also port 2009-04-05T23:08:59Z!alinkmaze@gmail.com to trunk (fix crash in bug #13323)
This commit is contained in:
parent
97a4699bee
commit
a3334afcc9
1 changed files with 10 additions and 4 deletions
|
@ -654,8 +654,6 @@ bool mouse_handler::attack_enemy_(unit_map::iterator attacker, unit_map::iterato
|
|||
|
||||
gui().draw();
|
||||
|
||||
const bool defender_human = teams_[defender->second.side()-1].is_human();
|
||||
|
||||
recorder.add_attack(attacker_loc,defender_loc,att.attack_num,def.attack_num);
|
||||
|
||||
//MP_COUNTDOWN grant time bonus for attacking
|
||||
|
@ -667,12 +665,20 @@ bool mouse_handler::attack_enemy_(unit_map::iterator attacker, unit_map::iterato
|
|||
//if the level ends due to a unit being killed, still see if
|
||||
//either the attacker or defender should advance
|
||||
dialogs::advance_unit(map_,units_,attacker_loc,gui());
|
||||
dialogs::advance_unit(map_,units_,defender_loc,gui(),!defender_human);
|
||||
unit_map::const_iterator defu = units_.find(defender_loc);
|
||||
if (defu != units_.end()) {
|
||||
bool defender_human = teams_[defu->second.side()-1].is_human();
|
||||
dialogs::advance_unit(map_,units_,defender_loc,gui(),!defender_human);
|
||||
}
|
||||
throw;
|
||||
}
|
||||
|
||||
dialogs::advance_unit(map_,units_,attacker_loc,gui());
|
||||
dialogs::advance_unit(map_,units_,defender_loc,gui(),!defender_human);
|
||||
unit_map::const_iterator defu = units_.find(defender_loc);
|
||||
if (defu != units_.end()) {
|
||||
bool defender_human = teams_[defu->second.side()-1].is_human();
|
||||
dialogs::advance_unit(map_,units_,defender_loc,gui(),!defender_human);
|
||||
}
|
||||
|
||||
check_victory(units_, teams_, gui());
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue