Clean up base_ids from unit types before sending them to units.
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1 changed files with 6 additions and 1 deletions
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@ -1060,7 +1060,7 @@ const config & unit_type::build_unit_cfg() const
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// Remove "pure" unit_type attributes (attributes that do not get directly
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// copied to units; some do get copied, but under different keys).
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static char const *unit_type_attrs[] = { "attacks", "die_sound",
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static char const *unit_type_attrs[] = { "attacks", "base_ids", "die_sound",
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"healed_sound", "experience", "flies", "hide_help", "hitpoints",
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"id", "ignore_race_traits", "inherit", "movement", "movement_type",
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"name", "num_traits", "variation_id", "variation_name" };
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@ -1191,6 +1191,11 @@ namespace { // Helpers for set_config()
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BOOST_FOREACH (config & base, ut_cfg.child_range("base_unit") )
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base_ids.push_back(base["id"]);
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if ( base_ids.empty() )
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// Nothing to do.
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return;
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// Store the base ids for the help system.
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ut_cfg["base_ids"] = utils::join(base_ids);
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// Clear the base units (otherwise they could interfere with the merge).
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