made default colour depth 24bpp instead of 16bpp

This commit is contained in:
Dave White 2005-07-10 20:46:35 +00:00
parent 3e2c751f97
commit a57a760ce0

View file

@ -265,50 +265,52 @@ bool game_controller::init_video()
std::pair<int,int> resolution = preferences::resolution();
const int DefaultBPP = 24;
std::cerr << "Checking video mode: " << resolution.first
<< "x" << resolution.second << "x16...\n";
int bpp = video_.modePossible(resolution.first,resolution.second,16,video_flags);
<< "x" << resolution.second << "x" << DefaultBPP << "...\n";
int bpp = video_.modePossible(resolution.first,resolution.second,DefaultBPP,video_flags);
std::cerr << bpp << "\n";
if(bpp == 0) {
//Video mode not supported, maybe from bad prefs.
std::cerr << "Video mode " << resolution.first
<< "x" << resolution.second << "x16 "
<< "is not supported - attempting 1024x768x16...\n";
<< "x" << resolution.second << "x" << DefaultBPP << " "
<< "is not supported - attempting 1024x768x" << DefaultBPP << "...\n";
//Attempt 1024x768.
resolution.first = 1024;
resolution.second = 768;
bpp = video_.modePossible(resolution.first,resolution.second,16,video_flags);
bpp = video_.modePossible(resolution.first,resolution.second,DefaultBPP,video_flags);
if(bpp == 0) {
std::cerr << "1024x768x16 not available - attempting 800x600x16...\n";
std::cerr << "1024x768x" << DefaultBPP << " not available - attempting 800x600x" << DefaultBPP << "...\n";
resolution.first = 800;
resolution.second = 600;
bpp = video_.modePossible(resolution.first,resolution.second,16,video_flags);
bpp = video_.modePossible(resolution.first,resolution.second,DefaultBPP,video_flags);
}
#ifdef USE_TINY_GUI
if(bpp == 0) {
std::cerr << "800x600x16 not available - attempting 640x480x16...\n";
std::cerr << "800x600x" << DefaultBPP << " not available - attempting 640x480x" << DefaultBPP << "...\n";
resolution.first = 640;
resolution.second = 480;
bpp = video_.modePossible(resolution.first,resolution.second,16,video_flags);
bpp = video_.modePossible(resolution.first,resolution.second,DefaultBPP,video_flags);
}
if(bpp == 0) {
std::cerr << "640x480x16 not available - attempting 320x240x16...\n";
std::cerr << "640x480x" << DefaultBPP << " not available - attempting 320x240x" << DefaultBPP << "...\n";
resolution.first = 320;
resolution.second = 240;
bpp = video_.modePossible(resolution.first,resolution.second,16,video_flags);
bpp = video_.modePossible(resolution.first,resolution.second,DefaultBPP,video_flags);
}
#endif
@ -316,12 +318,12 @@ bool game_controller::init_video()
//couldn't do 1024x768 or 800x600
std::cerr << "The required video mode, " << resolution.first
<< "x" << resolution.second << "x16 "
<< "x" << resolution.second << "x" << DefaultBPP << " "
<< "is not supported\n";
if((video_flags&FULL_SCREEN) != 0) {
std::cerr << "Try running the program with the --windowed option "
<< "using a 16bpp X windows setting\n";
<< "using a " << DefaultBPP << "bpp X windows setting\n";
}
if((video_flags&FULL_SCREEN) == 0) {