updated Russian translation

This commit is contained in:
Nils Kneuper 2012-03-13 19:32:38 +00:00
parent 6800a900bc
commit a2b0a4dc62

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth.po\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2012-01-22 15:00+0100\n"
"POT-Creation-Date: 2012-02-25 15:51+0100\n"
"PO-Revision-Date: 2012-03-12 21:19+0200\n"
"Last-Translator: Victor Sergienko <singalen@gmail.com>\n"
"Language-Team: <ru@li.org>\n"
@ -244,14 +244,6 @@ msgstr ""
#. [unit_type]: id=Dwarvish Masked Thunderer, race=dwarf
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderer.cfg:19
#: data/core/units/dwarves/Thunderer.cfg:19
#, fuzzy
#| msgid ""
#| "When the men of Wesnoth first encountered the dwarves, they were "
#| "mystified by the power of the Dwarvish Thunderers, who were able to hurl "
#| "death from afar through the apparatus of these strange wands they carried "
#| "into battle. The deafening noise of these 'thundersticks' is terrifying "
#| "to behold, and is made more so by the secrecy which dwarves wrap about "
#| "their workings."
msgid ""
"When the men of Wesnoth first encountered the dwarves, they were mystified "
"by the power of the Dwarvish Thunderers, who were able to hurl death from "
@ -287,7 +279,7 @@ msgstr "громовой посох"
#| "dwarves pouring a strange black dust into the mouth of their weapons, "
#| "which some say is a food to fuel the beast imprisoned within.\n"
#| "\n"
#| "Though a single shot from these 'thundersticks' can take several minutes "
#| "Though a single shot from these thundersticks can take several minutes "
#| "to prepare, the results are seen by the Dwarves as being well worth the "
#| "wait."
msgid ""
@ -517,12 +509,6 @@ msgstr "Армагеддон"
#. [unit_type]: id=Armageddon Drake, race=drake
#: data/core/units/drakes/Armageddon.cfg:27
#, fuzzy
#| msgid ""
#| "Were it not for the armor they wear, certain drakes might be "
#| "indistinguishable from true dragons, at least to the lesser races for "
#| "whom dragons are but legend. The creatures known as 'Armageddon Drakes' "
#| "are towering things, both immune to and possessed of a tremendous fire."
msgid ""
"Were it not for the armor they wear, certain drakes might be "
"indistinguishable from true dragons, at least to the lesser races for whom "
@ -561,14 +547,6 @@ msgstr "Мастер клинка"
#. [unit_type]: id=Drake Blademaster, race=drake
#: data/core/units/drakes/Blademaster.cfg:20
#, fuzzy
#| msgid ""
#| "Black armor marks the elite order of the Fighter caste: the Blademasters. "
#| "Only a few manage to gain the skill and power necessary to be admitted to "
#| "this highest rank without perishing in battle. Though other drakes may "
#| "disparage the Fighter caste, they always check twice to be sure none are "
#| "around; Blademasters fiercely protect their fellows' honor, and no-one "
#| "would dispute their right to do so."
msgid ""
"Black armor marks the elite order of the Fighter caste: the Blademasters. "
"Only a few manage to gain the skill and power necessary to be admitted to "
@ -641,7 +619,7 @@ msgstr "Боец"
#| "need flight to triumph in battle.\n"
#| "\n"
#| "This is also the only caste that is allowed to break taboo and fight with "
#| "spears in addition to the drake's traditional metal claws, which makes "
#| "spears in addition to the drakes traditional metal claws, which makes "
#| "them particularly good at \"resolving\" territorial disputes with other "
#| "drakes and enforcing the laws of their tribe."
msgid ""
@ -676,14 +654,6 @@ msgstr "Броненосец"
#. [unit_type]: id=Drake Enforcer, race=drake
#: data/core/units/drakes/Enforcer.cfg:20
#, fuzzy
#| msgid ""
#| "Not for Enforcers are the tactics of maneuver and deception; rather, they "
#| "charge in wherever the melee is the fiercest. At close range, it matters "
#| "little that their armor prevents them from spouting flame; all that "
#| "matters is the power they've learned to focus in each strike. Drake "
#| "leaders are careful not to besmirch the honor of the Enforcers, and "
#| "generally call upon them to combat only the most pernicious of enemies."
msgid ""
"Not for Enforcers are the tactics of maneuver and deception; rather, they "
"charge in wherever the melee is the fiercest. At close range, it matters "
@ -765,15 +735,6 @@ msgstr "Пламенное сердце"
#. [unit_type]: id=Drake Flameheart, race=drake
#: data/core/units/drakes/Flameheart.cfg:26
#, fuzzy
#| msgid ""
#| "Flamehearts lack the strength to defeat other high-ranking drakes in "
#| "single combat, but prefer in any case to avoid confrontation within the "
#| "tribe. Experience has taught any drake of this stature the extent of his "
#| "authority: where he can push those he leads and when it is best to leave "
#| "them to their own devices. Only occasionally will a Flameheart challenge "
#| "his tribe's leader for supremacy, and only if he is sure of the support "
#| "of his fellow drakes."
