SoF: Revisions to S1-S3t (#4609)

* SoF: some early scenario touch-ups

* SoF: Sc2.5 - inserting new scenario with mine-cart mechanics, as introduction, better use can be in future scenarios

* SoF: some fixes to mine carts

* SoF: add attack events to automatically exit the cart in combat

* SoF: boost base score to overide other standing animations - still need to deal with idle animations

* SoF: Some revisions around third scenario

* SoF S1,S2: adjusting/fixing the elf side

* SoF S1 - adjust Haldric side 2, so AI leader does not jump in the snow if enemies get close

* SoF maps - removing two unused maps (introduced in the PR, not already existing)
This commit is contained in:
doofus-01 2019-12-08 19:33:26 -08:00 committed by GitHub
parent 3d70628d73
commit a55a10c27c
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
13 changed files with 1057 additions and 69 deletions

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@ -1,24 +1,24 @@
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Ha, Ha, Ha, Ms, Ha, Ha, Ha, Ms, Ms, Ms, Ms, Ms, Ms^Xm, Ms^Xm, Ms^Xm, Ms^Xm, Ms, Ms, Ms, Ms, Ms, Ms, Ms, Ms, Ms, Ms, Ms, Aa, Ms, Rr, Aa, Ai, Ai, Ai
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Aa^Fpa, Aa^Fpa, Aa^Fpa, Rrc^Vhca, Aa, Aa, Ha, Ha, Ms, Ms, Ha, Ha^Fpa, Ha^Fpa, Aa, Ha, Ms, Ms, Ha, Ha, Ms, Gd, Gd, Ww, Ww, Ds^Es, Ww^Bw|, Ai, Ai, Ai, Ha, Mm, Ms, Ms, Ms
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Aa, Ai, Aa, Ai, Aa^Vh, Gd, Gd, Gd, Aa, Gd, Ai, Ai, Gd, Mm, Ha, Aa, Gd^Vh, Rr, Gd, Aa, Ha, Ha, Ha, Ha, Mm^Fdw, Ha, Mm, Mm, Ha, Mm, Mm, Mm, Mm, Ms
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Aa, Aa, Aa, Gd, Aa, Rd, Rd, Aa, Aa, Aa, Aa, Aa, Aa, Aa, Gd, Gd, Rr, Gd, Aa, Aa, Ms, Ha, Aa, Aa, Aa, Ha^Fpa, Ha, Ha, Ha, Ha, Ha^Fpa, Mm^Fmw, Mm^Fmw, Mm
Aa, Aa, Aa, Aa, Aa, Aa, Aa, Re, Re^Vh, Gd, Aa, Aa, Aa, Aa, Gd, Gd, Rr, Gd, Aa, Ha, Ha, Aa, Aa, Aa, Aa, Aa, Aa, Ha, Aa, Ha, Ha, Ha^Fpa, Mm, Ms
Aa, Gd, Aa, Aa, Aa, Aa, Aa, Aa, Re, Aa, Aa, Aa, Gd, Gd, Rr, Rr, Gd, Gd, Gd, Aa, Aa, Aa, Gd, Gd, Gd, Aa^Fpa, Aa^Fpa, Aa, Gd^Fetd, Ha, Ha, Mm, Mm, Ms
Aa, Gd, Gd, Gd, Gd, Aa, Aa, Aa, Rd, Aa, Gd, Gd, Gd, Gd, Rr, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Aa, Gd, Aa, Aa^Fpa, Gd^Fp, Gd^Fp, Gd, Hhd, Hhd, Mm, Mm, Mm

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@ -0,0 +1,32 @@
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Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Uu, Uu, Uu^Br/, Uu^Br|, Xu, Xu, Xu, Xu, Xu, Xu, Xu
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Wog, Wog, Xu, Xu, Xuc, Uu^Es, Uu^Es, Uu, Uu^Br/, Uu^Br/, Uu^Br\, Uu, Uu^Dr, Uu, Uu^Br/, Uu^Br|, Uu^Es, Uu^Es, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
Wog, Wog, Wog, Xu, Uu^Em, Ur^Em, Uu^Br/, Uu^Br/, Xu, Uu, Xu, Uu^Br\, Uu^Br\, Uu^Br/, Uu, Uu, Uu, Xuc, Xuc, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
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Xu, Xu, Xu, Xu, Xu, Ur^Br\, Ur^Br\, Wwf, Uu, Cer, Uu, Rb^Ecf, Rb^Br|, Uu^Edt, Wwf^Edt, Ur^Edt, Ur, Xuc, Xu, Uh, Uu, Xu, Xu, Xu, Uh, Uu, Wwf
Xu, Xu, Xu, Xu, Xu, Ur, Uu^Br|, Uu, Xu, Uh, Ur^Dr, Ur, Rb^Br|, Ur^Edt, Wwf^Edt, Wwf^Edt, Ur^Edt, Uh^Edt, Uu^Dr, Uu, Co, Uu, Co, Uh, Ur, Wwf, Wwf
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Xu, Xu, Xu, Xu, Xu, Xu, Uh, Uu, Uu, Uu^Br\, Uu^Br|, Uu^Br/, Uu, Uu, Xu, Xu, Xu, Xu, Xu, Uu, Uu^Tf, Uu, Ur^Efs, Uu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Xu, Uu, Uu^Vu, Uh, Uu^Br|, Uu, Uu, Xu, Xu, Xu, Xu, Xu, Tb^Tf, Uu^Tf, Tb^Tf, Uu, Uu, Uu^Dr, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Xu, Uu, Uu^Es, Uu, Uu^Br|, Uu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Tb^Tf, Tb^Tf, Uu^Tf, Uu, Uu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Xu, Uu^Es, Uu^Es, Rb^Es, Rb^Br|, Uh, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Uh, Uh, Uu, Uu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Uh, Uu, Uu^Br|, Uu, Xu, Xu, Xu, Xu, Uh, Uh, Uu, Uu, Ur, Uu, Uu, Xu, Xu, Xu, Xu
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Xu, Xu, Xu, Xu, Uh, Uu, Uu, Rb^Br|, Uu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
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View file

