updated changelog
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36
changelog
36
changelog
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@ -1,27 +1,10 @@
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CVS HEAD:
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VS HEAD:
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* information about encountered terrain added in the help system
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* new and improved graphics:
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* snow tiles and transitions
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* cave walls and floors
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* dwarves castles
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* swamp transitions
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* ice
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* deep and shallow water
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* snowy hills
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* snowy forest
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* bridges
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* chest
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* unit animations
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* lava
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* nest
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* road
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* dirt
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* portraits
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* forest
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* bridges
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* new scenarios for 'The Rise of Wesnoth' campaign:
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* The Vanguard
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* Return of the Fleet
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* dwarvish castle
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* swamp, deep water, shallow water, snow, cave wall, cave floor, ice, lava, dirt, forest, bridge, road
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* chest, nest
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* portraits and unit animations
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* scenario balancing for 'The Dark Hordes' campaign:
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* Underground Pool
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* scenario balancing for 'The Eastern Invasion' campaign:
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@ -29,11 +12,18 @@ CVS HEAD:
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* Evacuation
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* Peasant Revolt
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* Weldyn Under Attack
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* new scenarios for 'The Rise of Wesnoth' campaign:
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* The Vanguard
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* Return of the Fleet
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* scenario balancing for 'The Rise of Wesnoth' campaign:
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* Temple in the Deep
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* replaced Duelist's pistol with crossbow
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* hammer attack given to 'Dwarvish Fighter' and 'Dwarvish Steelclad'
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* increased 'Dwarvish Steelclad' required experience to level
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* reduced 'Bone Shooter' required experience to level
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* increased Soul Shooter ranged damage
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* reduced Woses resistance to cold
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* more female units
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* language fixes and polishing (english)
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* switched to using gettext, following languages have been converted:
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* catalan
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@ -68,6 +58,7 @@ CVS HEAD:
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* fixed floating labels sometimes not displaying on accelerated mode
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* fixed "drain" not working on final blow (#10038)
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* fixed bad victory conditions in 'The Rise of Wesnoth: The Dragon' scenario
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* fixed some units shadows not being semi-transparent
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* changes in #ifdefs to prevent the game from using the X11 clipboard on MacOSX
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* fixed a little bug where a space could disappear near EOL in the help system
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* new file hierarchy for portraits
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@ -78,6 +69,7 @@ CVS HEAD:
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* added possiblity for terrains to be defined as 2-layered, with a base part and an overlay part
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* changed building static binary to use libtool when available
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* multiplayer file hierarchy cleanup
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* optimized menu scrolling
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Version 0.8.2:
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* new and improved graphics:
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