Document weapon/second_weapon addition...
...and changes on RC imagepath function
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@ -33,10 +33,17 @@ Version 1.5.3+svn:
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* As a consequence, [fire_event] has had [primary_unit] weapon= and
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[secondary_unit] weapon= deprecated too; use [primary_attack] and
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[secondary_attack] blocks instead.
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* In events triggered by unit fighting ('attack' et al), the weapon info
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is automatically stored in the 'weapon' and 'second_weapon' WML
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variables; this works just like 'unit' and 'second_unit'.
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* fix various minor bugs with attack filtering
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* Fixed linewrapping with not to wrap markups (bug #11946 and bug #11945)
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* fix bug where max_experience of stored units was not the true max when
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playing with under 100% exp. settings
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* Made it possible to use another color palette as second parameter in
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RC(A=B) image path function by using '=' instead of '>' as parameter
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separator; this allows simple color replacement that RC(A>B) did not
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allow.
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* prevent some negative/nonsense values in direct WML unit modifications
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* Renamed the advanceto key in [unit_type] to advances_to in order to be
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consistent with its own and [unit]'s internals.
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