ELVES_STAGE1
{NEW_JOURNEY 885 651}
{NEW_JOURNEY 882 674}
{NEW_BATTLE 877 699}
#enddef
#define ELVES_STAGE2
{OLD_JOURNEY 885 651}
{OLD_JOURNEY 882 674}
{OLD_BATTLE 877 699}
{NEW_JOURNEY 862 669}
{NEW_JOURNEY 850 642}
{NEW_JOURNEY 835 616}
{NEW_JOURNEY 816 593}
{NEW_JOURNEY 796 579}
{NEW_JOURNEY 765 573}
{NEW_BATTLE 737 563}
#enddef
#define ALONE_STAGE1
{NEW_JOURNEY 867 611}
{NEW_JOURNEY 846 597}
{NEW_JOURNEY 823 587}
{NEW_JOURNEY 796 579}
{NEW_JOURNEY 765 573}
{NEW_BATTLE 737 563}
#enddef
# trackplacer: tracks end

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@ -1,215 +0,0 @@
#textdomain wesnoth-nr
# trackplacer: tracks begin
#
# Hand-hack this section strictly at your own risk.
#
# trackplacer: map=data/core/images/maps/wesnoth.png
#
#define REVOLT_STAGE1
{NEW_BATTLE 526 225}
#enddef
#define REVOLT_STAGE1_END
{NEW_BATTLE 526 225}
#enddef
#define REVOLT_STAGE2
{OLD_BATTLE 526 225}
{NEW_BATTLE 524 213}
#enddef
#define REVOLT_STAGE2_END
{OLD_BATTLE 526 225}
{NEW_BATTLE 524 213}
#enddef
#define REVOLT_STAGE3
{OLD_BATTLE 526 225}
{OLD_BATTLE 524 213}
{NEW_JOURNEY 536 205}
{NEW_JOURNEY 545 208}
{NEW_JOURNEY 554 208}
{NEW_JOURNEY 563 201}
{NEW_BATTLE 569 191}
#enddef
#define REVOLT_STAGE3_END
{OLD_BATTLE 526 225}
{OLD_BATTLE 524 213}
{OLD_JOURNEY 536 205}
{OLD_JOURNEY 545 208}
{OLD_JOURNEY 554 208}
{OLD_JOURNEY 563 201}
{NEW_BATTLE 569 191}
#enddef
#define REVOLT_COMPLETE
{OLD_BATTLE 526 225}
{OLD_BATTLE 524 213}
{OLD_JOURNEY 536 205}
{OLD_JOURNEY 545 208}
{OLD_JOURNEY 554 208}
{OLD_JOURNEY 563 201}
{OLD_BATTLE 569 191}
#enddef
#define RESCUE_STAGE1
{NEW_JOURNEY 517 221}
{NEW_BATTLE 504 215}
#enddef
#define RESCUE_STAGE1_END
{OLD_JOURNEY 517 221}
{NEW_BATTLE 504 215}
#enddef
#define RESCUE_COMPLETE
{OLD_JOURNEY 517 221}
{OLD_BATTLE 504 215}
#enddef
#define RECOVERY_STAGE1
{NEW_JOURNEY 526 236}
{NEW_JOURNEY 529 245}
{NEW_BATTLE 530 256}
#enddef
#define RECOVERY_STAGE1_END
{OLD_JOURNEY 526 236}
{OLD_JOURNEY 529 245}
{NEW_BATTLE 530 256}
#enddef
#define RECOVERY_STAGE2
{OLD_JOURNEY 526 236}
{OLD_JOURNEY 529 245}
{OLD_BATTLE 530 256}
{NEW_JOURNEY 520 257}
{NEW_BATTLE 509 266}
#enddef
#define RECOVERY_STAGE2_END
{OLD_JOURNEY 526 236}
{OLD_JOURNEY 529 245}
{OLD_BATTLE 530 256}
{OLD_JOURNEY 520 257}
{NEW_BATTLE 509 266}
#enddef
#define RECOVERY_STAGE3
{OLD_JOURNEY 526 236}
{OLD_JOURNEY 529 245}
{OLD_BATTLE 530 256}
{OLD_JOURNEY 520 257}
{OLD_BATTLE 509 266}
{NEW_JOURNEY 498 264}
{NEW_JOURNEY 485 261}
{NEW_JOURNEY 474 258}
{NEW_BATTLE 462 257}
#enddef
#define RECOVERY_STAGE3_END
{OLD_JOURNEY 526 236}
{OLD_JOURNEY 529 245}
{OLD_BATTLE 530 256}
{OLD_JOURNEY 520 257}
{OLD_BATTLE 509 266}
{OLD_JOURNEY 498 264}
{OLD_JOURNEY 485 261}
{OLD_JOURNEY 474 258}
{NEW_BATTLE 462 257}
#enddef
#define RECOVERY_COMPLETE
{OLD_JOURNEY 526 236}
{OLD_JOURNEY 529 245}
{OLD_BATTLE 530 256}
{OLD_JOURNEY 520 257}
{OLD_BATTLE 509 266}
{OLD_JOURNEY 498 264}
{OLD_JOURNEY 485 261}
{OLD_JOURNEY 474 258}