msgid ""
"Flamehearts lack the strength to defeat other high-ranking drakes in single "
"combat, but prefer in any case to avoid confrontation within the tribe. "
@ -878,7 +839,7 @@ msgstr "Ураган"
#| "which the lower members of their caste are relegated. They are an "
#| "integral part of the drakes' military, scouting ahead of the main forces, "
#| "carrying messages across the battlefield, and falling upon the enemy "
#| "where it's least expected. Being allowed - grudgingly - to train with the "
#| "where its least expected. Being allowed—grudgingly—to train with the "
#| "newcomers from other castes has increased their skill in combat, but "
#| "their greatest strength still lies in their speed and flight."
msgid ""
@ -947,14 +908,6 @@ msgstr "Рубака"
#. [unit_type]: id=Drake Thrasher, race=drake
#: data/core/units/drakes/Thrasher.cfg:19
#, fuzzy
#| msgid ""
#| "Instead of letting themselves be bound by their armor, Thrashers have "
#| "learned to redirect its weight to supplement their bodies' momentum, "
#| "adding power to the blows of their short spears and hand-mounted claws. "
#| "Equipment and body are one; even their thick helms and the thick skulls "
#| "beneath them are weapons. A Thrasher will gladly fulfill his caste "
#| "duties, as long as it can be done on the battlefield."
msgid ""
"Instead of letting themselves be bound by their armor, Thrashers have "
"learned to redirect its weight to supplement their bodies momentum, adding "
@ -999,14 +952,6 @@ msgstr "Воитель"
#. [unit_type]: id=Drake Warrior, race=drake
#: data/core/units/drakes/Warrior.cfg:18
#, fuzzy
#| msgid ""
#| "Drakes of the Fighter caste, like the Warrior, are the foundation of any "
#| "tribe's army. No special abilities or skills set them apart; only their "
#| "natural brute strength and military training help them carve their way "
#| "through enemy forces. They fight as they have for centuries, clad in "
#| "ceramic-plated leather with the traditional war blade mounted on the back "
#| "of each hand."
msgid ""
"Drakes of the Fighter caste, like the Warrior, are the foundation of any "
"tribes army. No special abilities or skills set them apart; only their "
@ -1233,14 +1178,6 @@ msgstr "Лучник"
#. [unit_type]: id=Elvish Archer, race=elf
#: data/core/units/elves/Archer.cfg:20
#, fuzzy
#| msgid ""
#| "Elves have always had a reputation for archery, a skill that, for many "
#| "reasons, comes naturally to them. Even the frail of body can be deadly "
#| "with a bow in hand, and in times of war, many will take up this weapon. "
#| "Though their relative inexperience with combat leaves them somewhat "
#| "vulnerable, their natural grace ensures that they can best any of "
#| "humanity's fresh recruits."
msgid ""
"Elves have always had a reputation for archery, a skill that, for many "
"reasons, comes naturally to them. Even the frail of body can be deadly with "
@ -1315,17 +1252,6 @@ msgstr "Мститель"
#. [unit_type]: id=Elvish Avenger, race=elf
#: data/core/units/elves/Avenger.cfg:22
#, fuzzy
#| msgid ""
#| "The curious name of the elvish 'Avengers' comes from a tactic often "
#| "employed by these master rangers. The enemy is allowed to break through a "
#| "feint defense, and when the vulnerable troops behind the front line "
#| "follow, these archers break cover and attack, cutting the supply lines "
#| "and surrounding the enemy in one fell stroke.\n"
#| "\n"
#| "This has, at times, been interpreted as a form of vengeance for their "
#| "brethren lost earlier in the battle. Although not so base in design, it "
#| "is not at all inaccurate."
msgid ""
"The curious name of the elvish Avengers comes from a tactic often employed "
"by these master rangers. The enemy is allowed to break through a feint "
@ -1576,7 +1502,7 @@ msgstr "Стрелок"
#| msgid ""
#| "Elves are wonerously keen-sighted, a gift whiuch contributes to their "
#| "mastery of the bow. An elf practiced at archery can hit targets that a "
#| "man couldn't even see, and can nock a second arrow almost as soon as the "
#| "man couldnt even see, and can nock a second arrow almost as soon as the "
#| "first is let fly. Realizing this prodigious skill does come with one "
#| "cost, that being a lack of practice with the sword."
msgid ""
@ -1633,17 +1559,6 @@ msgstr "Предвестник"
#. [unit_type]: id=Elvish Outrider, race=elf
#: data/core/units/elves/Outrider.cfg:23
#, fuzzy
#| msgid ""
#| "Elvish Outriders are trained as the royal couriers of the elven kingdoms. "
#| "Despite the peaceful nature of their people, their experience makes them "
#| "quite deadly in combat. No human has ever come close to their skill in "
#| "using a bow on horseback - in fact, most would be hard pressed to equal "
#| "it standing on solid ground.\n"
#| "\n"
#| "The speed of these soldiers allows the elves to strike when and where "
#| "they choose when fighting on their home ground, a fact that has saved "
#| "many of their number from death."
msgid ""
"Elvish Outriders are trained as the royal couriers of the elven kingdoms. "
"Despite the peaceful nature of their people, their experience makes them "
@ -1695,15 +1610,6 @@ msgstr "Всадник"
#. [unit_type]: id=Elvish Rider, race=elf
#: data/core/units/elves/Rider.cfg:24
#, fuzzy
#| msgid ""
#| "The master horsemen of the elves are able to move through forests at a "
#| "speed which would be suicidal for any human. Awe of the rider is quite "
#| "justified - but questions have also been raised about the stock of the "
#| "horses, for the feats they perform seem almost supernatural.\n"
#| "\n"
#| "This combination of incredible mobility and potent combat strength is one "
#| "of the greatest assets the elves possess in warfare."
msgid ""
"The master horsemen of the elves are able to move through forests at a speed "
"which would be suicidal for any human. Awe of the rider is quite justified — "
@ -1825,16 +1731,6 @@ msgstr "Колдунья"
#. [unit_type]: id=Elvish Sorceress, race=elf
#: data/core/units/elves/Sorceress.cfg:21
#, fuzzy
#| msgid ""
#| "The world of faerie is far more potent than the corporeal world. Simply "
#| "bringing some of this world into our own can have violent results. This "
#| "is well-understood by the elves, although rarely used with malicious "
#| "intent; doing so is no easy task, and is a very ill-regarded use of their "
#| "strength.\n"
#| "\n"
#| "Those able to do so are roughly titled as 'sorceresses' by other races; "
#| "and certainly are capable of acting the part."
msgid ""
"The world of faerie is far more potent than the corporeal world. Simply "
"bringing some of this world into our own can have violent results. This is "
@ -1886,18 +1782,6 @@ msgstr "Волколачий наездник"
#. [unit_type]: id=Direwolf Rider, race=wolf
#: data/core/units/goblins/Direwolf_Rider.cfg:21
#, fuzzy
#| msgid ""
#| "'Dire wolves' differ from the common variety only in size and color. They "
#| "typically stand taller than a horse at the shoulder, and have an appetite "
#| "to match. Only a madman would willingly encounter them; but goblins, at "
#| "great cost to themselves, have managed to tame and ride them.\n"
#| "\n"
#| "The claws of a wolf are not generally regarded as being the more "
#| "dangerous parts, but on a beast this large, they are thicker and longer "
#| "than iron nails. Their riders smear a poison on the front set, not unlike "
#| "that used by the orcish assassins, making a swipe from these beasts' paws "
#| "into a most deadly stroke."
msgid ""
"Dire wolves differ from the common variety only in size and color. They "
"typically stand taller than a horse at the shoulder, and have an appetite to "
@ -1927,12 +1811,6 @@ msgstr "Закалыватель"
#. [unit_type]: id=Goblin Impaler, race=goblin
#: data/core/units/goblins/Impaler.cfg:20
#, fuzzy
#| msgid ""
#| "Goblins are used by the orcs as skirmishers to disrupt the enemy's battle "
#| "line. Those who manage to survive their first few battles equip "
#| "themselves with a long spear to compensate for their short reach, and "
#| "better armor to guard their diminuitive frames."
msgid ""
"Goblins are used by the orcs as skirmishers to disrupt the enemys battle "
"line. Those who manage to survive their first few battles equip themselves "
@ -1951,15 +1829,6 @@ msgstr "Рыцарь"
#. [unit_type]: id=Goblin Knight, race=wolf
#: data/core/units/goblins/Knight.cfg:20
#, fuzzy
#| msgid ""
#| "The Goblin 'Knights' have little in common with the men who share that "
#| "title, and the title is bestowed in mockery by their enemies. The "
#| "similarity is simply that they are the elite of the wolf riders, likely "
#| "promoted to their position by their success in some audacious raid.\n"
#| "\n"
#| "The wolves they are given are bred for speed and strength, making them "
#| "quite dangerous in combat."
msgid ""
"The Goblin Knights have little in common with the men who share that "
"title, and the title is bestowed in mockery by their enemies. The similarity "
@ -2012,13 +1881,6 @@ msgstr "Заводила"
#. [unit_type]: id=Goblin Rouser, race=goblin
#: data/core/units/goblins/Rouser.cfg:21
#, fuzzy
#| msgid ""
#| "Standard-bearers are an oddity amongst goblins. A goblin who has survived "
#| "enough battles to be considered a veteran is rare enough, and it is rarer "
#| "still for the other goblins to recognize and respect his veteran status. "
#| "Nonetheless, a rouser's frenzied goading effectively steels the less "
#| "veteran fighters to strive harder and longer before they die."
msgid ""
"Standard-bearers are an oddity amongst goblins. A goblin who has survived "
"enough battles to be considered a veteran is rare enough, and it is rarer "
@ -2038,17 +1900,6 @@ msgstr "Копьеносец"
#. [unit_type]: id=Goblin Spearman, race=goblin
#: data/core/units/goblins/Spearman.cfg:21
#, fuzzy
#| msgid ""
#| "In any litter of orcs, several are born much smaller and weaker than the "
#| "rest. These runts are called 'Goblins' and are looked down on by the rest "
#| "of their kin. In battle, these are given the most meager of equipment, "
#| "and are used as a soak-off force to give the Warlords time to prepare the "
#| "real assault.\n"
#| "\n"
#| "Some speculate that the existence of these creatures is the beginning of "
#| "a failure of the orcish bloodline, though no one knows enough of their "
#| "history to state anything conclusive."
