new terrain: desert castle, letters are Kd and Cd, thx to doofus-01

This commit is contained in:
Jérémy Rosen 2010-04-02 19:08:00 +00:00
parent 7971531806
commit a41288cd4a
50 changed files with 42 additions and 7 deletions

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@ -32,13 +32,14 @@ Version 1.9.0-svn:
systems
* Added a way to compile wesnoth on windows by using CMake + MSVC9.
* Terrain animation related
* animated terrain animations are not synchronized anymore
* reworked macros to handle animations
* added new stone-wall-lit terrain
* made all animated terrains use the new macro system
* added a new "snowy castle" terrain
* added new mausoleum scenery
* added new "snowy fort"
* animated terrain animations are not synchronized anymore
* reworked macros to handle animations
* added new stone-wall-lit terrain
* made all animated terrains use the new macro system
* added a new "snowy castle" terrain
* added new mausoleum scenery
* added new "snowy fort"
* added new "desert castle"
Version 1.8.0:
* AI:

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@ -385,6 +385,9 @@
{TERRAIN_BASE Kud castle/dwarven-keep-floor}
{OVERLAY Kud castle/dwarven-keep}
{KEEP_BASE Cd castle/sand/dirt}
{KEEP_BASE Kd castle/sand/cobbles}
#{TERRAIN_BASE ~ fog}
#
@ -467,6 +470,13 @@
{WALL_TRANSITION_L (Ko,Koa) (!,Ko*) 1 castle/winter-orcish/keep}
{TRANSITION_BASE_LF Coa (!,Coa,!,Co*) 0 castle_soil castle/winter-orcish/dirt}
# Desert castle
{DISABLE_BASE_TRANSITIONS (Cd,Kv)}
{WALL_TRANSITION Cd (!,Cd,Kd) castle/sand/castle}
{WALL_TRANSITION2 Kd Cd (!,Cd,Kd*) castle/sand/keep-castle}
{WALL_TRANSITION Kd (!,Kd) castle/sand/keep}
#
# Cave
# (including dwarven castle, chasm, lava)

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@ -272,6 +272,17 @@
editor_group=castle
[/terrain_type]
[terrain_type]
symbol_image=castle/sand/tile
id=sand_castle
name= _ "Desert Castle"
string=Cd
aliasof=Ch
unit_height_adjust=3
recruit_onto=true
editor_group=castle
[/terrain_type]
#
# Keeps
#
@ -427,6 +438,19 @@
editor_group=castle, special
[/terrain_type]
[terrain_type]
symbol_image=castle/sand/keep-tile
id=desert_keep
name= _ "Desert Keep"
description=_ "Desert Keep"
string=Kd
aliasof=Ch
unit_height_adjust=0
recruit_from=true
recruit_onto=true
editor_group=castle
[/terrain_type]
#
# Desert
#