@ -26,6 +26,12 @@
team_name=dwarves
user_team_name= _ "Dwarves"
{FLAG_VARIANT knalgan}
[unit]
x,y=18,14
type=Dwarvish Guardsman
side=1
facing=se
[/unit]
[/side]
[side]
@ -41,6 +47,7 @@
team_name=dwarves
user_team_name= _ "Dwarves"
[ai]
{AI_SIMPLE_ALWAYS_ASPECT passive_leader yes}
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern fighter,archer}
{AI_SIMPLE_ALWAYS_ASPECT aggression 0.5}
{AI_SIMPLE_ALWAYS_ASPECT caution 0.5}
@ -52,22 +59,28 @@
side=1
type=Caravan
[/criteria]
value=7
protect_radius=12
value=25
protect_radius=8
[/goal]
[goal]
name=protect_unit
[criteria]
type=Haldric II
[/criteria]
value=8
protect_radius=7
value=50
protect_radius=6
[/goal]
[/ai]
{LOYAL_UNIT 2 "Royal Guard" 5 25}{GUARDIAN}
[+unit]
facing=ne
[/unit]
#ifndef HARD
{LOYAL_UNIT 2 "Halberdier" 7 27}{GUARDIAN}
[+unit]
facing=ne
[/unit]
#endif
{LOYAL_UNIT 2 "Royal Guard" 5 29}{GUARDIAN}
[+unit]
facing=se
@ -83,12 +96,34 @@
name= _ "Glildur"
side=3
canrecruit=yes
profile="portraits/elves/captain.png~CHAN(
if((blue < 100) and (red > green), red*0.6, red),
if(
(blue < 100) and (red < green), green*0.7,
(blue < 100) and (red < 100) and (red > green), green*0.7,
green
),
if((blue < 100) and (red < green), blue*1.5, blue)
)"
facing=sw
[modifications]
{TRAIT_RESILIENT}
{TRAIT_INTELLIGENT}
[object]
silent=yes
[effect]
apply_to=image_mod
add=CS(-10,-25,+5)
[/effect]
[/object]
[/modifications]
{RECRUIT (Elvish Fighter,Elvish Scout,Elvish Archer) (Elvish Fighter,Elvish Scout,Elvish Archer,Elvish Shaman) (Elvish Fighter,Elvish Scout,Elvish Archer,Elvish Shaman)}
{GOLD 175 225 275}
{INCOME 6 9 12}
team_name=elves
user_team_name= _ "Elves"
persistent=yes
save_id=Glildur
[ai]
{AI_SIMPLE_ALWAYS_ASPECT passive_leader yes}
[goal]
@ -105,15 +140,18 @@
{STARTING_VILLAGES 3 6}
[story]
# the background images are placeholders from the core assets
[part]
# wmllint: local spelling Ay
story= _ "Ay, the Sceptre of Fire. The sceptre has a long, glorious, and fearful history. But I am not here to tell you how the jewel within it was brought over the ocean by Haldric the Great. Nor will I tell the story of Garard I, and the challenge he set, or that of Konrad, king of Wesnoth by virtue of the Sceptre."
background=story/landscape-castle.jpg
[/part]
[part]
story= _ "I am here to tell you of its making. Of its crafting, deep in the caverns of dwarfdom. And of the dwarves who made it; for they were great, they were. They are counted among the greatest of the heroes of ancient Knalga."
[/part]
[part]
story= _ "Our story begins in a small border outpost in the southern hills of Knalga, with a young dwarf, named Rugnur, in charge of it. And with the second king of Wesnoth, Haldric II, riding up the road from the Ford of Abez with an army behind him..."
background=story/landscape-mountains-04.jpg
[/part]
[/story]
@ -150,7 +188,7 @@
{VARIABLE_CONDITIONAL havestone boolean_not_equals yes}
[/show_if]
[/objective]
{ALTERNATIVE_OBJECTIVE_BONUS ( _ "Defeat Glildur")}
# {ALTERNATIVE_OBJECTIVE_BONUS ( _ "Defeat Glildur")}
[objective]
description= _ "Death of Rugnur"
condition=lose
@ -199,6 +237,18 @@
x=1-21,22-32
y= 1-8, 1-5
[/capture_village]
[item]
image=scenery/snowbits.png
x,y=13,23
[/item]
[item]
image=scenery/snowbits2.png
x,y=25,9
[/item]
[item]
image=scenery/rock-cairn2.png
x,y=19,16
[/item]
[/event]
[event]
@ -312,7 +362,7 @@
[/message]
[message]
speaker=Haldric II
message= _ "I want you to make it into a sceptre, a sceptre of fire."
message= _ "I want you to make it into a sceptre. A gold and ruby sceptre to all appearances. We shall call it the Sceptre of Fire."
scroll=no
[/message]
[message]
@ -427,37 +477,92 @@
speaker=Rugnur
message= _ "Very well. Glildur, if the high elvish council has made an alliance with the men, I would advise you to follow it, but not doing so is your choice."
[/message]
# added because there is an elvish village there, for some reason,
# and that side of the map is almost wasted as is.
#ifdef HARD
