Draw the reachmap in front of the terrain,
...the old way looked bad with mountains. Spotted by Zookeeper.
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1 changed files with 1 additions and 1 deletions
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@ -412,7 +412,7 @@ void game_display::draw(bool update,bool force)
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// that we want to attack.
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if (!is_shrouded && !reach_map_.empty()
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&& reach_map_.find(*it) == reach_map_.end() && *it != attack_indicator_dst_) {
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drawing_buffer_add(LAYER_TERRAIN_TMP_BG, drawing_order, tblit(xpos, ypos,
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drawing_buffer_add(LAYER_TERRAIN_TMP_FG, drawing_order, tblit(xpos, ypos,
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image::get_image(game_config::unreachable_image,image::UNMASKED)));
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}
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