Experimental AI: add comments that it is now same as default
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2 changed files with 9 additions and 3 deletions
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@ -4,6 +4,8 @@
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{core/macros/ai_candidate_actions.cfg}
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#endif
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# Note: The Experimental AI and the default AI are currently identical.
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# This is a placeholder for future development.
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[ai]
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id=experimental_ai
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description=_"Multiplayer_AI^Experimental AI" # wmllint: no spellcheck
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@ -521,9 +521,10 @@
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#define EXPERIMENTAL_AI
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#deprecated 2 1.15 Use ai_algorithm=experimental_ai in the [ai] tag instead
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# Experimental AI with alternative recruitment, castle switching, alternative retreating,
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# village grabbing, poison spreading, healer placement, village hunting and
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# move-to-enemy candidate actions.
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# Note: The Experimental AI and the default AI are currently identical.
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# This is a placeholder for future development.
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# Put this into the [side][ai] tag.
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# Does not work in [modify_side][ai] or [modify_ai] at the moment.
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[stage]
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@ -552,6 +553,9 @@
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#enddef
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#define CUSTOMIZABLE_EXPERIMENTAL_AI ARGS
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# Note: The Experimental AI and the default AI are currently identical.
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# However, this macro allows the use of custom parameters.
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# Use the Experimental AI with custom parameter setting
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# Put this into the [side][ai] tag.
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# Does not work in [modify_side][ai] or [modify_ai] at the moment.
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