{OLD_BATTLE 462 257}
#enddef
# trackplacer: tracks end
# There isn't enough territory traversed in this campaign to make a map
# very interesting (so much of it happens underground) but let's set
# a good example for future campaign developers.
#define TO_BREAKING_THE_CHAINS
background=maps/wesnoth.png
{REVOLT_STAGE1}
#enddef
# Infested Caves doesn't need a separate map.
#define TO_TO_THE_MINES
background=maps/wesnoth.png
# "a few miles north" of the infested caves.
{REVOLT_STAGE2}
#enddef
# Clearing The Mines and The Pursuit don't need maps.
#define TO_OLD_FRIEND
background=maps/wesnoth.png
# Back at Knalga again
{REVOLT_STAGE1}
#enddef
#define TO_SETTLING_DISPUTES
background=maps/wesnoth.png
# Takes place at "Higbrook Pass", direction not specified.
{REVOLT_STAGE3}
#enddef
#define TO_ELVISH_PRINCESS
background=maps/wesnoth.png
# To the castle of Bitterhold, a days march northwest of Knalga
{RESCUE_STAGE1}
#enddef
# Introductions doesn't beed a separate map.
#define TO_STOLEN_GOLD
background=maps/wesnoth.png
# The trolls' trail leads south from Knalga
{RECOVERY_STAGE1}
#enddef
#define TO_EASTERN_FLANK
background=maps/wesnoth.png
# Direction not specified here. To the grim forttress of Angthurim!
{RECOVERY_STAGE2}
#enddef
#define TO_GET_THE_GOLD
background=maps/wesnoth.png
# Rakshas fled further south
{RECOVERY_STAGE2}
#enddef
#define TO_SHOWDOWN
background=maps/wesnoth.png
# Rakshas's trail curves west to the showdown.
{RECOVERY_STAGE3}
#enddef
# Epilog doesn't beed a separate map.
# trackplacer: epilog begins
#undef REVOLT_STAGE1_END
#undef REVOLT_STAGE2_END
#undef REVOLT_STAGE3_END
#undef REVOLT_COMPLETE
#undef RESCUE_STAGE1_END
#undef RESCUE_COMPLETE
#undef RECOVERY_STAGE1_END
#undef RECOVERY_STAGE2_END
#undef RECOVERY_STAGE3_END
#undef RECOVERY_COMPLETE
# trackplacer: epilog ends

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@ -7,6 +7,7 @@ ok ¦data/campaigns/Descent_Into_Darkness/images/maps/l10n/de/did--overla
ok ¦data/campaigns/Eastern_Invasion/images/maps/l10n/de/ei--overlay.png¦ 9ce99e39e9a54b28019e399879762885 3ca6988963d24be3f4f6cd8be2de2296df87919
ok ¦data/campaigns/Heir_To_The_Throne/images/maps/l10n/de/httt--overlay.png¦ c6a61abdc02a22a1279d6e86d2d988d0 bbace6d70c9021bea33fd06eb40ae5c793099d2
ok ¦data/campaigns/Liberty/images/maps/l10n/de/liberty--overlay.png¦ f95afb953e44122ded647dcb4d414aa5 3ca6988963d24be3f4f6cd8be2de2296df87919
ok ¦data/campaigns/Northern_Rebirth/images/maps/l10n/de/nr--overlay.png¦ 566caef8841ce7ea42b49e436230f6bb a3b14e767064ba27b97a9a316da9301d88e64b0
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@ -44,6 +45,7 @@ ok ¦images/misc/l10n/fr/logo.png¦ f109b391406d55b33ab1f6bb96b33336 48
# gd
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ok ¦data/campaigns/Northern_Rebirth/images/maps/l10n/gd/nr--overlay.png¦ 566caef8841ce7ea42b49e436230f6bb a3b14e767064ba27b97a9a316da9301d88e64b0
ok ¦data/campaigns/The_South_Guard/images/maps/l10n/gd/tsg--overlay.png¦ b6794ada1484eef485bbede267d8f1d0 bbace6d70c9021bea33fd06eb40ae5c793099d2
fuzzy ¦data/core/images/help/l10n/gd/hpxp.png¦ b0984c245040663b8f14fe1ea9f66456 48839
fuzzy ¦data/core/images/help/l10n/gd/recruit.png¦ ddc425468344909e7b59065a658f3524 48839
@ -59,6 +61,7 @@ ok ¦data/campaigns/Dead_Water/images/maps/l10n/gl/dw--overlay.png¦ b65
ok ¦data/campaigns/Descent_Into_Darkness/images/maps/l10n/gl/did--overlay.png¦ 6b31cd94d40c8b0d02bb5e008af0bf84 a3b14e767064ba27b97a9a316da9301d88e64b0
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ok ¦data/campaigns/The_Rise_Of_Wesnoth/images/story/l10n/gl/trow-logo.png¦ 591ed63c8eac31ea6549848dbed29143 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
@ -97,6 +100,7 @@ ok ¦images/misc/l10n/la/logo.png¦ f109b391406d55b33ab1f6bb96b33336 48
ok ¦data/campaigns/An_Orcish_Incursion/images/maps/l10n/lt/aoi--overlay.png¦ 566caef8841ce7ea42b49e436230f6bb a3b14e767064ba27b97a9a316da9301d88e64b05
ok ¦data/campaigns/Descent_Into_Darkness/images/maps/l10n/lt/did--overlay.png¦ 6b31cd94d40c8b0d02bb5e008af0bf84 a3b14e767064ba27b97a9a316da9301d88e64b05
ok ¦data/campaigns/Heir_To_The_Throne/images/maps/l10n/lt/httt--overlay.png¦ c6a61abdc02a22a1279d6e86d2d988d0 bbace6d70c9021bea33fd06eb40ae5c793099d2f
ok ¦data/campaigns/Northern_Rebirth/images/maps/l10n/lt/nr--overlay.png¦ 566caef8841ce7ea42b49e436230f6bb a3b14e767064ba27b97a9a316da9301d88e64b0
ok ¦data/campaigns/The_Rise_Of_Wesnoth/images/story/l10n/lt/trow-logo.png¦ 591ed63c8eac31ea6549848dbed29143 48839
ok ¦data/campaigns/The_South_Guard/images/maps/l10n/lt/tsg--overlay.png¦ b6794ada1484eef485bbede267d8f1d0 bbace6d70c9021bea33fd06eb40ae5c793099d2f
fuzzy ¦data/core/images/help/l10n/lt/hpxp.png¦ b0984c245040663b8f14fe1ea9f66456 48839
@ -117,6 +121,7 @@ ok ¦data/campaigns/Dead_Water/images/maps/l10n/pt/dw--overlay.png¦ b65
ok ¦data/campaigns/Descent_Into_Darkness/images/maps/l10n/pt/did--overlay.png¦ 6b31cd94d40c8b0d02bb5e008af0bf84 a3b14e767064ba27b97a9a316da9301d88e64b0
ok ¦data/campaigns/Heir_To_The_Throne/images/maps/l10n/pt/httt--overlay.png¦ c6a61abdc02a22a1279d6e86d2d988d0 bbace6d70c9021bea33fd06eb40ae5c793099d2
ok ¦data/campaigns/Liberty/images/maps/l10n/pt/liberty--overlay.png¦ f95afb953e44122ded647dcb4d414aa5 3ca6988963d24be3f4f6cd8be2de2296df87919
ok ¦data/campaigns/Northern_Rebirth/images/maps/l10n/pt/nr--overlay.png¦ 566caef8841ce7ea42b49e436230f6bb a3b14e767064ba27b97a9a316da9301d88e64b0
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View file

@ -10,7 +10,7 @@ Version 1.13.0-dev:
* Campaigns:
* Use the new bigmaps for A Tale of Two Brothers, Delfadors Memoirs, The
Hammer of Thursagan and the epilogue of Legend of Wesmere.
Hammer of Thursagan, Northern Rebirth and the epilogue of Legend of Wesmere.
* Descent into Darkness:
* Fixed various issues with player and enemy gold and income in
'Descent into Darkness'.