updated changelog

This commit is contained in:
Pauli Manninen 2004-08-24 07:07:36 +00:00
parent 32cb97c0fd
commit a32e823425

View file

@ -1,27 +1,10 @@
CVS HEAD:
VS HEAD:
* information about encountered terrain added in the help system
* new and improved graphics:
* snow tiles and transitions
* cave walls and floors
* dwarves castles
* swamp transitions
* ice
* deep and shallow water
* snowy hills
* snowy forest
* bridges
* chest
* unit animations
* lava
* nest
* road
* dirt
* portraits
* forest
* bridges
* new scenarios for 'The Rise of Wesnoth' campaign:
* The Vanguard
* Return of the Fleet
* dwarvish castle
* swamp, deep water, shallow water, snow, cave wall, cave floor, ice, lava, dirt, forest, bridge, road
* chest, nest
* portraits and unit animations
* scenario balancing for 'The Dark Hordes' campaign:
* Underground Pool
* scenario balancing for 'The Eastern Invasion' campaign:
@ -29,11 +12,18 @@ CVS HEAD:
* Evacuation
* Peasant Revolt
* Weldyn Under Attack
* new scenarios for 'The Rise of Wesnoth' campaign:
* The Vanguard
* Return of the Fleet
* scenario balancing for 'The Rise of Wesnoth' campaign:
* Temple in the Deep
* replaced Duelist's pistol with crossbow
* hammer attack given to 'Dwarvish Fighter' and 'Dwarvish Steelclad'
* increased 'Dwarvish Steelclad' required experience to level
* reduced 'Bone Shooter' required experience to level
* increased Soul Shooter ranged damage
* reduced Woses resistance to cold
* more female units
* language fixes and polishing (english)
* switched to using gettext, following languages have been converted:
* catalan
@ -68,6 +58,7 @@ CVS HEAD:
* fixed floating labels sometimes not displaying on accelerated mode
* fixed "drain" not working on final blow (#10038)
* fixed bad victory conditions in 'The Rise of Wesnoth: The Dragon' scenario
* fixed some units shadows not being semi-transparent
* changes in #ifdefs to prevent the game from using the X11 clipboard on MacOSX
* fixed a little bug where a space could disappear near EOL in the help system
* new file hierarchy for portraits
@ -78,6 +69,7 @@ CVS HEAD:
* added possiblity for terrains to be defined as 2-layered, with a base part and an overlay part
* changed building static binary to use libtool when available
* multiplayer file hierarchy cleanup
* optimized menu scrolling
Version 0.8.2:
* new and improved graphics: