fix defense anim in campaign units

This commit is contained in:
Jérémy Rosen 2006-11-19 17:03:28 +00:00
parent e017d126f8
commit a590df34f1
26 changed files with 68 additions and 68 deletions

View file

@ -178,8 +178,8 @@
[/frame]
[/animation]
[/attack]
{DEFENSE_ANIM_FILTERED "konrad-commander-defend.png" "konrad-commander.png" {SOUND_LIST:HUMAN_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "konrad-commander-bow-defend.png" "konrad-commander.png" {SOUND_LIST:HUMAN_HIT} range=ranged}
{DEFENSE_ANIM_RANGE "konrad-commander-defend.png" "konrad-commander.png" {SOUND_LIST:HUMAN_HIT} melee}
{DEFENSE_ANIM_RANGE "konrad-commander-bow-defend.png" "konrad-commander.png" {SOUND_LIST:HUMAN_HIT} ranged}
[variation]
variation_name=scepter
id=Commander
@ -299,7 +299,7 @@
[/frame]
[/animation]
[/attack]
{DEFENSE_ANIM_FILTERED "konrad-commander-defend.png" "konrad-commander.png" {SOUND_LIST:HUMAN_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "konrad-commander-ranged-defend.png" "konrad-commander.png" {SOUND_LIST:HUMAN_HIT} range=ranged}
{DEFENSE_ANIM_RANGE "konrad-commander-defend.png" "konrad-commander.png" {SOUND_LIST:HUMAN_HIT} melee}
{DEFENSE_ANIM_RANGE "konrad-commander-ranged-defend.png" "konrad-commander.png" {SOUND_LIST:HUMAN_HIT} ranged}
[/variation]
[/unit]

View file

@ -310,6 +310,6 @@
[/animation]
[/attack]
{DEFENSE_ANIM_FILTERED "elvish-high-lord-defend.png" "elvish-high-lord-defend2.png" {SOUND_LIST:ELF_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "elvish-high-lord-defend.png" "elvish-high-lord-defend2.png" {SOUND_LIST:ELF_HIT} range=ranged}
{DEFENSE_ANIM_RANGE "elvish-high-lord-defend.png" "elvish-high-lord-defend2.png" {SOUND_LIST:ELF_HIT} melee}
{DEFENSE_ANIM_RANGE "elvish-high-lord-defend.png" "elvish-high-lord-defend2.png" {SOUND_LIST:ELF_HIT} ranged}
[/unit]

View file

@ -300,7 +300,7 @@
[/animation]
[/attack]
{DEFENSE_ANIM_FILTERED "elvish-lord-defend.png" "elvish-lord.png" {SOUND_LIST:ELF_HIT} range=melee}
{DEFENSE_ANIM_RANGE "elvish-lord-defend.png" "elvish-lord.png" {SOUND_LIST:ELF_HIT} melee}
image_long="elvish-lord-ranged-defend.png"
{DEFENSE_ANIM_FILTERED "elvish-lord-defend.png" "elvish-lord.png" {SOUND_LIST:ELF_HIT} range=ranged}
{DEFENSE_ANIM_RANGE "elvish-lord-defend.png" "elvish-lord.png" {SOUND_LIST:ELF_HIT} ranged}
[/unit]

View file

@ -4,9 +4,9 @@
race=human
gender=male
image="noble-commander.png"
{DEFENSE_ANIM_FILTERED "noble-commander-defend.png" "noble-commander.png" {SOUND_LIST:HUMAN_HIT} range=melee}
{DEFENSE_ANIM_RANGE "noble-commander-defend.png" "noble-commander.png" {SOUND_LIST:HUMAN_HIT} melee}
image_long="noble-commander-bow.png"
{DEFENSE_ANIM_FILTERED "noble-commander-bow.png" "noble-commander.png" {SOUND_LIST:HUMAN_HIT} range=ranged}
{DEFENSE_ANIM_RANGE "noble-commander-bow.png" "noble-commander.png" {SOUND_LIST:HUMAN_HIT} ranged}
image_leading="noble-commander-leading.png"
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
profile=portraits/haldric.png

