Fixed access to an uncreated variable,
by creating the variables in the start event.
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@ -166,6 +166,14 @@ Recruiting"
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[event]
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name=start
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{VARIABLE next_turn.advice_chain[0].turn -1 }
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{VARIABLE next_turn.advice_chain[1].turn -1 }
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{VARIABLE next_turn.advice_chain[2].turn -1 }
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{VARIABLE next_turn.advice_chain[3].turn -1 }
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{VARIABLE next_turn.advice_chain[4].turn -1 }
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{VARIABLE next_turn.advice_chain[5].turn -1 }
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[message]
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speaker=narrator
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message= _"Who would you like to play?"
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