[unit]
x,y=13,6
type=Elvish Shaman
side=3
facing=se
[modifications]
{TRAIT_INTELLIGENT}
{TRAIT_LOYAL OVERLAY=misc/blank-hex.png}
[/modifications]
ai_special=guardian
[/unit]
[capture_village]
side=3
x=13
y=6
[/capture_village]
[unit]
x,y=12,6
type=Elvish Ranger
side=3
facing=se
[modifications]
{TRAIT_INTELLIGENT}
{TRAIT_LOYAL OVERLAY=misc/blank-hex.png}
[/modifications]
ai_special=guardian
[/unit]
#endif
# to make it very hard for player to just kill the elves
[unit]
x,y=25,26
type=Elvish Hero
side=3
facing=nw
[modifications]
{TRAIT_STRONG}
{TRAIT_LOYAL OVERLAY=misc/blank-hex.png}
[/modifications]
ai_special=guardian
[/unit]
[unit]
x,y=24,30
type=Elvish Avenger
side=3
facing=nw
[modifications]
{TRAIT_LOYAL OVERLAY=misc/blank-hex.png}
[/modifications]
ai_special=guardian
[/unit]
[unit]
x,y=27,28
type=Elvish Ranger
side=3
facing=nw
[modifications]
{TRAIT_LOYAL OVERLAY=misc/blank-hex.png}
[/modifications]
ai_special=guardian
[/unit]
[unit]
x,y=24,26
type=Elvish Ranger
side=3
facing=nw
[modifications]
{TRAIT_LOYAL OVERLAY=misc/blank-hex.png}
[/modifications]
ai_special=guardian
[/unit]
[/event]
# This helps prevent Haldric from getting himself killed by preventing him
# from leaving his camp
# Haldric has a reserve
[event]
name=side 2 turn refresh
first_time_only=no
[modify_unit]
[filter]
id=Haldric II
[/filter]
[movement_costs]
flat=99
[/movement_costs]
[/modify_unit]
[/event]
[event]
name=side 2 turn end
first_time_only=no
[modify_unit]
[filter]
id=Haldric II
[/filter]
[movement_costs]
flat=1
[/movement_costs]
[/modify_unit]
name=moveto
[filter]
side=3
x,y=2-7,25-30
[/filter]
[gold]
side=2
amount=60
[/gold]
[/event]
# Alanin reaches the dwarvish citadel
@ -500,6 +605,13 @@
variable=changealanin
find_vacant=yes
[/unstore_unit]
[store_unit]
[filter]
id=Glildur
[/filter]
variable=glildur
kill=no
[/store_unit]
[endlevel]
result=victory
bonus=no
@ -547,12 +659,14 @@
[message]
speaker=Haldric II
message= _ "You only need $incominggold more, then you can begin work."
scroll=no
[/message]
[/then]
[else]
[message]
speaker=Haldric II
message= _ "You only need $incominggold more, and the stone, then you can begin work."
scroll=no
[/message]
[/else]
[/if]
@ -572,6 +686,13 @@
variable=changealanin
find_vacant=yes
[/unstore_unit]
[store_unit]
[filter]
id=Glildur
[/filter]
variable=glildur
kill=no
[/store_unit]
[endlevel]
result=victory
bonus=no
@ -592,8 +713,46 @@
[/kill]
[/event]
# This is shouting about reinforcements and then just giving the AI more cash is a Wesnoth trope, but that doesn't make it good.
# Actual reinforcements make more sense, and the added warning in turn 9 should help make it less tomato surprise
[event]
name=turn 9
[message]
speaker=Glildur
message= _ "Our reinforcements should be here soon. Send those caravans here, we might let you walk away."
[/message]
[message]
speaker=Haldric II
message= _ "That's a bluff, what sort of reinforcements can this little band of thieves possibly count on?"
[/message]
[/event]
[event]
name=turn 10
# not enough to actually swamp the player, but still present and trouble
[unit]
x,y=32,27
type=Elvish Scout
side=3
facing=nw
[/unit]
[unit]
x,y=31,29
type=Elvish Scout
side=3
facing=nw
[/unit]
[unit]
x,y=32,30
type=Elvish Rider
side=3
facing=nw
[/unit]
[unit]
x,y=28,31
type=Elvish Rider
side=3
facing=nw
[/unit]
[message]
speaker=Glildur
message= _ "Ha! Our reinforcements have arrived. There is no way you can withstand our combined strength!"
@ -608,7 +767,7 @@
[/message]
[gold]
side=3
amount=500
amount=450
[/gold]
[message]
speaker=Haldric II
@ -661,6 +820,24 @@
[/message]
[/event]
[event]
name=last_breath
[filter]
id=Glildur
[/filter]
[message]
speaker=unit
message=_ "This gains you nothing, we will not rest!"
[/message]
[store_unit]
[filter]
id=Glildur
[/filter]
variable=glildur
kill=no
[/store_unit]
[/event]
[event]
name=enemies defeated

