Experimental AI: add comments that it is now same as default

This commit is contained in:
mattsc 2019-11-24 17:51:51 -08:00
parent 5c285cfde0
commit a38356e61c
2 changed files with 9 additions and 3 deletions

View file

@ -4,6 +4,8 @@
{core/macros/ai_candidate_actions.cfg}
#endif
# Note: The Experimental AI and the default AI are currently identical.
# This is a placeholder for future development.
[ai]
id=experimental_ai
description=_"Multiplayer_AI^Experimental AI" # wmllint: no spellcheck

View file

@ -521,9 +521,10 @@
#define EXPERIMENTAL_AI
#deprecated 2 1.15 Use ai_algorithm=experimental_ai in the [ai] tag instead
# Experimental AI with alternative recruitment, castle switching, alternative retreating,
# village grabbing, poison spreading, healer placement, village hunting and
# move-to-enemy candidate actions.
# Note: The Experimental AI and the default AI are currently identical.
# This is a placeholder for future development.
# Put this into the [side][ai] tag.
# Does not work in [modify_side][ai] or [modify_ai] at the moment.
[stage]
@ -552,6 +553,9 @@
#enddef
#define CUSTOMIZABLE_EXPERIMENTAL_AI ARGS
# Note: The Experimental AI and the default AI are currently identical.
# However, this macro allows the use of custom parameters.
# Use the Experimental AI with custom parameter setting
# Put this into the [side][ai] tag.
# Does not work in [modify_side][ai] or [modify_ai] at the moment.