Minor fixup to e8c7d72

* Removed unnecessary reset() call
* Used a ternary operator for an assignment (I forgot unique_ptr accepts `nullptr` as a reset() argument).
This commit is contained in:
Charles Dang 2017-09-04 09:34:36 +11:00
parent c14f8160e5
commit a3d5b9d603

View file

@ -437,17 +437,11 @@ battle_context& battle_context::operator=(const battle_context& other)
attacker_stats_.reset(new battle_context_unit_stats(*other.attacker_stats_));
defender_stats_.reset(new battle_context_unit_stats(*other.defender_stats_));
if(other.attacker_combatant_) {
attacker_combatant_.reset(new combatant(*other.attacker_combatant_, *attacker_stats_));
} else {
attacker_combatant_.reset();
}
attacker_combatant_.reset(other.attacker_combatant_
? new combatant(*other.attacker_combatant_, *attacker_stats_) : nullptr);
if(other.defender_combatant_) {
defender_combatant_.reset(new combatant(*other.defender_combatant_, *defender_stats_));
} else {
defender_combatant_.reset();
}
defender_combatant_.reset(other.defender_combatant_
? new combatant(*other.defender_combatant_, *defender_stats_) : nullptr);
}
return *this;
@ -575,7 +569,6 @@ int battle_context::choose_attacker_weapon(const unit& attacker,
attacker, attacker_loc, choices[0], true, defender, defender_loc, def_weapon, units));
if(attacker_stats_->disable) {
attacker_stats_.reset();
return -1;
}