View file

@ -32,8 +32,8 @@
[side]
type=Elvish Captain
id=Glindur
name= _ "Glindur"
id=Glildur
name= _ "Glildur"
side=2
canrecruit=yes
{RECRUIT (Elvish Fighter,Elvish Scout,Elvish Archer,Elvish Shaman) (Elvish Fighter,Elvish Hero,Elvish Scout,Elvish Archer,Elvish Shaman) (Elvish Fighter,Elvish Hero,Elvish Scout,Elvish Archer,Elvish Ranger,Elvish Shaman)}
@ -42,6 +42,8 @@
team_name=elves
user_team_name= _ "Elves"
{FLAG_VARIANT wood-elvish}
persistent=yes
save_id=Glildur
[ai]
aggression=1.0
caution=0.0
@ -240,7 +242,7 @@
kill=yes
[/store_unit]
[message]
speaker=Glindur
speaker=Glildur
message= _ "I see you have sent a messenger to the city. Good idea, but will it really help? We have more troops and more provisions, and we are going to enter those caves and kill you!"
[/message]
[message]
@ -248,7 +250,7 @@
message= _ "(<i>Gulp</i>)"
[/message]
[message]
speaker=Glindur
speaker=Glildur
message= _ "Ha! I thought as much. Well then, surrender!"
[/message]
[message]
@ -256,7 +258,7 @@
message= _ "Um... on what terms?"
[/message]
[message]
speaker=Glindur
speaker=Glildur
message= _ "Unconditional."
[/message]
@ -300,7 +302,7 @@
message= _ "Argh! Im a retired warrior... it looks like Ill ha to come out and help you, else well be overrun by the damn elves... argh again. Well, listen here. This entrance to the city can be closed. Theres a gate. If we can close it, the elves will no be able to enter. And you elves; begone from here!"
[/message]
[message]
speaker=Glindur
speaker=Glildur
message= _ "Cease your meddling, old dwarf! Rugnur is in charge here, and it is he who will bargain with us."
[/message]
[message]
@ -328,7 +330,7 @@
message= _ "Two are down a side passage in the northwest, another two are in a similar location in the southeast, and two are right next to the front gate."
[/message]
[message]
speaker=Glindur
speaker=Glildur
message= _ "Have you made up your mind yet about surrendering? If you will not give up, prepare for battle!"
[/message]
[message]
@ -545,7 +547,7 @@
[/delay]
[message]
speaker=Glindur
speaker=Glildur
message= _ "Agh! Well, you have defeated me for now, but eventually you will have to exit these caves, to give Haldric back his jewel. And when you do, we will be ready for you."
[/message]
[message]