msgid ""
"In any litter of orcs, several are born much smaller and weaker than the "
"rest. These runts are called Goblins and are looked down on by the rest of "
@ -2235,24 +2086,6 @@ msgstr "Паладин"
#. [unit_type]: id=Paladin, race=human
#: data/core/units/humans/Horse_Paladin.cfg:22
#, fuzzy
#| msgid ""
#| "Knights of the highest virtue, Paladins have sworn their strength not to "
#| "king and crown, but to ideals themselves; of chivalry, and the "
#| "stewardship of everything that is good. They may serve in the armies of "
#| "the world, but their first loyalties often lie with groups of their own "
#| "making; secret, monastic orders that cross political and cultural "
#| "boundaries. Rulers are sometimes wary of them, for the paladins' loyalty "
#| "is only as strong as the liege's apparent virtue. This has led the more "
#| "darkly ambitious to either attempt to defame and disperse these groups, "
#| "or more rarely, to conjure elaborate deceptions to keep these otherwise "
#| "staunchly loyal troops in service.\n"
#| " \n"
#| "Full paladins are generally not quite as fearsome as the 'Grand Knights' "
#| "that champion most armies, but they are first-class fighters nonetheless. "
#| "Additionally, their wisdom and piety grants these warrior monks certain "
#| "curious abilities; a paladin is very powerful in fighting magical or "
#| "unnatural things, and most have some skill at medicine and healing."
msgid ""
"Knights of the highest virtue, Paladins have sworn their strength not to "
"king and crown, but to ideals themselves; of chivalry, and the stewardship "
@ -2430,7 +2263,7 @@ msgstr "Дуэлянт"
#: data/core/units/humans/Loyalist_Duelist.cfg:20
#, fuzzy
#| msgid ""
#| "It is a peculiar custom of Wesnoth's nobility that they typically enroll "
#| "It is a peculiar custom of Wesnoths nobility that they typically enroll "
#| "their sons into one of two orders of armigers, training them either in "
#| "the art of horsemanship or fencing. Duelists are so named for an "
#| "unfortunately common practice of young aristocrats, for whom the sting of "
@ -3050,20 +2883,6 @@ msgstr "Красный маг"
#. [unit_type]: id=Red Mage, race=human
#: data/core/units/humans/Mage_Red.cfg:21
#, fuzzy
#| msgid ""
#| "Upon the successful culmination of their apprenticeship, a mage is "
#| "stripped of the brown robes of an apprentice and given the ruddy cloak of "
#| "a master. The significance of this change is often lost on the peasantry, "
#| "who mistakenly title Master Magi as 'Red Magi'. Likewise, the symbolism "
#| "of the change in colors is often mistaken to signify the mage's ability "
#| "to seemingly conjure fire from nothing but thin air, a trick which, "
#| "although undeniably useful, is viewed by the magi themselves as a crass "
#| "application of their hard-won knowledge.\n"
#| "\n"
#| "Though physically frail, and untrained as warriors, the 'Red Magi' have a "
#| "number of tricks up their sleeves, including the gouts of fire which may "
#| "have cemented their colloquial name."
msgid ""
"Upon the successful culmination of their apprenticeship, a mage is stripped "
"of the brown robes of an apprentice and given the ruddy cloak of a master. "
@ -3232,15 +3051,6 @@ msgstr "Изгнанник"
#. [unit_type]: id=Outlaw, race=human
#: data/core/units/humans/Outlaw.cfg:19
#, fuzzy
#| msgid ""
#| "After some years of service, former 'footpads' rise up in the ranks of "
#| "their fellow outlaws. Having proven themselves in combat, they are given "
#| "more dangerous tasks, and a greater share of the spoils. Though many "
#| "opponents would mock their choice of weaponry, the outlaws are well aware "
#| "of its deadly capacity, and also of the ready availability of ammunition. "
#| "Outlaws are somewhat ill at ease fighting during the day, preferring the "
#| "cover of nightfall."
msgid ""
"After some years of service, former footpads rise up in the ranks of their "
"fellow outlaws. Having proven themselves in combat, they are given more "
@ -3277,14 +3087,6 @@ msgstr "Убийца"
#. [unit_type]: id=Assassin, race=human
#: data/core/units/humans/Outlaw_Assassin.cfg:20
#, fuzzy
#| msgid ""
#| "The greatest of thieves are sometimes tasked to take far more than their "
#| "victim's belongings. Masters of knife-fighting and uncannily light on "
#| "their feet, these menacing figures will employ any means to dispatch "
#| "their victims, be it poisoned knives thrown from afar, or a dagger "
#| "planted in the back. Deadly at night, assassins are less able fighting "
#| "under the sun."
