diff --git a/doc/manual/manual.txt b/doc/manual/manual.txt index 6c22bb51855..742da6feb40 100644 --- a/doc/manual/manual.txt +++ b/doc/manual/manual.txt @@ -270,7 +270,7 @@ Host Networked Game To be able to start a multiplayer game without using an external multiplayer server, you have to start the server, which is usually -named 'wesnothd', yourself. This programm is automatically started in +named 'wesnothd', yourself. This program is automatically started in the background when selecting this option. It will be stopped, once all players left the server. Other players need to be able to connect to your port 15000 using TCP to play with you on your server. If you @@ -485,7 +485,7 @@ Gold ~~~~ Each side is given some amount of gold to begin with, and receives 2 -gold pieces per turn, plus 1 more gold piece for every village that side +gold pieces per turn, plus 2 more gold pieces for every village that side controls. In a campaign, starting gold is the greater of 80% of the gold you ended the previous scenario with, and a minimum amount defined by the scenario, which is typically lower as the difficulty level increases. @@ -703,7 +703,7 @@ Plague:: Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages. Poison:: - This attack poisons the target. Poisoned units loose 8 HP every turn + This attack poisons the target. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit. Slow::