View file

@ -0,0 +1,357 @@
#textdomain wesnoth-sof
[scenario]
name= _ "Reaching the Runecrafter"
id=2p5_Reaching_the_Runecrafter
turns=15
map_file=campaigns/Sceptre_of_Fire/maps/2p5_Reaching_the_Runecrafter.map
next_scenario=3_Searching_for_the_Runecrafter
victory_when_enemies_defeated=no
{SCENARIO_MUSIC underground.ogg}
{EXTRA_SCENARIO_MUSIC the_deep_path.ogg}
{UNDERGROUND}
[side]
type=Dwarvish Fighter
id=Rugnur
side=1
canrecruit=yes
shroud=no
controller=human
recruit=Dwarvish Fighter,Dwarvish Thunderer,Dwarvish Guardsman,Dwarvish Scout
team_name=dwarves
user_team_name= _ "Dwarves"
{FLAG_VARIANT knalgan}
[/side]
[side]
type=Orcish Warrior
id=Bragdash
name= _ "Bragdash Gar"
side=2
canrecruit=yes
{RECRUIT (Orcish Grunt) (Orcish Grunt, Orcish Archer) (Orcish Grunt, Orcish Archer, Orcish Assassin)}
{GOLD 200 250 300}
{INCOME 8 12 16}
team_name=orcs
user_team_name= _ "Orcs"
{FLAG_VARIANT ragged}
# [ai]
# aggression=1.0
# caution=0.0
# [/ai]
[/side]
[side]
type=Goblin Rouser
id=Pidmer
name= _ "Pidmer Gar"
side=3
canrecruit=yes
recruit=Goblin Spearman
{GOLD 100 140 180}
{INCOME 8 12 16}
team_name=orcs
user_team_name= _ "Goblins"
{FLAG_VARIANT ragged}
# [ai]
# aggression=1.0
# caution=0.0
# [/ai]
[/side]
[story]
[part]
story= _ "The journey to the far northern wastelands was long and perilous. The tunnels were narrow, but by following the old mining rails, Rugnur and his group could make good time. After a few days journey, they saw a dim red glow in the tunnel ahead, and could feel sporatic vibrations in the rails."
[/part]
[part]
story= _ "As the group got near the source of the glow, they heard metallic banging and guttural shouting, and their noses were assaulted by a fetid smell..."
[/part]
[/story]
# {SOF_TRACK {JOURNEY_02_NEW} }
{SOF_DEATHS}
[event]
name=prestart
[objectives]
side=1
[objective]
description= _ "Reach the top of the map with Rugnur, Baglur, and Alanin"
condition=win
[/objective]
[objective]
description= _ "Death of Rugnur"
condition=lose
[/objective]
[objective]
description= _ "Death of Baglur"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
{GENERIC_UNIT 3 "Goblin Impaler" 9 15} {GUARDIAN}
#ifdef HARD
{GENERIC_UNIT 2 "Orcish Slayer" 18 15} {GUARDIAN}
#else
{GENERIC_UNIT 2 "Orcish Crossbowman" 18 15} {GUARDIAN}
#endif
{SOF_MINECART_MENU cart1 10 25}
{SOF_MINECART_MENU cart2 13 9}
[item]
image=items/gohere.png
x,y=18,1
[/item]
[capture_village]
side=2
x,y=25,17
[/capture_village]
[capture_village]
side=3
x,y=9,10
[/capture_village]
[/event]
[event]
name=start
[recall]
id=Alanin
[/recall]
[recall]
id=Baglur
[/recall]
[redraw]
side=1
[/redraw]
# need to check if this makes sense, has Rugnur seen an orc before?
[message]
speaker=Rugnur
message= _ "Those are orcs, aren't they?"
[/message]
[message]
speaker=Baglur
message= _ "Aye, in all their destructive glory. Looks like they're trying to strip the metal from the rails."
[/message]
[message]
speaker=Alanin
message= _ "That's terrible, someone should stop them!"
[/message]
[message]
speaker=Rugnur
message= _ "Do orcs always stink so bad? I've heard that they are stupid and messy, but this is almost unbearable!"
[/message]
[message]
speaker=Bragdash
message= _ "We see you, we hear you, sneaky little moles! Pidmer, go skewer them!"
[/message]
[message]
speaker=Pidmer
message= _ "Um... Aren't we needed for the salvage?"
[/message]
[message]
speaker=Bragdash
message= _ "No! You've been straining and struggling, but those metal tracks defeat you! It takes a strong orc to break that steel, you go deal with those little cave rats. You can keep their shiny helmets, they might fit you!"
[/message]
[message]
speaker=Rugnur
message= _ "Uh, well, we're not getting through without a fight..."
[/message]
{MOVE_UNIT id=Rugnur 13 27}
[message]
speaker=Rugnur
message= _ "... Let's set up a base here."
[/message]
[terrain]
terrain=Ce
x,y=12-14,26
[/terrain]
[terrain]
terrain=Ke
x,y=13,27
[/terrain]
[terrain]
terrain=Ur^Vct
x,y=11,28
[/terrain]
[capture_village]
side=1
x,y=11,28
[/capture_village]
[redraw]
side=1
[/redraw]
[/event]
[event]
name=moveto
[filter]
side=1
race=dwarf
x,y=10,25
[/filter]
[message]
speaker=unit
message= _ "This old cart still rolls smoothly on the track... It's forged by us dwarves, I shouldn't be surprised!"
[/message]
[message]
speaker=narrator
image=wesnoth-icon.png
message= _ "A dwarf can ride the carts along the tracks. Use the context menu (usually right-click menu) to board or exit the cart. If a cart rider is involved in combat, the rider exits the cart."
[/message]
[/event]
[event]
name=moveto
[filter]
side=1
x,y=1-5,9-13
[/filter]
[message]
speaker=unit
message= _ "(*gasp*) I think I've found the source of the terrible smell, it wasn't the orcs..."
[/message]
[message]
speaker=Bragdash
message= _ "Of course it wasn't us, you worm!"
[/message]
[message]
speaker=unit
message= _ "This underground river is choked off with a rotting mess, it's overgrown with fungus. I can try to see what's underneath... Whoops!"
[/message]
{QUAKE "rumble.ogg"}
[terrain]
terrain=Wwg # so it isn't an impossible trap for the player
[and]
x=1-26
y=9-16
terrain=!,*^Br*,*^Tf*,Xu*,Ko,Wog,Wwf
[/and]
[/terrain]
[terrain]
terrain=Wwg
[and]
x=1-26
y=9-16
terrain=*^Br*,*^Tf*
[/and]
layer=base
[/terrain]
[terrain]
terrain=Wog
[and]
x=1-26
y=9-16
terrain=Wwf
[/and]
[/terrain]
[redraw]
side=1
[/redraw]
[message]
speaker=Pidmer
message= _ "Help! We can't swim!"
[/message]
[kill]
[and]
side=3
[filter_location]
terrain=Wwg,Wog
[/filter_location]
[/and]
animate=yes
[/kill]
[message]
speaker=Bragdash
message= _ "You've flooded your own tunnel, you stupid little gophers!"
[/message]
[message]
speaker=Baglur
message= _ "Och, we 'ave... But our rails are as strong and stout as we are!"
[/message]
[message]
speaker=Rugnur
message= _ "We can continue along the rails!"
[/message]
[message]
speaker=Alanin
message= _ "That's good, because that water looks so cold!"
[/message]
[kill]
[and]
side=2
[filter_location]
terrain=Wo*
[/filter_location]
[/and]
animate=no
fire_event=yes
[/kill]
[/event]
[event]
name=die
[filter]
id=Baglur
[/filter]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=last_breath
[filter]
id=Bragdash
[/filter]
[message]
speaker=Bragdash
message= _ "Arg, I never should'a come to this stinkin' cathole!"
[/message]
[/event]
[event]
name=moveto
[filter_condition]
[have_unit]
id=Baglur
y=1-5
[/have_unit]
[and]
[have_unit]
id=Alanin
y=1-5
[/have_unit]
[/and]
[/filter_condition]
[filter]
id=Rugnur
y=1-3 # might need revision
[/filter]
[message]
speaker=Rugnur
message= _ "The air smells much better up ahead, let's leave this place behind us. Too bad the rails are damaged here, the carts could have been handy."
[/message]
[message]
speaker=Baglur
message= _ "Aye, but the carts are common enough, the real beauty is the rail track! Let's follow the straight steel path as far north as it will take us."
[/message]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
[/scenario]

