Remove an unused variable.
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@ -124,7 +124,6 @@ void loadscreen::draw_screen(const std::string &text)
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int lightning_thickness = 2;
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#ifdef SDL_GPU
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surface gdis = screen_.getSurface();
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SDL_Rect area;
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// Pump events and make sure to redraw the logo if there's a chance that it's been obscured
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