Document weapon/second_weapon addition...

...and changes on RC imagepath function
This commit is contained in:
Ignacio R. Morelle 2008-09-06 18:56:24 +00:00
parent ef256c7233
commit a64b21e658

View file

@ -33,10 +33,17 @@ Version 1.5.3+svn:
* As a consequence, [fire_event] has had [primary_unit] weapon= and
[secondary_unit] weapon= deprecated too; use [primary_attack] and
[secondary_attack] blocks instead.
* In events triggered by unit fighting ('attack' et al), the weapon info
is automatically stored in the 'weapon' and 'second_weapon' WML
variables; this works just like 'unit' and 'second_unit'.
* fix various minor bugs with attack filtering
* Fixed linewrapping with not to wrap markups (bug #11946 and bug #11945)
* fix bug where max_experience of stored units was not the true max when
playing with under 100% exp. settings
* Made it possible to use another color palette as second parameter in
RC(A=B) image path function by using '=' instead of '>' as parameter
separator; this allows simple color replacement that RC(A>B) did not
allow.
* prevent some negative/nonsense values in direct WML unit modifications
* Renamed the advanceto key in [unit_type] to advances_to in order to be
consistent with its own and [unit]'s internals.