View file

@ -4,7 +4,7 @@
id=2t_In_the_Dwarven_City
turns=1
map_file=campaigns/Sceptre_of_Fire/maps/2t_In_the_Dwarven_City.map
next_scenario=3_Searching_for_the_Runecrafter
next_scenario=2p5_Reaching_the_Runecrafter
theme=Cutscene_Minimal
{SCENARIO_MUSIC underground.ogg}
@ -108,7 +108,28 @@
#dialogue starts
[message]
speaker=Durstorn
message= _ "Wheres that fool Rugnur gotten to? Its time for him to report on events in the surface world. Hes late!"
message= _ "Another day older, another foot stuck in the sludge! Let's start with some soft clay... Rugnur, how goes it at the western gate?"
[/message]
{MODIFY_UNIT (id=Durstorn) facing se}
[delay]
time=100
[/delay]
{MODIFY_UNIT (id=Durstorn) facing sw}
[delay]
time=100
[/delay]
{MODIFY_UNIT (id=Durstorn) facing se}
[delay]
time=100
[/delay]
{MODIFY_UNIT (id=Durstorn) facing sw}
[message]
speaker=Durstorn
message= _ "... ?"
[/message]
[message]
speaker=Durstorn
message= _ "Where's that fool Rugnur? He should be here to report on events in the surface world. Hes late!"
[/message]
[message]
speaker=Noiraran
@ -133,7 +154,7 @@
[/recall]
[message]
speaker=Rugnur
message= _ "Hey, Durstorn, have we started yet? King Haldric came by just now, wanted to talk to you..."
message= _ "(hugh!) Sorry I'm late, but King Haldric came by just now, wanted to talk to you..."
[/message]
[message]
speaker=Durstorn
@ -145,7 +166,7 @@
[/message]
[message]
speaker=Durstorn
message= _ "No."
message= _ "No, what are you talking about?"
[/message]
[message]
speaker=Baglur
@ -194,7 +215,7 @@
[/message]
[message]
speaker=Durstorn
message= _ "Yes. He is the only one I know of who could craft the sceptre the way Haldric wants it. And he has nothing to do; he will be fine with wasting 25 years of his life on this task."
message= _ "Yes. He is the only one I know of who could craft the sceptre the way Haldric wants it, bad magic and all. And he has nothing to do; he will be fine with wasting 25 years of his life on this insane task."
[/message]
[message]
speaker=Rugnur
@ -204,6 +225,14 @@
speaker=Durstorn
message= _ "Go to the furthest north entrance to the caves, and then go north. Hes somewhere in those hills."
[/message]
[message]
speaker=Rugnur
message= _ "Thank you, Lord. I'll find him and do us proud!"
[/message]
[message]
speaker=Durstorn
message= _ "Too late for that, young fool. But go on, I can see there's hope for you yet."
[/message]
{VARIABLE changealanin.x 2}
{VARIABLE changealanin.y 5}
[unstore_unit]
@ -217,9 +246,13 @@
speaker=Alanin
message= _ "What did I miss, eh?"
[/message]
[message]
speaker=Rugnur
message= _ "Where have you been? Lord-"
[/message]
[message]
speaker=Durstorn
message= _ "Who the devil are you? Well, you seem to be with Rugnur... follow him north."
message= _ "A friend of Rugnur, huh? ... Follow him north. He needs all the help he can get!"
[/message]
[endlevel]
result=victory

View file

@ -37,7 +37,10 @@
[story]
[part]
story= _ "The journey to the far northern wastelands was long and perilous. For the tunnels were winding and treacherous, and the paths were not safe from orcs, or worse. Nevertheless, they did reach the Northlands, and began to search for the runesmith named Thursagan — the sage of fire."
story= _ "It was a couple more weeks of marching along the tracks before a chill breeze touched Rugnur's group, washing over them from a tunnel leading up to the surface. Had they reached the Northlands?"
[/part]
[part]
story= _ "Much to his chagrin, Alanin was dispatched to scout further up the rails, but he soon came back and claimed the rails ended, the tunnel was unfinished to the north. For this reason, Rugnur lead the dwarves up the cold tunnel, and began to search for the runesmith named Thursagan. Thursagan, the Sage of Fire."
[/part]
[/story]

View file

@ -41,7 +41,7 @@
[story]
[part]
story= _ "The path back was less dangerous than it was a year earlier. It did not take them so long. So they quickly returned to the dwarven city, with two new members of their party — one expected, and one not."
story= _ "The path back to the dwarven city was familiar this time, so the journey south was relatively quick and uneventful. A week's march brought the expedition to the familiar plaza, with two new members of their party — one expected, and one not."
[/part]
[/story]

View file

@ -0,0 +1,384 @@
#textdomain wesnoth-sof
######################################################
# Assuming this is working correctly, all the campaign
# author needs to use is something like this:
# {SOF_MINECART_MENU cart1 5 12}
######################################################
#define SOF_MINECART_PLACE_IMAGE X Y
[if]
[have_location]
terrain=*^Br/
x,y={X},{Y}
[/have_location]
[then]
[item]
# This IPF is needed to keep the cart from sitting too lowin the hex.
# Cannot just move image around in the 72x72 canvas because then
# it won't overlay the unit sprite correctly.
# this might be making the shadows brighter, for some reason -> removing shadows for now
image=misc/blank-hex.png~BLIT(misc/mine-cart-ne.png~CROP(0,24,72,48),0,2)
x,y={X},{Y}
[/item]
[/then]
[elseif]
[have_location]
terrain=*^Br\
x,y={X},{Y}
[/have_location]
[then]
[item]
image=misc/blank-hex.png~BLIT(misc/mine-cart-ne.png~FL(horiz)~CROP(0,24,72,48),0,2)
x,y={X},{Y}
[/item]
[/then]
[/elseif]
[else]
[item]
image=misc/blank-hex.png~BLIT(misc/mine-cart-n.png~CROP(0,20,72,52),0,1)
x,y={X},{Y}
[/item]
[/else]
[/if]
#enddef
#define SOF_OBJ_MINECART VAR
[object]
silent=yes
id=sof_mine_cart_{VAR}
take_only_once=no
[filter]
id=${VAR}.id
race=dwarf
[/filter]
[effect]
apply_to=new_animation
[standing_anim]
start_time=0
base_score=2
terrain_type=*^Br*
[if]
terrain_type=*^Br|
[frame]
image=misc/mine-cart-n.png~BLIT(${VAR}.image|~TC(${VAR}.side|,magenta)~MASK(misc/mine-cart-mask-n.png,0,0),0,0):100
auto_hflip=no
auto_vflip=no
[/frame]
[/if]
[else]
terrain_type=*^Br\
[frame]
image=misc/mine-cart-ne.png~BLIT(${VAR}.image|~TC(${VAR}.side|,magenta)~MASK(misc/mine-cart-mask-ne.png,0,0),0,0)~FL(horiz):100
auto_hflip=no
auto_vflip=no
[/frame]
[/else]
[else]
terrain_type=*^Br/
[frame]
image=misc/mine-cart-ne.png~BLIT(${VAR}.image|~TC(${VAR}.side|,magenta)~MASK(misc/mine-cart-mask-ne.png,0,0),0,0):100
auto_hflip=no
auto_vflip=no
[/frame]
[/else]
[/standing_anim]
[/effect]
[effect]
apply_to=new_animation
[movement_anim]
start_time=0
base_score=2
terrain_type=*^Br*
[if]
terrain_type=*^Br|
[frame]
image=misc/mine-cart-n.png~BLIT(${VAR}.image|~TC(${VAR}.side|,magenta)~MASK(misc/mine-cart-mask-n.png,0,0),0,0):200
auto_hflip=no
auto_vflip=no
[/frame]
[/if]
[else]
terrain_type=*^Br\
[frame]
image=misc/mine-cart-ne.png~BLIT(${VAR}.image|~TC(${VAR}.side|,magenta)~MASK(misc/mine-cart-mask-ne.png,0,0),0,0)~FL(horiz):200
auto_hflip=no
auto_vflip=no
[/frame]
[/else]
[else]
terrain_type=*^Br/
[frame]
image=misc/mine-cart-ne.png~BLIT(${VAR}.image|~TC(${VAR}.side|,magenta)~MASK(misc/mine-cart-mask-ne.png,0,0),0,0):200
auto_hflip=no
auto_vflip=no
[/frame]
[/else]
[/movement_anim]
[/effect]
[effect]
apply_to=movement
increase=5
[/effect]
[effect]
apply_to=movement_costs
replace=yes
[movement_costs]
shallow_water=99
reef=99
swamp_water=99
flat=99
sand=99
forest=99
hills=99
mountains=99
village=99
castle=99
cave=99
frozen=99
fungus=99
unwalkable=99
impassable=99
rails=1
[/movement_costs]
[/effect]
[then]
# it's one of these
[remove_item]
image=misc/blank-hex.png~BLIT(misc/mine-cart-n.png~CROP(0,20,72,52),0,1)
x,y=${VAR}.x|,${VAR}.y|
[/remove_item]
[remove_item]
image=misc/blank-hex.png~BLIT(misc/mine-cart-ne.png~CROP(0,24,72,48),0,2)
x,y=${VAR}.x|,${VAR}.y|
[/remove_item]
[remove_item]