msgid ""
"The greatest of thieves are sometimes tasked to take far more than their "
"victims belongings. Masters of knife-fighting and uncannily light on their "
@ -3317,14 +3119,6 @@ msgstr "Бандит"
#. [unit_type]: id=Bandit, race=human
#: data/core/units/humans/Outlaw_Bandit.cfg:18
#, fuzzy
#| msgid ""
#| "Bandits are a motley collection of men, most of dubious background. They "
#| "are the strong arm of any organized group of criminals, and though they "
#| "may lack in finesse, or intelligence, they excel at their preferred task "
#| "of pummeling victims into submission. Like any sort of outlaw, they're "
#| "not comfortable fighting in broad daylight, being used to working at "
#| "night."
msgid ""
"Bandits are a motley collection of men, most of dubious background. They are "
"the strong arm of any organized group of criminals, and though they may lack "
@ -3345,14 +3139,6 @@ msgstr "Скороход"
#. [unit_type]: id=Footpad, race=human
#: data/core/units/humans/Outlaw_Footpad.cfg:21
#, fuzzy
#| msgid ""
#| "These petty criminals are often derisively called 'footpads' by their "
#| "superiors, for they are tasked with any job that requires a great deal of "
#| "running around, often being employed as couriers, or scouts. The "
#| "endurance and agility they gain from this serves them well in combat, and "
#| "despite their inferior weaponry they are quite good at harrying their "
#| "enemies, especially under cover of darkness."
msgid ""
"These petty criminals are often derisively called footpads by their "
"superiors, for they are tasked with any job that requires a great deal of "
@ -3409,13 +3195,6 @@ msgstr "Разбойник"
#. [unit_type]: id=Highwayman, race=human
#: data/core/units/humans/Outlaw_Highwayman.cfg:20
#, fuzzy
#| msgid ""
#| "Highwaymen have gained an infamous reputation for underhanded deeds of "
#| "violence. Ready to hire themselves out to whoever will pay the most, they "
#| "lead bands of lesser rogues against their employer's enemies, often "
#| "attacking on lonely roads or in the dead of night. Their experience with "
#| "such encounters makes them deadly foes in hand to hand combat."
msgid ""
"Highwaymen have gained an infamous reputation for underhanded deeds of "
"violence. Ready to hire themselves out to whoever will pay the most, they "
@ -3462,13 +3241,6 @@ msgstr "Хулиган"
#. [unit_type]: id=Ruffian, race=human
#: data/core/units/humans/Outlaw_Ruffian.cfg:19
#, fuzzy
#| msgid ""
#| "Some men without particular skills cannot or will not make an honest "
#| "living. Those that attempt to make their way through life by the heavy "
#| "end of a stick, are known as 'Ruffians'. With enough luck and experience, "
#| "they sometimes manage to avoid the imprisonment or death that awaits most "
#| "of their colleagues."
msgid ""
"Some men without particular skills cannot or will not make an honest living. "
"Those that attempt to make their way through life by the heavy end of a "
@ -3488,16 +3260,6 @@ msgstr "Вор"
#. [unit_type]: id=Thief, race=human
#: data/core/units/humans/Outlaw_Thief.cfg:20
#, fuzzy
#| msgid ""
#| "For as long as anyone can remember, the members of the various 'guilds' "
#| "of rat-catchers that spring up in any larger city have had a curious "
#| "practice of bleaching their hair with lime till it becomes a pale shade "
#| "of blue. It is a bold thing to do, as their profession often delves into "
#| "less-than-legal enterprises. Thieves have many skills, and by necessity "
#| "are both light on their feet, and good with knives. They happily employ "
#| "less-than-honorable tactics in combat, seeing little merit in a 'fair "
#| "fight'."
msgid ""
"For as long as anyone can remember, the members of the various guilds of "
"rat-catchers that spring up in any larger city have had a curious practice "
@ -3546,12 +3308,6 @@ msgstr "Крестьянин"
#. [unit_type]: id=Peasant, race=human
#: data/core/units/humans/Peasant.cfg:20
#, fuzzy
#| msgid ""
#| "Peasants are the backbone of the rural economy, and the soldiers of last "
#| "resort. While not warlike by nature, they will stubbornly defend their "
#| "homes. However, if you're hurling peasants at your foes, you're clearly "
#| "out of superior forces."
msgid ""
"Peasants are the backbone of the rural economy, and the soldiers of last "
"resort. While not warlike by nature, they will stubbornly defend their "
@ -3665,20 +3421,6 @@ msgstr "Егерь"
#. [unit_type]: id=Ranger, race=human
#: data/core/units/humans/Woodsman_Ranger.cfg:22
#, fuzzy
#| msgid ""
#| "Rangers are wild men and wanderers, who have chosen to shun the company "
#| "of their fellow men for myriad reasons. They have spent the better part "
#| "of their lives in the thick of nature, and know many of its secrets. They "
#| "are excellent pathfinders and explorers, and can find food and shelter "
#| "where other men would find only sticks and stones.\n"
#| "\n"
#| "The presence of these men troubles the more authoritarian of rulers; they "
#| "are an element that knights and landed armies cannot control. They are "
#| "men of dubious motives, and are the first to scoff at any royal decree, "
#| "if they even hear of it at all. Rangers can be hired, but they are just "
#| "as likely to be in the employ of bandits, as they are to be in the king's "
#| "service."
