1.15.12.
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4 changed files with 5 additions and 7 deletions
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@ -38,7 +38,7 @@ PROJECT_NAME = "The Battle for Wesnoth"
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# could be handy for archiving the generated documentation or if some version
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# control system is used.
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PROJECT_NUMBER = 1.15.11+dev
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PROJECT_NUMBER = 1.15.12
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# Using the PROJECT_BRIEF tag one can provide an optional one line description
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# for a project that appears at the top of each page and should give viewer a
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@ -1,7 +1,6 @@
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## Version 1.15.11+dev
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## Version 1.15.12
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### Add-ons client
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* When uploading or deleting an add-on, the game will now prompt for the required password if it is not present in the `_server.pbl` file.
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### Add-ons server
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### AI
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* Improved AI decisions about whether an attack with poison is better than one with higher direct damage.
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* Added options to the Patrol Micro AI on whether to notice invisible units, and on attack range.
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@ -26,7 +25,6 @@
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* Reimplemented the character-choice UI.
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* Under the Burning Suns
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* In S01, fixed one of the mystics spawning in the lake.
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### Editor
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### Lua API
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* Fix issues with the wesnoth.map module.
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### Multiplayer
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@ -19,11 +19,11 @@
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>1.15.11</string>
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<string>1.15.12</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleVersion</key>
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<string>1.15.11</string>
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<string>1.15.12</string>
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<key>LSApplicationCategoryType</key>
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<string>public.app-category.strategy-games</string>
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<key>NSHighResolutionCapable</key>
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@ -40,7 +40,7 @@
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#undef VERSION
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#endif
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#define VERSION "1.15.11+dev"
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#define VERSION "1.15.12"
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// Used for the Windows executables' version info resource.
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#define RC_VERSION_MAJOR 1
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