View file

@ -4,9 +4,9 @@
race=human
gender=male
image="noble-lord.png"
{DEFENSE_ANIM_FILTERED "noble-lord-defend.png" "noble-lord.png" {SOUND_LIST:HUMAN_HIT} range=melee}
{DEFENSE_ANIM_RANGE "noble-lord-defend.png" "noble-lord.png" {SOUND_LIST:HUMAN_HIT} melee}
image_long="noble-lord-bow.png"
{DEFENSE_ANIM_FILTERED "noble-lord-bow.png" "noble-lord.png" {SOUND_LIST:HUMAN_HIT} range=ranged}
{DEFENSE_ANIM_RANGE "noble-lord-bow.png" "noble-lord.png" {SOUND_LIST:HUMAN_HIT} ranged}
image_leading="noble-lord-leading.png"
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
profile=portraits/haldric.png

View file

@ -4,8 +4,8 @@
name= _ "Dark Assassin"
race=orc
image=orcish-nightstalker.png
{DEFENSE_ANIM_FILTERED "orcish-nightstalker-defend-melee.png" orcish-nightstalker.png {SOUND_LIST_ORC_SMALL_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "orcish-nightstalker-defend-ranged.png" orcish-nightstalker.png {SOUND_LIST_ORC_SMALL_HIT} range=ranged}
{DEFENSE_ANIM_RANGE "orcish-nightstalker-defend-melee.png" orcish-nightstalker.png {SOUND_LIST_ORC_SMALL_HIT} melee}
{DEFENSE_ANIM_RANGE "orcish-nightstalker-defend-ranged.png" orcish-nightstalker.png {SOUND_LIST_ORC_SMALL_HIT} ranged}
profile=portraits/cloaked.png
hitpoints=52
movement_type=elusivefoot

View file

@ -4,8 +4,8 @@
name= _ "Dark Assassin"
race=orc
image=orcish-nightstalker.png
{DEFENSE_ANIM_FILTERED "orcish-nightstalker-defend-melee.png" orcish-nightstalker.png {SOUND_LIST_ORC_SMALL_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "orcish-nightstalker-defend-ranged.png" orcish-nightstalker.png {SOUND_LIST_ORC_SMALL_HIT} range=ranged}
{DEFENSE_ANIM_RANGE "orcish-nightstalker-defend-melee.png" orcish-nightstalker.png {SOUND_LIST_ORC_SMALL_HIT} melee}
{DEFENSE_ANIM_RANGE "orcish-nightstalker-defend-ranged.png" orcish-nightstalker.png {SOUND_LIST_ORC_SMALL_HIT} ranged}
profile=portraits/cloaked.png
hitpoints=60
movement_type=elusivefoot

View file

@ -4,8 +4,8 @@
name= _ "Dark Assassin"
race=orc
image=orcish-nightstalker.png
{DEFENSE_ANIM_FILTERED "orcish-nightstalker-defend-melee.png" orcish-nightstalker.png {SOUND_LIST_ORC_SMALL_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "orcish-nightstalker-defend-ranged.png" orcish-nightstalker.png {SOUND_LIST_ORC_SMALL_HIT} range=ranged}
{DEFENSE_ANIM_RANGE "orcish-nightstalker-defend-melee.png" orcish-nightstalker.png {SOUND_LIST_ORC_SMALL_HIT} melee}
{DEFENSE_ANIM_RANGE "orcish-nightstalker-defend-ranged.png" orcish-nightstalker.png {SOUND_LIST_ORC_SMALL_HIT} ranged}
profile=portraits/cloaked.png
hitpoints=68
movement_type=elusivefoot

View file

@ -30,8 +30,8 @@
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-defend.png" newelves/desert-elvish-archer.png {SOUND_LIST:ELF_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-bow-defend.png" newelves/desert-elvish-archer.png {SOUND_LIST:ELF_HIT} range=ranged}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-archer-defend.png" newelves/desert-elvish-archer.png {SOUND_LIST:ELF_HIT} melee}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-archer-bow-defend.png" newelves/desert-elvish-archer.png {SOUND_LIST:ELF_HIT} ranged}
[death]
[frame]
begin=0
@ -180,8 +180,8 @@
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-defend.png" "newelves/desert-elvish-archer+female.png" {SOUND_LIST:ELF_FEMALE_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-bow-defend.png" "newelves/desert-elvish-archer+female.png" {SOUND_LIST:ELF_FEMALE_HIT} range=ranged}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-archer+female-defend.png" "newelves/desert-elvish-archer+female.png" {SOUND_LIST:ELF_FEMALE_HIT} melee}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-archer+female-bow-defend.png" "newelves/desert-elvish-archer+female.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged}
[death]
[frame]
begin=0
@ -312,4 +312,4 @@
{DESERT_ARCHER 8 24}
{DESERT_ARCHER 9 25}
{DESERT_ARCHER 10 26}
{DESERT_ARCHER 11 27}
{DESERT_ARCHER 11 27}

View file

@ -37,8 +37,8 @@
Special Notes: While a unit with the same allegiance as the Desert Avenger distracts an enemy, the Avenger may backstab, inflicting double damage, by creeping around behind that enemy."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-avenger-defend.png" newelves/desert-elvish-avenger.png {SOUND_LIST:ELF_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-avenger-bow-defend.png" newelves/desert-elvish-avenger.png {SOUND_LIST:ELF_HIT} range=ranged}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-avenger-defend.png" newelves/desert-elvish-avenger.png {SOUND_LIST:ELF_HIT} melee}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-avenger-bow-defend.png" newelves/desert-elvish-avenger.png {SOUND_LIST:ELF_HIT} ranged}
[death]
[frame]
begin=0
@ -215,8 +215,8 @@ Special Notes: While a unit with the same allegiance as the Desert Avenger distr
Special Notes: While a unit with the same allegiance as the desert avenger distracts an enemy, the desert avenger may backstab, inflicting double damage, by creeping around behind that enemy."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-avenger+female-defend.png" "newelves/desert-elvish-avenger+female.png" {SOUND_LIST:ELF_FEMALE_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-avenger+female-bow-defend.png" "newelves/desert-elvish-avenger+female.png" {SOUND_LIST:ELF_FEMALE_HIT} range=ranged}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-avenger+female-defend.png" "newelves/desert-elvish-avenger+female.png" {SOUND_LIST:ELF_FEMALE_HIT} melee}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-avenger+female-bow-defend.png" "newelves/desert-elvish-avenger+female.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged}
[death]
[frame]
begin=0

View file

@ -34,8 +34,8 @@
Special Notes: the leadership of a Captain enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-captain-defend.png" newelves/desert-elvish-captain.png {SOUND_LIST:ELF_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-captain-bow-defend.png" newelves/desert-elvish-captain.png {SOUND_LIST:ELF_HIT} range=ranged}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-captain-defend.png" newelves/desert-elvish-captain.png {SOUND_LIST:ELF_HIT} melee}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-captain-bow-defend.png" newelves/desert-elvish-captain.png {SOUND_LIST:ELF_HIT} ranged}
# melee attack increased from 7-4 to 8-4
# ranged attack decreased from 5-3 to 4-3
[attack]

View file

@ -29,8 +29,8 @@
usage=fighter
unit_description= _ "Desert Champions are awesome masters of swordsmanship, inflicting grievous wounds in close combat. Master fighters, they are also skilled with the bow, able to inflict damage on their enemies from both near and far."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-champion-defend.png" newelves/desert-elvish-champion.png {SOUND_LIST:ELF_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-champion-bow-defend.png" newelves/desert-elvish-champion.png {SOUND_LIST:ELF_HIT} range=ranged}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-champion-defend.png" newelves/desert-elvish-champion.png {SOUND_LIST:ELF_HIT} melee}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-champion-bow-defend.png" newelves/desert-elvish-champion.png {SOUND_LIST:ELF_HIT} ranged}
# melee attack increased from 9-5 to 10-4
# ranged attack decreased from 9-3 to 8-3
[attack]

View file

@ -29,8 +29,8 @@
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-defend.png" newelves/desert-elvish-fighter.png {SOUND_LIST:ELF_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-bow-defend.png" newelves/desert-elvish-fighter.png {SOUND_LIST:ELF_HIT} range=ranged}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-fighter-defend.png" newelves/desert-elvish-fighter.png {SOUND_LIST:ELF_HIT} melee}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-fighter-bow-defend.png" newelves/desert-elvish-fighter.png {SOUND_LIST:ELF_HIT} ranged}
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
@ -160,4 +160,4 @@
{DESERT_FIGHTER 8 22}
{DESERT_FIGHTER 9 23}
{DESERT_FIGHTER 10 24}
{DESERT_FIGHTER 11 25}
{DESERT_FIGHTER 11 25}

View file

@ -28,8 +28,8 @@
usage=fighter
unit_description= _ "Desert Heroes focus on individual performance on the battlefield, having tweaked their combat skills to the very maximum. Desert Heroes prefer fighting at close range with the sword, but also have some skill with the bow."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-hero-defend.png" newelves/desert-elvish-hero.png {SOUND_LIST:ELF_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-hero-bow-defend.png" newelves/desert-elvish-hero.png {SOUND_LIST:ELF_HIT} range=ranged}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-hero-defend.png" newelves/desert-elvish-hero.png {SOUND_LIST:ELF_HIT} melee}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-hero-bow-defend.png" newelves/desert-elvish-hero.png {SOUND_LIST:ELF_HIT} ranged}
# melee attack increased from 8-4 to 9-4
# ranged attack decreased from 6-3 to 5-3
[attack]

View file

@ -29,8 +29,8 @@
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-marksman-defend.png" newelves/desert-elvish-marksman.png {SOUND_LIST:ELF_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-marksman-bow-defend.png" newelves/desert-elvish-marksman.png {SOUND_LIST:ELF_HIT} range=ranged}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-marksman-defend.png" newelves/desert-elvish-marksman.png {SOUND_LIST:ELF_HIT} melee}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-marksman-bow-defend.png" newelves/desert-elvish-marksman.png {SOUND_LIST:ELF_HIT} ranged}
# melee attack increased from 6-2 to 7-2
# ranged attack decreased from 9-4 to 8-4
[attack]
@ -191,8 +191,8 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-marksman+female-defend.png" "newelves/desert-elvish-marksman+female.png" {SOUND_LIST:ELF_FEMALE_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-marksman+female-bow-defend.png" "newelves/desert-elvish-marksman+female.png" {SOUND_LIST:ELF_FEMALE_HIT} range=ranged}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-marksman+female-defend.png" "newelves/desert-elvish-marksman+female.png" {SOUND_LIST:ELF_FEMALE_HIT} melee}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-marksman+female-bow-defend.png" "newelves/desert-elvish-marksman+female.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged}
[attack]
name=sword
type=blade

View file

@ -35,8 +35,8 @@
Special Notes: the leadership of a Marshal enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level"
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-marshal-defend.png" newelves/desert-elvish-marshal.png {SOUND_LIST:ELF_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-marshal-bow.png" newelves/desert-elvish-marshal.png {SOUND_LIST:ELF_HIT} range=ranged}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-marshal-defend.png" newelves/desert-elvish-marshal.png {SOUND_LIST:ELF_HIT} melee}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-marshal-bow.png" newelves/desert-elvish-marshal.png {SOUND_LIST:ELF_HIT} ranged}
# melee attack increased from 10-4 to 11-4
# ranged attack decreased from 8-3 to 7-3
[attack]

View file

@ -34,8 +34,8 @@
Special Notes: The skirmish ability allows the rogue to ignore enemy units' zones of control and thus move unhindered around them."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-prowler-defend.png" newelves/desert-elvish-prowler.png {SOUND_LIST:ELF_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-prowler-bow-defend.png" newelves/desert-elvish-prowler.png {SOUND_LIST:ELF_HIT} range=ranged}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-prowler-defend.png" newelves/desert-elvish-prowler.png {SOUND_LIST:ELF_HIT} melee}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-prowler-bow-defend.png" newelves/desert-elvish-prowler.png {SOUND_LIST:ELF_HIT} ranged}
[attack]
name=sword
type=blade
@ -122,7 +122,7 @@ Special Notes: The skirmish ability allows the rogue to ignore enemy units' zone
name= _ "female^Desert Prowler"
gender=female
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-prowler-defend.png" newelves/desert-elvish-prowler.png {SOUND_LIST:ELF_FEMALE_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-prowler-bow-defend.png" newelves/desert-elvish-prowler.png {SOUND_LIST:ELF_FEMALE_HIT} range=ranged}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-prowler-defend.png" newelves/desert-elvish-prowler.png {SOUND_LIST:ELF_FEMALE_HIT} melee}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-prowler-bow-defend.png" newelves/desert-elvish-prowler.png {SOUND_LIST:ELF_FEMALE_HIT} ranged}
[/female]
[/unit]

View file

@ -36,8 +36,8 @@
Special Notes: While a unit with the same allegiance as the Desert Ranger distracts an enemy, the Ranger may backstab, inflicting double damage, by creeping around behind that enemy."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-ranger-defend.png" newelves/desert-elvish-ranger.png {SOUND_LIST:ELF_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-ranger-bow-defend.png" newelves/desert-elvish-ranger.png {SOUND_LIST:ELF_HIT} range=ranged}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-ranger-defend.png" newelves/desert-elvish-ranger.png {SOUND_LIST:ELF_HIT} melee}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-ranger-bow-defend.png" newelves/desert-elvish-ranger.png {SOUND_LIST:ELF_HIT} ranged}
[death]
[frame]
begin=0
@ -211,8 +211,8 @@ Special Notes: While a unit with the same allegiance as the Desert Ranger distra
#instead of ambush desert rangers have backstab
unit_description="Desert Rangers are quick and powerful. Skilled in both short and long-range combat, Rangers are truly all-round fighters. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-ranger+female-defend.png" "newelves/desert-elvish-ranger+female.png" {SOUND_LIST:ELF_FEMALE_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-ranger+female-bow-defend.png" "newelves/desert-elvish-ranger+female.png" {SOUND_LIST:ELF_FEMALE_HIT} range=ranged}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-ranger+female-defend.png" "newelves/desert-elvish-ranger+female.png" {SOUND_LIST:ELF_FEMALE_HIT} melee}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-ranger+female-bow-defend.png" "newelves/desert-elvish-ranger+female.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged}
[death]
[frame]
begin=0

View file

@ -30,8 +30,8 @@
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-sharpshooter-defend.png" newelves/desert-elvish-sharpshooter.png {SOUND_LIST:ELF_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-sharpshooter-bow-defend.png" newelves/desert-elvish-sharpshooter.png {SOUND_LIST:ELF_HIT} range=ranged}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-sharpshooter-defend.png" newelves/desert-elvish-sharpshooter.png {SOUND_LIST:ELF_HIT} melee}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-sharpshooter-bow-defend.png" newelves/desert-elvish-sharpshooter.png {SOUND_LIST:ELF_HIT} ranged}
[death]
[frame]
begin=0
@ -222,8 +222,8 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-sharpshooter+female-defend.png" "newelves/desert-elvish-sharpshooter+female.png" {SOUND_LIST:ELF_FEMALE_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-sharpshooter+female-bow-defend.png" "newelves/desert-elvish-sharpshooter+female.png" {SOUND_LIST:ELF_FEMALE_HIT} range=ranged}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-sharpshooter+female-defend.png" "newelves/desert-elvish-sharpshooter+female.png" {SOUND_LIST:ELF_FEMALE_HIT} melee}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-sharpshooter+female-bow-defend.png" "newelves/desert-elvish-sharpshooter+female.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged}
[death]
[frame]
begin=0