msgid ""
"Rangers are wild men and wanderers, who have chosen to shun the company of "
"their fellow men for myriad reasons. They have spent the better part of "
@ -3755,15 +3497,6 @@ msgstr "Колдунья"
#. [unit_type]: id=Mermaid Enchantress, race=merman
#: data/core/units/merfolk/Enchantress.cfg:19
#, fuzzy
#| msgid ""
#| "Mermaids, like elves, have a powerful and native ability in magic, though "
#| "theirs is considerably different than that of the elves. Those who master "
#| "this ability are held in high regard, and their skill is used in a "
#| "multitude of crafts, many of which humanity would never dream. The "
#| "obvious use in war is forbidden against their own race - this power is "
#| "the greater part of what protects their people from the monsters that "
#| "wander out of the abyss."
msgid ""
"Mermaids, like elves, have a powerful and native ability in magic, though "
"theirs is considerably different than that of the elves. Those who master "
@ -3804,7 +3537,7 @@ msgstr "Запутник"
#| " Mermen often find themselves in a standoff with land-based enemies; "
#| "the merfolk are too strong in the water, and are too weak to make any "
#| "offense on land. Nets are a key bit of leverage; without nets, mermen "
#| "can't give any effective chase over land, and are at a great disadvantage "
#| "cant give any effective chase over land, and are at a great disadvantage "
#| "in hand-to-hand combat."
msgid ""
"Merfolk tend to use a combination of both nets and clubs in fishing; nets to "
@ -3906,13 +3639,6 @@ msgstr "Метатель дротиков"
#. [unit_type]: id=Merman Javelineer, race=merman
#: data/core/units/merfolk/Javelineer.cfg:19
#, fuzzy
#| msgid ""
#| "Those mermen who master the art of the javelin can become nearly as "
#| "effective as an archer - though the heft of their weapons impedes their "
#| "range, the impact of one is considerably greater. In the water, the "
#| "mobility of the mermen more than makes up for this when facing foes who "
#| "cannot swim."
msgid ""
"Those mermen who master the art of the javelin can become nearly as "
"effective as an archer — though the heft of their weapons impedes their "
@ -4211,10 +3937,6 @@ msgstr "Гигантский скорпион"
#. [unit_type]: id=Giant Scorpion, race=monster
#: data/core/units/monsters/Giant_Scorpion.cfg:19
#, fuzzy
#| msgid ""
#| "A normal scorpion is dangerous enough - the deadliness of one the size of "
#| "a man needs little explanation."
msgid ""
"A normal scorpion is dangerous enough — the deadliness of one the size of a "
"man needs little explanation."
@ -4692,13 +4414,6 @@ msgstr "Губитель"
#. [unit_type]: id=Orcish Slayer, race=orc
#: data/core/units/orcs/Slayer.cfg:22
#, fuzzy
#| msgid ""
#| "The larger or more skilled orcish assassins are called 'Slayers' by their "
#| "enemies. Slayers are fast on their feet, and quite nimble in combat, "
#| "although they achieve that end by forgoing armor. Their weapon of choice, "
#| "poison, is a vicious tool, and its common use on the battlefield is often "
#| "the real cause of orcish supremacy."
msgid ""
"The larger or more skilled orcish assassins are called Slayers by their "
"enemies. Slayers are fast on their feet, and quite nimble in combat, "
@ -4718,18 +4433,6 @@ msgstr "Баллистик"
#. [unit_type]: id=Orcish Slurbow, race=orc
#: data/core/units/orcs/Slurbow.cfg:23
#, fuzzy
#| msgid ""
#| "The basic design of a crossbow gives rise to the arbalest or 'slurbow'; a "
#| "much more intricate device, complete with a hand-turned cranequin to re-"
#| "cock the weapon, and often with a multi-ply arc, of laminate wood or "
#| "bone, driving the projectile. Such a device is much easier to work with, "
#| "and much more powerful than simpler crossbows; it is also completely "
#| "beyond orcish manufacture.\n"
#| "\n"
#| "Orcs prize any such weapons they can manage to plunder, and they "
#| "invariably end up in the hands of their strongest and most cunning "
#| "archers."
msgid ""
"The basic design of a crossbow gives rise to the arbalest or slurbow; a "
"much more intricate device, complete with a hand-turned cranequin to re-cock "
@ -4819,15 +4522,6 @@ msgstr "Налётчик"
#. [unit_type]: id=Saurian Ambusher, race=lizard
#: data/core/units/saurians/Ambusher.cfg:18
#, fuzzy
#| msgid ""
#| "Saurians are light on their feet, and able at navigating terrain that "
#| "often confounds their enemies. When this natural mobility is combined "
#| "with experience, strength, and proper equipment, their warriors can "
#| "become particularly threatening in battle - if only because they are so "
#| "much more difficult to confine than other foes. Even in armor, saurian "
#| "warriors can take advantage of the smallest gap in an enemy line, and "
#| "have the prowess to make the enemy regret tactical mistakes."
