new terrain: desert castle, letters are Kd and Cd, thx to doofus-01
15
changelog
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@ -32,13 +32,14 @@ Version 1.9.0-svn:
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systems
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* Added a way to compile wesnoth on windows by using CMake + MSVC9.
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* Terrain animation related
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* animated terrain animations are not synchronized anymore
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* reworked macros to handle animations
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* added new stone-wall-lit terrain
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* made all animated terrains use the new macro system
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* added a new "snowy castle" terrain
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* added new mausoleum scenery
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* added new "snowy fort"
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* animated terrain animations are not synchronized anymore
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* reworked macros to handle animations
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* added new stone-wall-lit terrain
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* made all animated terrains use the new macro system
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* added a new "snowy castle" terrain
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* added new mausoleum scenery
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* added new "snowy fort"
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* added new "desert castle"
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Version 1.8.0:
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* AI:
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data/core/images/terrain/castle/sand/castle-concave-bl.png
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data/core/images/terrain/castle/sand/castle-concave-br.png
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data/core/images/terrain/castle/sand/castle-concave-l.png
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data/core/images/terrain/castle/sand/castle-concave-r.png
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data/core/images/terrain/castle/sand/castle-concave-tl.png
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data/core/images/terrain/castle/sand/castle-concave-tr.png
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data/core/images/terrain/castle/sand/castle-convex-bl.png
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data/core/images/terrain/castle/sand/castle-convex-br.png
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data/core/images/terrain/castle/sand/castle-convex-l.png
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data/core/images/terrain/castle/sand/castle-convex-r.png
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data/core/images/terrain/castle/sand/castle-convex-tl.png
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data/core/images/terrain/castle/sand/castle-convex-tr.png
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data/core/images/terrain/castle/sand/cobbles.png
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data/core/images/terrain/castle/sand/dirt.png
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data/core/images/terrain/castle/sand/keep-castle-ccw-bl.png
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data/core/images/terrain/castle/sand/keep-castle-ccw-br.png
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data/core/images/terrain/castle/sand/keep-castle-ccw-l.png
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data/core/images/terrain/castle/sand/keep-castle-ccw-r.png
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data/core/images/terrain/castle/sand/keep-castle-ccw-tl.png
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data/core/images/terrain/castle/sand/keep-castle-ccw-tr.png
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data/core/images/terrain/castle/sand/keep-castle-concave-tr.png
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data/core/images/terrain/castle/sand/keep-castle-convex-bl.png
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data/core/images/terrain/castle/sand/keep-castle-convex-br.png
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data/core/images/terrain/castle/sand/keep-castle-convex-l.png
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data/core/images/terrain/castle/sand/keep-castle-convex-r.png
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data/core/images/terrain/castle/sand/keep-castle-convex-tl.png
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data/core/images/terrain/castle/sand/keep-castle-convex-tr.png
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data/core/images/terrain/castle/sand/keep-castle-cw-bl.png
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data/core/images/terrain/castle/sand/keep-castle-cw-br.png
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data/core/images/terrain/castle/sand/keep-castle-cw-l.png
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data/core/images/terrain/castle/sand/keep-castle-cw-r.png
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data/core/images/terrain/castle/sand/keep-castle-cw-tl.png
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data/core/images/terrain/castle/sand/keep-castle-cw-tr.png
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data/core/images/terrain/castle/sand/keep-concave-bl.png
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data/core/images/terrain/castle/sand/keep-concave-br.png
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data/core/images/terrain/castle/sand/keep-concave-l.png
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data/core/images/terrain/castle/sand/keep-concave-r.png
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data/core/images/terrain/castle/sand/keep-concave-tl.png
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data/core/images/terrain/castle/sand/keep-concave-tr.png
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data/core/images/terrain/castle/sand/keep-convex-bl.png
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data/core/images/terrain/castle/sand/keep-convex-br.png
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data/core/images/terrain/castle/sand/keep-convex-l.png
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data/core/images/terrain/castle/sand/keep-convex-r.png
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data/core/images/terrain/castle/sand/keep-convex-tl.png
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data/core/images/terrain/castle/sand/keep-convex-tr.png
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data/core/images/terrain/castle/sand/keep-tile.png
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data/core/images/terrain/castle/sand/tile.png
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@ -385,6 +385,9 @@
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{TERRAIN_BASE Kud castle/dwarven-keep-floor}
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{OVERLAY Kud castle/dwarven-keep}
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{KEEP_BASE Cd castle/sand/dirt}
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{KEEP_BASE Kd castle/sand/cobbles}
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#{TERRAIN_BASE ~ fog}
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#
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@ -467,6 +470,13 @@
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{WALL_TRANSITION_L (Ko,Koa) (!,Ko*) 1 castle/winter-orcish/keep}
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{TRANSITION_BASE_LF Coa (!,Coa,!,Co*) 0 castle_soil castle/winter-orcish/dirt}
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# Desert castle
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{DISABLE_BASE_TRANSITIONS (Cd,Kv)}
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{WALL_TRANSITION Cd (!,Cd,Kd) castle/sand/castle}
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{WALL_TRANSITION2 Kd Cd (!,Cd,Kd*) castle/sand/keep-castle}
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{WALL_TRANSITION Kd (!,Kd) castle/sand/keep}
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#
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# Cave
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# (including dwarven castle, chasm, lava)
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@ -272,6 +272,17 @@
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editor_group=castle
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[/terrain_type]
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[terrain_type]
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symbol_image=castle/sand/tile
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id=sand_castle
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name= _ "Desert Castle"
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string=Cd
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aliasof=Ch
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unit_height_adjust=3
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recruit_onto=true
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editor_group=castle
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[/terrain_type]
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#
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# Keeps
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#
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@ -427,6 +438,19 @@
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editor_group=castle, special
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[/terrain_type]
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[terrain_type]
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symbol_image=castle/sand/keep-tile
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id=desert_keep
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name= _ "Desert Keep"
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description=_ "Desert Keep"
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string=Kd
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aliasof=Ch
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unit_height_adjust=0
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recruit_from=true
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recruit_onto=true
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editor_group=castle
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[/terrain_type]
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#
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# Desert
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#
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