View file

@ -33,8 +33,8 @@
usage=fighter
unit_description= _ "Skilled in commanding other elves, Desert Captains provide a bonus to all level 1 units on adjacent hexes. Desert Captains prefer engaging the enemy in melee combat, but are trained in archery as well."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-captain-defend.png" newelves/desert-elvish-captain.png {SOUND_LIST:ELF_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-captain-bow-defend.png" newelves/desert-elvish-captain.png {SOUND_LIST:ELF_HIT} range=ranged}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-captain-defend.png" newelves/desert-elvish-captain.png {SOUND_LIST:ELF_HIT} melee}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-captain-bow-defend.png" newelves/desert-elvish-captain.png {SOUND_LIST:ELF_HIT} ranged}
[attack]
name=sword
type=blade

View file

@ -34,8 +34,8 @@
usage=fighter
unit_description= _ "Desert Marshals are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshals prefer engaging the enemy in melee combat, but are trained in archery as well."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-marshal-defend.png" newelves/desert-elvish-marshal.png {SOUND_LIST:ELF_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-marshal-bow.png" newelves/desert-elvish-marshal.png {SOUND_LIST:ELF_HIT} range=ranged}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-marshal-defend.png" newelves/desert-elvish-marshal.png {SOUND_LIST:ELF_HIT} melee}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-marshal-bow.png" newelves/desert-elvish-marshal.png {SOUND_LIST:ELF_HIT} ranged}
[attack]
name=sword
type=blade

View file

@ -33,8 +33,8 @@
usage=fighter
unit_description= _ "Skilled in commanding other elves, Desert Captains provide a bonus to all level 1 units on adjacent hexes. Desert Captains prefer engaging the enemy in melee combat, but are trained in archery as well."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_FILTERED "newelves/kaleh-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/kaleh-ranged-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} range=ranged}
{DEFENSE_ANIM_RANGE "newelves/kaleh-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} melee}
{DEFENSE_ANIM_RANGE "newelves/kaleh-ranged-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} ranged}
[attack]
name=sword
type=blade

View file

@ -31,8 +31,8 @@
usage=fighter
unit_description= _ "Desert Champions are awesome masters of swordsmanship, inflicting grievous wounds in close combat. Master fighters, they are also skilled with the bow, able to inflict damage on their enemies from both near and far."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_FILTERED "newelves/kaleh-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/kaleh-ranged-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} range=ranged}
{DEFENSE_ANIM_RANGE "newelves/kaleh-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} melee}
{DEFENSE_ANIM_RANGE "newelves/kaleh-ranged-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} ranged}
[attack]
name=sword
type=blade

View file

@ -29,8 +29,8 @@
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_FILTERED "newelves/kaleh-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/kaleh-ranged-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} range=ranged}
{DEFENSE_ANIM_RANGE "newelves/kaleh-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} melee}
{DEFENSE_ANIM_RANGE "newelves/kaleh-ranged-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} ranged}
# Melee damage increased by 1, ranged damage decreased by 1
[attack]
name=sword

View file

@ -29,8 +29,8 @@
usage=fighter
unit_description= _ "Desert Heroes focus on individual performance on the battlefield, having tweaked their combat skills to the very maximum. Desert Heroes prefer fighting at close range with the sword, but also have some skill with the bow."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_FILTERED "newelves/kaleh-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/kaleh-ranged-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} range=ranged}
{DEFENSE_ANIM_RANGE "newelves/kaleh-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} melee}
{DEFENSE_ANIM_RANGE "newelves/kaleh-ranged-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} ranged}
[attack]
name=sword
type=blade

View file

@ -34,8 +34,8 @@
usage=fighter
unit_description= _ "Desert Marshals are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshals prefer engaging the enemy in melee combat, but are trained in archery as well."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_FILTERED "newelves/kaleh-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/kaleh-ranged-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} range=ranged}
{DEFENSE_ANIM_RANGE "newelves/kaleh-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} melee}
{DEFENSE_ANIM_RANGE "newelves/kaleh-ranged-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} ranged}
[attack]
name=sword
type=blade