Removed now-unused blend_rgba function
Might want to implement something like this as part of color_t.
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2 changed files with 0 additions and 20 deletions
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@ -173,16 +173,6 @@ surface stretch_surface_vertical(
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return dst;
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}
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Uint32 blend_rgba(const surface& surf, unsigned char r, unsigned char g, unsigned char b, unsigned char a, unsigned char drop)
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{
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// We simply decrement each component.
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if(r < drop) r = 0; else r -= drop;
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if(g < drop) g = 0; else g -= drop;
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if(b < drop) b = 0; else b -= drop;
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return SDL_MapRGBA(surf->format, r, g, b, a);
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}
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surface scale_surface_xbrz(const surface & surf, size_t z)
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{
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if(surf == nullptr)
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@ -39,16 +39,6 @@ inline void sdl_copy_portion(const surface& screen, SDL_Rect* screen_rect, surfa
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SDL_SetSurfaceBlendMode(screen, SDL_BLENDMODE_BLEND);
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}
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/**
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* This method blends a RGBA color. The method takes as input a surface,
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* the RGB color to blend and a value specifying how much blending to apply.
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* The blended color is returned.
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* Caution: if you use a transparent color,
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* make sure the resulting color is not equal to the transparent color.
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*/
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Uint32 blend_rgba(const surface& surf, unsigned char r, unsigned char g, unsigned char b,
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unsigned char a, unsigned char drop);
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/**
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* Check that the surface is neutral bpp 32.
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*
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