msgid ""
"Saurians are light on their feet, and able at navigating terrain that often "
"confounds their enemies. When this natural mobility is combined with "
@ -4894,14 +4588,6 @@ msgstr "Оракул"
#. [unit_type]: id=Saurian Oracle, race=lizard
#: data/core/units/saurians/Oracle.cfg:19
#, fuzzy
#| msgid ""
#| "Certain saurians are seen dressed in arcane regalia and covered head to "
#| "toe in horrifying, esoteric shapes and markings, both with paint and "
#| "tattoo. Some suspect them to be visionaries, or oracles amongst their "
#| "ilk. But whatever 'societal' function they may have, they are undeniably "
#| "powerful in the strange magics their kind possess, and are beings to be "
#| "wary of if ever seen."
msgid ""
"Certain saurians are seen dressed in arcane regalia and covered head to toe "
"in horrifying, esoteric shapes and markings, both with paint and tattoo. "
@ -5061,16 +4747,6 @@ msgstr "Воитель"
#. [unit_type]: id=Troll Warrior, race=troll
#: data/core/units/trolls/Warrior.cfg:19
#, fuzzy
#| msgid ""
#| "Trolls typically neither need nor prefer to use any proper armament in "
#| "combat, as large 'sticks and stones' serve them all too well. However, "
#| "trolls have been seen on numerous occasions clad in rough-shod armor and "
#| "bearing metal hammers. It is speculated that orcish allies are the source "
#| "and crafters of these; expeditions into several forcibly-vacated troll "
#| "holes have shown little evidence of tool use, and certainly no "
#| "metalworking of any kind. Given how dangerous a troll is with its bare "
#| "hands, the thought of a troll with proper armament is entirely unsettling."
msgid ""
"Trolls typically neither need nor prefer to use any proper armament in "
"combat, as large sticks and stones serve them all too well. However, "
@ -5159,16 +4835,6 @@ msgstr "Трупоед"
#. [unit_type]: id=Necrophage, race=undead
#: data/core/units/undead/Corpse_Necrophage.cfg:19
#, fuzzy
#| msgid ""
#| "The necrophage, or 'devourer of the dead', is a monstrous, corpulent "
#| "thing, which bears only a crude resemblance to a man. They appear to be "
#| "quite rotten in spite of their ability to move; they are rife with "
#| "disease and poisons of the blood, and have a stench to match. But the "
#| "most revolting fact about these fratures, apparent only to those who can "
#| "perceive the traces of foul magic on them, is that they were somehow made "
#| "from living men - a process about which almost nothing is known, but "
#| "which can be nothing but nightmarish."
msgid ""
"The necrophage, or devourer of the dead, is a monstrous, corpulent thing, "
"which bears only a crude resemblance to a man. They appear to be quite "
@ -5221,11 +4887,6 @@ msgstr "Ходячий труп"
#. [unit_type]: id=Walking Corpse, race=undead
#: data/core/units/undead/Corpse_Walking.cfg:19
#, fuzzy
#| msgid ""
#| "Walking Corpses are the bodies of the dead, re-animated by dark magic. "
#| "Though not especially dangerous to a trained soldier, the sight of one's "
#| "former comrades amongst their number is frightening to say the least."
msgid ""
"Walking Corpses are the bodies of the dead, re-animated by dark magic. "
"Though not especially dangerous to a trained soldier, the sight of ones "
@ -5307,7 +4968,7 @@ msgstr "Чернокнижник"
#| "inevitably be fathomed.\n"
#| "\n"
#| "Despite any design they may have of using this to wrest their own "
#| "immortality from nature's grasp, the first results of their work have "
#| "immortality from natures grasp, the first results of their work have "
#| "immediate, and unpleasant applications. The life they breathe into dead "
#| "matter can create servants for them, servants which will work, but which "
#| "will also kill, and will never question their masters. These creations "
@ -5351,23 +5012,6 @@ msgstr "Чернокнижица"
#. [female]
#: data/core/units/undead/Necro_Dark_Sorcerer.cfg:257
#, fuzzy
#| msgid ""
#| "The dread inspired by black magic comes chiefly from how little is known "
#| "about it by the common man. Dark sorceresses have begun to unlock the "
#| "secrets of life and death, the latter of which is all too easy to "
#| "inflict. This labor gives the first glimmerings of the connection between "
#| "the soul and inert matter, and the first successful experiments in "
#| "manipulating this bond. The terrible unknown that lurks beyond death is "
#| "glimpsed, and will inevitably be fathomed.\n"
#| "\n"
#| "Despite any design they may have of using this to wrest their own "
#| "immortality from nature's grasp, the first results of their work have "
#| "immediate, and unpleasant applications. The life they breathe into dead "
#| "matter can create servants for them, servants which will work, but which "
#| "will also kill, and will never question their mistress. These creations "
#| "have a loyalty any tyrant would dream of, and it is tempting to those "
#| "with even the merest desire for power."
msgid ""
"The dread inspired by black magic comes chiefly from how little is known "
"about it by the common man. Dark sorceresses have begun to unlock the "
@ -5406,18 +5050,6 @@ msgstr "Лич"
#. [unit_type]: id=Lich, race=undead
#: data/core/units/undead/Necro_Lich.cfg:25
#, fuzzy
#| msgid ""
#| "A lich is the physical embodiment of black magic's first goal: the quest "
#| "to achieve immortality. Though a great deal is sacrificed in the rebirth, "
#| "in becoming a lich one cheats death of that which truly gives it terror. "
#| "For it is the mind that is retained, and the spirit which follows, though "
#| "the body may wither away.\n"
#| "\n"
#| "It is not known, save perhaps by the inner circles of necromancy, whether "
#| "life is prolonged indefinitely or simply extended. But the fact that this "
#| "question can be raised at all, testifies to the magnitude of what their "
#| "order has achieved."
msgid ""
"A lich is the physical embodiment of black magics first goal: the quest to "
"achieve immortality. Though a great deal is sacrificed in the rebirth, in "
@ -5446,15 +5078,6 @@ msgstr "Некромант"
#. [unit_type]: id=Necromancer, race=human
#: data/core/units/undead/Necromancer.cfg:22
#, fuzzy
#| msgid ""
#| "One of the pinnacles of what is considered 'black magic' is the art of "
#| "necromancy, the terrible ability to awaken the dead with false life. This "
#| "discovery alone caused humanity's condemnation of black magic, for the "
#| "nightmarish things it has made real have given fear a vast new arsenal.\n"
#| "\n"
#| "This ability, in all aspects, is the first step towards cheating death of "
#| "its ultimate prize."
msgid ""
"One of the pinnacles of what is considered black magic is the art of "
"necromancy, the terrible ability to awaken the dead with false life. This "
@ -5508,14 +5131,6 @@ msgstr "Костяной стрелок"
#. [unit_type]: id=Bone Shooter, race=undead
#: data/core/units/undead/Skele_Bone_Shooter.cfg:17
#, fuzzy
#| msgid ""
#| "Of a dark sorcerer's creations, some take more strongly to the false life "
#| "given them. The potency of their un-life is given equipment to match; "
#| "archers, in particular, are often outfitted with a truly vile arsenal. "
#| "Their quivers are filled with shafts made not of wood, but of the bones "
#| "of their victims. It follows that they are dubbed simply 'Bone-Shooters' "
#| "by their unfortunate enemies."
msgid ""
"Of a dark sorcerers creations, some take more strongly to the false life "
"given them. The potency of their un-life is given equipment to match; "
@ -5571,13 +5186,6 @@ msgstr "Клинок смерти"
#. [unit_type]: id=Deathblade, race=undead
#: data/core/units/undead/Skele_Deathblade.cfg:19
#, fuzzy
#| msgid ""
#| "In life, the abominations known as 'Deathblades' were masters of combat, "
#| "soldiers who were both lithe and deadly. Their new masters, recognizing "
#| "this, outfit them to match the skills they once had. Though frail, these "
#| "monsters are much faster than the rest of their kind, both on foot and "
#| "with their blades."
msgid ""
"In life, the abominations known as Deathblades were masters of combat, "
"soldiers who were both lithe and deadly. Their new masters, recognizing "
@ -5665,13 +5273,6 @@ msgstr "Скелет-лучник"
#. [unit_type]: id=Skeleton Archer, race=undead
#: data/core/units/undead/Skeleton_Archer.cfg:18
#, fuzzy
#| msgid ""
#| "A skeleton archer is little different from the 'skeletons' which often "
#| "accompany it - it is a sin against nature, a warrior raised from the dead "
#| "to fight once again. In their masters' hands, these soldiers will do "
#| "anything to achieve the tasks laid before them, for death holds no fear "
#| "for one who is already dead."
msgid ""
"A skeleton archer is little different from the skeletons which often "
"accompany it — it is a sin against nature, a warrior raised from the dead to "
@ -5751,15 +5352,6 @@ msgstr "Фантом"
#. [unit_type]: id=Spectre, race=undead
#: data/core/units/undead/Spirit_Spectre.cfg:21
#, fuzzy
#| msgid ""
#| "Sometimes called the 'hollow men', spectres form the right arm of their "
#| "masters' powers. They are an unholy terror to the living, for they are "
#| "quite as deadly as their appearance suggests.\n"
#| "\n"
#| "The creation of these is itself no mean feat, but the real danger in "
#| "encountering one is that it is likely only the harbinger of a much more "
#| "dangerous force that will follow in its wake."
msgid ""
"Sometimes called the hollow men, spectres form the right arm of their "
"masters powers. They are an unholy terror to the living, for they are quite "
@ -5840,19 +5432,6 @@ msgstr "Старший леший"
#. [unit_type]: id=Elder Wose, race=wose
#: data/core/units/wose/Elder.cfg:19
#, fuzzy
#| msgid ""
#| "Woses have been said to possess many shapes, all of them tree-like in "
#| "form, and as they age, to increase in size. Tales tell of woses who "
#| "resemble trees in this respect as well, towering over the creatures who "
#| "walk beneath them. This is the greater part of why they are so rarely "
#| "seen - standing in the slumber which they so often do, a wose of that "
#| "stature appears to be nothing more than an oddly-shaped tree. Even a "
#| "careless elf can sometimes be fooled.\n"
#| "\n"
#| "Woses are not warriors by any means, but their great strength can easily "
#| "be turned to violence, should someone manage to raise the ire of these "
#| "creatures."
msgid ""
"Woses have been said to possess many shapes, all of them tree-like in form, "
"and as they age, to increase in size. Tales tell of woses who resemble trees "