image=misc/blank-hex.png~BLIT(misc/mine-cart-ne.png~FL(horiz)~CROP(0,24,72,48),0,2)
x,y=${VAR}.x|,${VAR}.y|
[/remove_item]
[/then]
[/object]
#enddef
#define SOF_REMOVE_OBJ_MINECART VAR
[remove_object]
id=${VAR}.id
object_id=sof_mine_cart_{VAR}
[/remove_object]
#enddef
#define SOF_MINECART_MENU VAR X Y
{SOF_MINECART_PLACE_IMAGE {X} {Y}}
[set_variables]
name={VAR}
mode=replace
[value]
load="empty"
x={X}
y={Y}
[/value]
[/set_variables]
[set_menu_item]
id=sof_minecart_boarding_{VAR}
description= _ "Board Cart"
image=buttons/WML-custom.png
[show_if]
[variable]
name={VAR}.load
equals=empty
[/variable]
[variable]
name={VAR}.x
equals=$x1
[/variable]
[variable]
name={VAR}.y
equals=$y1
[/variable]
[have_unit]
x,y=${VAR}.x|,${VAR}.y|
race=dwarf
[/have_unit]
[/show_if]
[filter_location]
terrain=*^Br*
[/filter_location]
[command]
[store_unit]
[filter]
x,y=${VAR}.x|,${VAR}.y|
[/filter]
variable=passenger_{VAR}
kill=no
[/store_unit]
[set_variable]
name={VAR}.load
value=$passenger_{VAR}.id
[/set_variable]
{SOF_OBJ_MINECART passenger_{VAR}}
# this is needed for graphics reasons, not just the movement
[store_unit]
[filter]
x,y=${VAR}.x|,${VAR}.y|
[/filter]
variable=passenger_redraw
kill=no
[/store_unit]
[if]
# this variable is removed every new turn
[variable]
name=passenger_moves
equals=yes
[/variable]
[else]
[set_variable]
name=passenger_redraw.moves
add=5
[/set_variable]
[set_variable]
name=passenger_moves
value=yes
[/set_variable]
[/else]
[/if]
[unstore_unit]
variable=passenger_redraw
find_vacant=no
[/unstore_unit]
{CLEAR_VARIABLE passenger_redraw}
[redraw]
side=1
[/redraw]
[/command]
[/set_menu_item]
[set_menu_item]
id=sof_minecart_unboarding_{VAR}
description= _ "Leave Cart"
image=buttons/WML-custom.png
[show_if]
[have_unit]
x,y=$x1|,$y1|
id=${VAR}.load
[/have_unit]
[/show_if]
[filter_location]
terrain=*^Br*
[/filter_location]
[command]
[set_variable]
name={VAR}.load
value="empty"
[/set_variable]
[set_variable]
name={VAR}.x
value=$x1
[/set_variable]
[set_variable]
name={VAR}.y
value=$y1
[/set_variable]
{SOF_REMOVE_OBJ_MINECART passenger_{VAR}}
[store_unit]
[filter]
x,y=${VAR}.x|,${VAR}.y|
[/filter]
variable=passenger_redraw
kill=no
[/store_unit]
[if]
[variable]
name=passenger_redraw.moves
greater_than=$passenger_redraw.max_moves
[/variable]
[then]
[set_variable]
name=passenger_redraw.moves
value=$passenger_redraw.max_moves
[/set_variable]
[/then]
[/if]
[unstore_unit]
variable=passenger_redraw
find_vacant=no
[/unstore_unit]
{CLEAR_VARIABLE passenger_redraw}
{SOF_MINECART_PLACE_IMAGE $x1 $y1}
{CLEAR_VARIABLE passenger_{VAR}}
[/command]
[/set_menu_item]
# if a cart-rider attacks, they exit the cart
[event]
name=attack
first_time_only=no
[filter_condition]
[variable]
name={VAR}.load
equals=$unit.id
[/variable]
[/filter_condition]
[set_variable]
name={VAR}.load
value="empty"
[/set_variable]
[set_variable]
name={VAR}.x
value=$x1
[/set_variable]
[set_variable]
name={VAR}.y
value=$y1
[/set_variable]
{SOF_REMOVE_OBJ_MINECART passenger_{VAR}}
{SOF_MINECART_PLACE_IMAGE $x1 $y1}
{CLEAR_VARIABLE passenger_{VAR}}
[/event]
# if a cart-rider is attacked, they exit the cart
[event]
name=attack
first_time_only=no
[filter_condition]
[variable]
name={VAR}.load
equals=$second_unit.id
[/variable]
[/filter_condition]
[set_variable]
name={VAR}.load
value="empty"
[/set_variable]
[set_variable]
name={VAR}.x
value=$x2
[/set_variable]
[set_variable]
name={VAR}.y
value=$y2
[/set_variable]
{SOF_REMOVE_OBJ_MINECART passenger_{VAR}}
{SOF_MINECART_PLACE_IMAGE $x2 $y2}
{CLEAR_VARIABLE passenger_{VAR}}
[/event]
# part of mechanism that prevents infinite movement by reboarding the cart
[event]
name=side 1 turn
first_time_only=no
{CLEAR_VARIABLE passenger_moves}
[/event]
# variables cleanup
[event]
name=scenario_end
{SOF_REMOVE_OBJ_MINECART passenger_{VAR}}
{CLEAR_VARIABLE passenger_{VAR}}
[/event]
#enddef